Cacodemon Soccer! - Beta 3

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Cacodemon Soccer! - Beta 3

Post by XutaWoo »

No, not soccer where cacodemons are the balls. That would be silly.

Image
yes i'm alone in the screenshot shut up

So, what is this so called Cacodemon Soccer?
  • Each team consists of Cacodemon. It's mostly flavor, though, as a flying Doom Guy would look stupid.
  • Run into the ball or let the ball run into you to catch it. You'll know when you catch it when a glowing ball appears as your weapon.
  • To throw it, regardless if you're make a goal shot or just passing it, press fire.
  • While you don't have the ball, pressing fire will make you charge. Hitting someone while charging will knock then out of flight for a bit and knock the ball out of their possesion, if they have it. There is a cooldown time of 10 seconds.
  • To score, simply toss the ball into the opponent's goal. Or just let it bounce into the opponent's goal. It doesn't really matter how it gets in there.
  • To prevent abuse, the goals are guarded by team barriers; that blue and red thing in the screenshot. If you're not on the team of the goal it's guarding, you'll get knocked back, and if the author of the map chooses so, lose the ball. Chances are, though, that you'll still score if their goalie is picking his or her nose.
So what're you waiting for? Get the wad and shoot some balls!

Maplist:

Code: Select all

CACO01: "Airball Classic" by XutaWoo - Two goals, and a few barriers in the form of etched demon faces. First map made, and the only way to get any less classic is to remove the faces. 4 to 16 players, team barriers cause you to drop the ball.
CACO02: "Urban Ball" by Damage - Imagine CACO01, but much larger and much more slummmy looking. Play some hoops with destroyed buildings! 8 to 16 players, team barriers cause you to drop the ball.
CACO03: "Caco Castle" by rific453 - It's, well, a castle. Well, it maybe if you squint you eyes and stare at a wall and ignore the "Blue Scores" sounds. At anyrate, a wide goal with a bottom part that opens and closes rythimcally and random ball spawns. 4 to 16 players, team barriers cause you to drop the ball.
CACO04: "Electric Split" by XutaWoo - Four goals, and a few pillars. For standard four goal action, look no further! 6 to 16 players, tea barriers cause you to drop the ball.
Spoiler: Changelog
Spoiler: for map makers
Spoiler: for servers
Spoiler: for list makers
Last edited by XutaWoo on Tue Jan 05, 2010 8:10 pm, edited 5 times in total.
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain
Contact:

Re: Cacodemon Soccer! - Beta 2

Post by Cardboard Marty »

I just got through playing this with Xuta and some other people, it was a blast! :D I recommend you guys try it out, you won't regret it.
User avatar
Sonnyboy
Posts: 1156
Joined: Sun May 03, 2009 5:40 pm
Location: A pinch here, a dab there
Contact:

Re: Cacodemon Soccer! - Beta 2

Post by Sonnyboy »

Leave it to Xutawoo to invent the most asanine (yet undeniably the greatest) DooM thing possible...
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: Cacodemon Soccer! - Beta 2

Post by XutaWoo »

It's definantly a GVH killer.
User avatar
Recurracy
Posts: 558
Joined: Fri Dec 19, 2008 12:11 pm

Re: Cacodemon Soccer! - Beta 2

Post by Recurracy »

Hopefully it's an AOW2 killer too, I'm sick of seeing that on top of the server list all day...
User avatar
Mr.Green
Posts: 518
Joined: Mon Jan 05, 2009 2:28 am
Location: Mexico

Re: Cacodemon Soccer! - Beta 2

Post by Mr.Green »

So,this is not like normal soccer? Thank god,because I was just working on one.
User avatar
.+:icytux:+.
Posts: 2661
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: Cacodemon Soccer! - Beta 2

Post by .+:icytux:+. »

Played this with Xuta, Xaser and some other people yesterday, and holy hell it was fun :D , at that time it was abit glitchy but i guess xuta has fixed it now.

it reminds me of FFX's Blitzball.
i could whip up a map after im finished with the stronghold map i need to finish.
User avatar
Grymmette
Posts: 590
Joined: Wed Jun 24, 2009 12:30 pm
Preferred Pronouns: She/Her
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Nowhere, KS

Re: Cacodemon Soccer! - Beta 2

Post by Grymmette »

Aw, I missed it!

If I could have hosted at the time, I woulda been a part of that.
I may make a map for this, not sure yet.
User avatar
Cutmanmike
Posts: 11353
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: Cacodemon Soccer! - Beta 2

Post by Cutmanmike »

Looks interesting. That ball gets friggin nuts after a few bounces though. I'll put this on my list of things to do when my soul isn't consumed by pages of ACS :(
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: Cacodemon Soccer! - Beta 2.5

Post by XutaWoo »

It's an update.
User avatar
lolwut?
Posts: 143
Joined: Sun Mar 14, 2010 3:41 am

Re: Cacodemon Soccer! - Beta 3

Post by lolwut? »

I leaved the topic when i readed that this wasnt a one where cacodemons would have been the balls.
User avatar
Caligari87
Admin
Posts: 6233
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him
Contact:

Re: Cacodemon Soccer! - Beta 3

Post by Caligari87 »

Umm... Pointless bump much? :?

8-)
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: Cacodemon Soccer! - Beta 3

Post by XutaWoo »

Yeah, pretty damn pointless, I'd say.

Anyway, this is mostly on hiatus until interest sparks again. So, mods, if you feel it neccesary, you can lock this topic, though this isn't really canceled.
Locked

Return to “Abandoned/Dead Projects”