"Hell Hath No Greater Fury . . . than the one who inherits it!"
DooM II : INHERITANCE
An RPG/Weapons DooM II modification by Naniyue and Zhs2
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Due to changes in the offset property in SVN versions, use only with ZDoom 2.3.1 and related codebases.
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RC2 NOW AVAILABLE!
GET IT HERE: http://zhs2.randomnetirc.org/WADs/InheritanceRC2.zip
AND HERE: http://www.mediafire.com/?j02uizm4bjv
CREDITS:
Naniyue - Concepts, all demon ability art, some coding, sounds, and creating this wonderful
project!
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Zhs2 - Plenty of scripting, DECORATE, HUD work, pretty much every lump in the root of the mod.
!!!! The public would not be seeing the mod this good without him !!!!!
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LittleWhiteMouse - Permission to use some code and sound from HQuest.
Carlcyber - HUD graphics, and the permission to use them ;P
Cory Whittle, Eriance, Xaser, 3DRealms, Raven Software, Skulltag - Weapon sprites
id Software, Raven Software, Zero Tolerance, WRW - Other sounds
Patient Playtesting by:
Bloodsonic, GF_Kennon, uNsane, and Kom. Thanks guys!
Legalese simplified:
*Use this mod at your own risk! There's no guarantee against your computer
blowing up or the like!*
TO PLAY: Just load the pk3 via your favorite front end (onto ZDoom, of course!)
FOR FULL INFO, SEE NOTES.TXT WITHIN THE FILE.
Features:
1) A basic RPG leveling system that increases stats as you play!
2) 5 new human weapons, each one with new skills for handling it to learn.
3) 9 demonic abilities, each with their own strengths, weaknesses, and alignments.
Can you master them all?
4) An on-the-go upgrade system for spending skill points earned in combat towards
improving stats, demonic attacks, and more!
5) A few new items, a resistances system, and compatibility with most Oblige-created
mods!
QUICK GAMEPLAY NOTES:
- "Happiness is a warm gun":
Whenever you use a demonic attack, you lose part of your humanity! If you reach 666 in
Demonicness, you take some damage as Hell's power consumes you! Switch to a human weapon to start remembering your roots.
- Learning the ropes:
You must earn/learn your various demon attacks by killing a sufficient number of that type of enemy.
- Switch with care:
For most, but not all, of your demon attacks, you will be paralyzed for a short time due to the pain of transforming your flesh. Hell gives away nothing for free! This does not apply when switching away from the attack.
Weaponry:
Slot 1: Basic fists. Not one to mince words, your arms come out flailing at the enemy to deal the pain with a punch-swing combo. Grab a Rageki-- err, *ahem* Berserk Pack to do even more damage!
Slot 2: Standard nine millimeter-bullet pistol. You can fire as fast you can click from the
outset, but skill increases with this weapon will let you hold the mouse button down to refire quickly (for those of you who want to preserve your mouses. ;D)
Slot 3: Your nonstandard "No-Pump" single-barrelled shotgun. Skill increases with this weapon increase the destructive spread as you learn to maximize shell usage.
Slot 4: Slow-fire dualshot minigun. Skill increases with this weapon increase the accuracy of your shots as you learn to handle the behemoth, making it easier to hit a single target from farther away.
Slot 5: An incendiary pistol known only as "The BurstShell Launcher." Utilizing a rather new and lightweight technology that fires medium-sized, explosive shells that travel almost as fast as bullets. Skill increases with this weapon will maximize the destructive potential of each BurstShell.
Slot 6: The Direct-Current Projector, codenamed "The Shocker." Other than the deadly, piercing, 30,000 volt beam of electricity it puts out, you may learn how to fire it in a completely different way...
Demonic abilities:
Slot 7:
- Imp Fireballs. Made for speed, these little balls of heat will send the zombies packing.
Alternate flesh-ripping melee attack included for when they get too close.
- Baron Flames. These giant incendiary projectiles are good for only one thing, and that is
torching the opposition with their pure strength. The baron's claws are a bit slower to rip than the imp's, but more painful.
Slot 8:
- CacoShock. Despite what you might think, these small projectiles are capable of 10,000 volts worth of pain. The unnerving cacohead on the end of your hand is capable of a shockingly mighty bite, as well.
- ArachnoBeam. While this attack might not necessarily make you more intelligent, those brains can still be put to good use electrocuting the enemy at great speed with its dual shock-launching attack.
Slot 9:
- Revenant Leader. One pointing of your bony finger can easily summon the might of one of those damaging homing missiles. If that doesn't work,
a good marrow-to-flesh punching will.
- Fat Fury. Feeling heavy and sluggish? Dish out the pain with your dual-launching fireball
attack. Emphasize on the "sluggish" part of that physique with a devastating charge punch that sends the enemy straight back into the Hell it came from.
Slot 0:
- Pain Attack. Feeling a little motherly? Send your children into combat with the flick of a wrist (well, an entire hand) and have them deal with the enemy. Be careful! They might just be stealing YOUR rightful Experience points!
- Resurrection of Might. Raise an army of undead with one hand, and blast your foes to Oblivion's depths with the other.
And lastly -
Self-Healing Power. This handy ability will raise your HP over time, growing in power with each cast and the abundance of your willpower stat. Watch your demonicness when you use it, or you'll end up hurting instead of healing!
KNOWN STUFF:
Now that I have mastered the art of the DooM PNG, I will be adding detail to the imp and baron claws.
Mancubus punch buggy (If anyone could help with that, greatly appreciated! TEXTURES went mad!) and info HUD is not in yet.
If you want to play co-op, make sure that your Skulltag server's Compatflag2 is set to 2, or the compat_clientssendfullbuttoninfo option is on the command line, or upgrading will not work!
Deathmatch not ready yet.
"My marine moves too slowly" :
A fully laden space marine doesn't move like a cheetah, but, if you must, go into the player decorate and change speed to 100.
Only use the latest stable release of ZDooM.
So, in short, we're still working on it, but it's soooooo playable!!!
HAVE FUN!!!!!!!
Screenshots:
Spoiler: