Mr.Green's Gore Mod

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Mr.Green
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Joined: Mon Jan 05, 2009 2:28 am
Location: Mexico

Mr.Green's Gore Mod

Post by Mr.Green »

Screenshot_Doom_20091127_160255.png
Screenshot_Doom_20091127_160255.png (154.03 KiB) Viewed 2142 times
Screenshot_Doom_20091127_160220.png
Screenshot_Doom_20091127_160220.png (120.56 KiB) Viewed 2142 times
Screenshot_Doom_20091127_160335.png
Screenshot_Doom_20091127_160335.png (150.47 KiB) Viewed 2143 times
I spend time and made my own gore mod. The mod is free for anyone's projects,just use my credit. :)
http://files.drdteam.org/index.php/file ... emodv2.zip
Last edited by Mr.Green on Fri Nov 27, 2009 8:06 am, edited 2 times in total.
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SoulCrow
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Re: Mr.Green's Gore Mod

Post by SoulCrow »

Might want to change the colour of the blood, especially when shooting at something like a Baron of Hell (like in the screenshot you posted).
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Mr.Green
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Re: Mr.Green's Gore Mod

Post by Mr.Green »

Hmm...good point. I will release a new version tomorrow.
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Mr.Green
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Re: Mr.Green's Gore Mod

Post by Mr.Green »

Damn,the release will be delayed as I reached some problems. :(
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Crudux Cruo
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Re: Mr.Green's Gore Mod

Post by Crudux Cruo »

hey mr. green! cool mod! i made one for edge, and recolored the blood with xwe, and so if you'll credit me with the recolors, you can use these! they're all ready to go, and all you have to do is copy the code for the red blood and change the sprite names!

oh, and good luck and all that. id help you out with the coding, but zdoom scripting is too much work lol!
Attachments
Bloodsprites.rar
Just the sprite recolors of the original BLOOD game sprites, using XWE! enjoy!
(34.45 KiB) Downloaded 71 times
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Mr.Green
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Re: Mr.Green's Gore Mod ( New version out! )

Post by Mr.Green »

Thank you very much! :D
EDIT : New version released! Check the first post!
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Sonnyboy
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Re: Mr.Green's Gore Mod

Post by Sonnyboy »

Better than Nashgore.

I love this gore mod!!!
:D
I'm using it in my own wad.
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Mr.Green
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Re: Mr.Green's Gore Mod

Post by Mr.Green »

Sonnyboy wrote:Better than Nashgore.

I love this gore mod!!!
:D
I'm using it in my own wad.
That's great! Hey,actually I made this mainly because of nashgore was getting pretty overused. Yeah,sorry Nash.
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.+:icytux:+.
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Re: Mr.Green's Gore Mod

Post by .+:icytux:+. »

Mr.Green wrote:
Sonnyboy wrote:Better than Nashgore.

I love this gore mod!!!
:D
I'm using it in my own wad.
That's great! Hey,actually I made this mainly because of nashgore was getting pretty overused. Yeah,sorry Nash.
no need to feel sorry for nash, he thinks nashgore is byfar overused himself :P
tornadoboy93
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Re: Mr.Green's Gore Mod

Post by tornadoboy93 »

Mr. Green,

I'm enjoying your gore mod... yet, there are a couple issues I've found when using GZDoom 1.4.5 (r753):

1.When an enemy is hit by the Rocket Launcher, Plasma Rifle, and BFG9000, no gore effects are present.
2.When using "Sprites + Particles" option on blood in GZDoom, enemies with normal coloured gore, normal coloured particles are present; but enemies with coloured gore, no particles are present.

If these issues are fixed, your gore mod would be perfect!
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Mr.Green
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Re: Mr.Green's Gore Mod

Post by Mr.Green »

tornadoboy93 wrote:Mr. Green,

I'm enjoying your gore mod... yet, there are a couple issues I've found when using GZDoom 1.4.5 (r753):

1.When an enemy is hit by the Rocket Launcher, Plasma Rifle, and BFG9000, no gore effects are present.
2.When using "Sprites + Particles" option on blood in GZDoom, enemies with normal coloured gore, normal coloured particles are present; but enemies with coloured gore, no particles are present.

If these issues are fixed, your gore mod would be perfect!
Hm...i think the rl and the others aren't supposed to bleed the actor,but thanks anyway for the reports,i maybe fix them if i hav time
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Grymmette
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Re: Mr.Green's Gore Mod

Post by Grymmette »

Projectiles don't cause the actors to bleed. (e.g.) So when a rocket hits a monster, they don't bleed.
So the only real problem you have is problem #2.
tornadoboy93
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Re: Mr.Green's Gore Mod

Post by tornadoboy93 »

I've been using Nash's Gore Mod for a while, it had gore effects when an enemy is hit by a projectile; and when using "Sprites + Particles" setting for gore, there was no particles of any kind. Those were just some thing I noticed.

Also, thanks for the reply Mr. Green :)
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