Project: X (W.I.P)

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Project: X (W.I.P)

Postby Richter Belmont » Wed Oct 21, 2009 6:18 pm

Ok...Hey Everyone I'm New to Zdoom modding and stuff......for thos who don't know who i am I'm Richter Belmont...Yes I use to Make Wolfenstein 3d mods "The Lost World Saga" And Stuff....I'm working on Project: X an Wolf3d mod but I'm putting that a side and start making a zdoom Version instead.

I like Project: X to be my 1st Doom mod

Story: in the year 2012 a Group of Japanese high school kids Performed rituals under the school attempting to revive Dracula and it work, but their punishment is they all turn into Vampires keeping two people at his said their names are "Zero" and "Carmella". thay are his Generals. by the year 2014 the vampire in-slave the human race and took over the world untill one person stoud up agenst the vampires. his name was Thomas he is 19 years old and the first one to rebel Agenst the vampires. 5 months later the humans formed the "Order of the Holy Lance" as they sailed out to Japan to stop the Vampires and kick them out. Thomas and his squad has dropped into the The Ruvas Forest where they fought an Ambush... Only Thomas is still alive...He has to complete his mission...

There are going to be 32 maps (What is the Max of Maps in any wad?)

Over 15 weapons (Zdoom Version only)

And Others

Jobs

Mappers: Help

DECORATE: Help on

Weapons: I got the weapons allready but i need Help adding them

ACS: Really Need Help

Cut-scenes (Or Something similar)

Enemies: I'll be using some from the Realm667 site (Dont Worry I'll give out credits

I'll use the Title Picture from the Wolf3d version

This topic is for the Zdoom Version

The Wolfenstien 3d Version is here Project: X

I'll be very Grateful if people help me out for this mod.

Thanks

Richter Belmont
Blue Moon inc.
Last edited by Richter Belmont on Wed Oct 21, 2009 7:58 pm, edited 1 time in total.
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Re: Project: X (W.I.P)

Postby esselfortium » Wed Oct 21, 2009 7:14 pm

Richter Belmont wrote:There are going to be 60 maps (if possible)

No there are not.

Richter Belmont, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done.
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Re: Project: X (W.I.P)

Postby Kate » Wed Oct 21, 2009 7:18 pm

Richter Belmont wrote:There are going to be 60 maps (if possible)


Richter Belmont wrote:There are going to be 60 maps


Richter Belmont wrote:60 maps
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Re: Project: X (W.I.P)

Postby hnsolo77 » Wed Oct 21, 2009 7:19 pm

yeah cut it down from 60 maps to maybe 9 or 10.

instead of lots of maps that will probably be rushed and therefore suck. you can take your time to do it right and get something smaller in the amount of maps but better in terms of aesthetics and gameplay.

remember, quality not quantity.
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Re: Project: X (W.I.P)

Postby esselfortium » Wed Oct 21, 2009 7:23 pm

Let's break this down a bit, for the folks at home.
Richter Belmont wrote:an Wolf3d mod [...] making a zdoom Version instead.

I like Project: X to be my 1st Doom mod

Mod Leader: Richter Belmont

Mappers: Help

There are going to be 60 maps


So, you're the "project leader" of this Boy Scout troop, which involves doing absolutely nothing and expecting other people to make 60 maps for you and to also do literally everything else, too? Cool!
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Re: Project: X (W.I.P)

Postby Richter Belmont » Wed Oct 21, 2009 7:56 pm

I Haven't Started everything yet I'm Getting Resources to do soo I know nothing about modding Zdoom and i thought some of you help me and stuff

hmmm Your right about the 60 maps I'll Scale it down to 32

I was joking about the Project Leader thing...

man my frist day here and i'm getting beat down allready...This is worst then When i started Wolf modding 5 years ago
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Re: Project: X (W.I.P)

Postby hnsolo77 » Wed Oct 21, 2009 8:04 pm

32 is still too high for a first project, especially if you dont quite know what your doing.
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Re: Project: X (W.I.P)

Postby Richter Belmont » Wed Oct 21, 2009 8:06 pm

Your right......9 or 10 is fine for me.....

here is the Title Picture

Image

This is all i have.
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Re: Project: X (W.I.P)

Postby esselfortium » Wed Oct 21, 2009 8:10 pm

Essel's First Doom-Modding Rule Of Win: Maps FIRST. This takes priority over literally everything else you could possibly stuff into your mod. Your titlepic, your custom weapons, your usage of other peoples' Beastiary monsters, your storyline, none of this matters even a little bit, if your maps are not fun to play.

Don't make "Project: X", don't gather a team, just make one standalone map for Doom (not necessarily ZDoom. forget about DECORATE and ACS, at the very least), all by yourself, to the best of your abilities. Release it. Not to hype and fanfare, but to criticism and comments, so that you can improve. Work from there. One day, if you are dedicated enough and don't spend the next 5 years making shitty project posts like you've apparently spent the past 5, you will be able to make all your dreams come true.

But not today.
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Re: Project: X (W.I.P)

Postby Captain Awesome » Wed Oct 21, 2009 8:32 pm

Richter Belmont wrote:Your right......9 or 10 is fine for me.....

here is the Title Picture

Image

This is all i have.


This a project does not make.
Image
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Re: Project: X (W.I.P)

Postby wildweasel » Wed Oct 21, 2009 9:46 pm

esselfortium wrote:Richter Belmont, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done.

And for cripes' sake, make sure that whatever you're showing is your own work! =P
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Re: Project: X (W.I.P)

Postby BlazingPhoenix » Thu Oct 22, 2009 3:29 pm

Locked because there's nothing really to show.
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