[WIP] DuduKrazy's Guns 4 (Beta 2 Now Available!)

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Duducrazy
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[WIP] DuduKrazy's Guns 4 (Beta 2 Now Available!)

Post by Duducrazy »

Temporary Logo/Titlepic (at least until i make something better)
Image

Trailer:
Spoiler:
Description:
After a long break, i've decided to announce a new weapons mod: DuduKrazy's Guns 4. I started the development shortly after finishing DuduKrazy's Guns III as an experiment with 16/32 bit PNG images in my spare time. Eventually, after learning about the TEXTURES lump and it's scale function, i ripped some sprites from weapons models, added them all into the wad, scaled them down and aligned it's offsets. The end result are scaled sprites with lossless detail. it's a long and rather tedious process (depending on the number of frames) but the results are nice.

The mod itself is inspired by Counter-Strike with some influences from Duke Nukem 3D and possibly Doom. This reflects on the arsenal itself: mostly modern-day weapons with very few futuristic ones. As for the gameplay, my idea is to stick with an arcade-orientated one while adding new elements that could add to the fun factor.


Screenshots:
Spoiler:
Updates:
Spoiler:
Credits:

Please let me know if i have forgotten to credit someone.

Isle - Radar Script
3D Realms - A few graphics from Duke 3D
The Duke HRP Team - Bullet and shell casings and other effects
Ritual Entertainment - Models from Counter-Strike Condition Zero
Novalogic - FIM-92A Stinger Missile Launcher model
Ryan Cordell - Secret Place Script
Vaecrius - Muzzle Climb Code
unknownna - Coop Marines resource
Agent ME - Double Jump script
Enjay - Rechargeable Night Vision Goggles script
Cutmanmike - Walljump script
Eurocom - Duke 64 Slime Babes, Plasma Cannon sounds
ID Software - Hanging Doomguy
KD Zero - Hudscreen blood and pain recoil

Downloads:

Public Beta 0.2 (NEW!)
http://files.drdteam.org/index.php/file ... -guns4.zip
Last edited by Duducrazy on Wed Sep 15, 2010 9:20 am, edited 51 times in total.
AlphaSoraKun
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Re: [WIP] DuduKrazy's Guns 4

Post by AlphaSoraKun »

Duducrazy,

I would love to play this AWESOME MOD!!!
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Pisstepank
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Re: [WIP] DuduKrazy's Guns 4

Post by Pisstepank »

ok,ok
this look totally awesome , the hi-res sprite look very nice ! im looking forward to play this, really ! :D
do this mod will have a reload function ?
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Duducrazy
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Re: [WIP] DuduKrazy's Guns 4

Post by Duducrazy »

unfortunately, no because that would mean much more frames to be defined in the TEXTURES lump, not to mention having to align them all.
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Pisstepank
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Re: [WIP] DuduKrazy's Guns 4

Post by Pisstepank »

ok i excepted that , all your mods don't have reloadings function,
but i think dudukrazy gun se had one no ?
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Duducrazy
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Re: [WIP] DuduKrazy's Guns 4

Post by Duducrazy »

i don't think so.
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David Ferstat
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Re: [WIP] DuduKrazy's Guns 4

Post by David Ferstat »

Heh. Either you (or your source) has flipped the weapon graphics for the walkie-talkie/remote unit in the third-last screenie, or or you've managed to flip the whole screenshot. How do I know this? Because the model number on the unit, and the text on it's display, are reversed. :)
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Duducrazy
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Re: [WIP] DuduKrazy's Guns 4

Post by Duducrazy »

actually, i flipped the radio sprite.
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ProjectAngel
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Re: [WIP] DuduKrazy's Guns 4

Post by ProjectAngel »

Looks good. The weapons are all nice and clean-looking.

I don't think I've seen a radar display used in a Doom mod before. Looks to be a useful feature.

I look forward to playing this.
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Davidos
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Re: [WIP] DuduKrazy's Guns 4

Post by Davidos »

>.< I might be blind but it says it's released as 1.0.
But it ain't.

xD Miiiight wanna change that.
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DOOMERO-21
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Re: [WIP] DuduKrazy's Guns 4

Post by DOOMERO-21 »

rips from counter strike deleted scenes nice...
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Xim
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Re: [WIP] DuduKrazy's Guns 4

Post by Xim »

This looks pretty awesome.
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Duducrazy
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Re: [WIP] DuduKrazy's Guns 4

Post by Duducrazy »

here's the first update: i've added some prisoners and slime babes. they work like in duke 64, except that they drop an item when rescued. just press the use key while next to them.

Image
Image
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DoomSplitter
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Re: [WIP] DuduKrazy's Guns 4

Post by DoomSplitter »

The Counter-Strike models look out of place IMO. Other than that, the mod is looking good. I especialy dig the radar.
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DOOMERO-21
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Re: [WIP] DuduKrazy's Guns 4

Post by DOOMERO-21 »

i really like to know how make the radar, not the frame i mean how working..i think is acs right?
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