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Well, I made another weapons mod, this one is kinda inspired by the Duke Nukem Weapons, but it's not exactly like them, really. It's nothing too big, but I did include a couple of cool surprises. This requires the latest SVN of (G)ZDoom. I've mostly just tested it with GZDoom, though.
THE WEAPONS
Spoiler:
1 - The Boot: Now the Doom guy kicks too!
2 - Desert Eagle: Stronger then the old pistol, but you have to reload it after nine shots. It has a Nuke logo on it.
3 - Pump-Action Shotgun: Yeah, this gun again.
3.5 - Sniper Rifle: Modified version from the Realm. Alt-fire goes into zoom mode.
4 - Sub Machinegun: Another SMG
5 - Grenade Launcher: Similar to the one in my previous weapons mod, but alt-fire changes the ammo type: Highly Explosive, Incendiary and Slug.
6 - Freeze/Heat Blaster: A plasmarifle that shoots freezing or heating blasts, has some cool effects sometimes...
7 - Needler: A chaingun like weapon that shoots needles. Comes in two flavours, expanding and explosive!
8 - Nuke Launcher: A very dangerous rocket launcher.
9 - Large Fucking Gun Ver. 95678.5905: Or LFG for short. Fires a powerful particle blast, or a large explosive energy blast, when you hold down the trigger.
0 - Remote Bombs: Similar to the pipe bombs from Duke 3D, but they look different...
CHANGE LOG
Spoiler:
Version 1
-First release
Version 2
-Fixed the pistol's positioning
Version 3
-Replaced the Rad Blaster with the Freeze/Heat Blaster (slot 6)
-Moved Sniper Rifle to double up with the shotgun on slot 3
-Added Needler weapon (slot 7)
-Sped up the pistol slightly
-Picked a more Duke-ish SMG, from Duke 64
-Added quick kick (alt-fire) for all weapons except the sniper and grenade launcher, due to them already having alt-fires
Version 4
-Fixed a few bugs, mainly in the Expander Needler code
-Fixed up the new Pinky Wraith's graphics
-Updated the credits lump
Version 5
-Fixed a few bugs with the sniper rifle
-Made the pistol zombie's pistol silvery (like the player's)
-Added the original zombiemen, and have them drop SMG clips (this was done, because I found SMG ammo was too rare)
-Got rid of the green pixels on the nuke explosion
Version 6
-Fixed the zooming and the muzzle flashes for most of the weapons
-Toned down the grenade and sniper zombies
CREDITS
Spoiler:
XIM'S NUKE-UM WEAPONS: A DUKE 3D-ISH WEAPONS MOD
CREDITS GO TO...
WEAPONS
Mighty Boot Graphics: HACX
Pistol Graphics: 3D Realms, Stoke, bullet head, Insulaner, Crosshair, A, Jstanf35, Xim
Shotgun Graphics: 3D Realms, Xim, TheDarkArchon
Sniper Rifle Graphics: Paul
SMG Graphics: 3D Realms, Xim
Grenade Launcher Graphics: 3D Realms, Xim
Rad Blaster Graphics: 3D Realms, Xim
Needler Graphics: Paul, HACX (Projectile)
Nuke Launcher Graphics: 3D Realms, Xim, Apogee (Projectile)
LFG Graphics: 3D Realms, Xim, Doom 2.5 Team (Projectile)
Remote Bomb Graphics: Daniel
CHARACTERS
Burning Man Graphics: Monolith Productions
Pistol Zombie Graphics: Id Software, Unknown, edited by Xim
Shotgun Zombie Graphics: Id Software, Unknown, edited by Xim
Sniper Zombie Graphics: Id Software, Xim
SMG Zombie Graphics: Id Software, Xim
Grenader Zombie Graphics: Id Software, Xim
Pinky Wraith Graphics: 3D Realms, Xim
BLOOD AND GORE
Taken from Beautiful Doom.
DECORATE CODING
All coding done by me (Xim) but the Remote Bomb coding is fixed up from Xaser's Pipebomb code.
AND ANYBODY WHO I FORGOT! CREDITS GO TO YOU!
THANKS FOR THE RESOUCRES AND SORRY IF I FORGOT YOUR NAME!
Also, those who want to play this mod with wads that have replacements for the Wolfenstein SS Guard, here is a patch that disables the WOLFSS replacements in my weapons MOD. You'll likely have to put this after the weapons mod and before the levels though.
The brown grenades are slug rounds. The projectile itself does more damage but they don't explode. They might be good to use on enemies that don't take splash damage, perhaps a demon of a certain cyber variety.
Marty Kirra wrote:Very awesome mod so far! I'd like to see the implementation of a certain weapon of the "freeze", "shrink", and "devastator" variety later on
I do think however, that the Desert Eagle should be a bit faster. Right now, it's freakin' slow. But that's just me.
You seriously been under a rock, Voltlock has created all the Duke3D weapons and the Expander does expand enemies, the freeze ray does freeze'em and geuss what else, the shrink ray shrinks them... and when you walk over to them just like in Duke3D the screen looks down and the foot comes out and you crush em!! I don't know how he did that but its very good! Its made for Skulltag but a few deleteions of MINIGUN etc in the Decorate source and you'll have a ZDoom version
Marty Kirra wrote:Very awesome mod so far! I'd like to see the implementation of a certain weapon of the "freeze", "shrink", and "devastator" variety later on
I do think however, that the Desert Eagle should be a bit faster. Right now, it's freakin' slow. But that's just me.
You seriously been under a rock, Voltlock has created all the Duke3D weapons and the Expander does expand enemies, the freeze ray does freeze'em and geuss what else, the shrink ray shrinks them... and when you walk over to them just like in Duke3D the screen looks down and the foot comes out and you crush em!!
I wish you climbed under a rock and stopped posting.
Marty Kirra wrote:Very awesome mod so far! I'd like to see the implementation of a certain weapon of the "freeze", "shrink", and "devastator" variety later on
I do think however, that the Desert Eagle should be a bit faster. Right now, it's freakin' slow. But that's just me.
You seriously been under a rock, Voltlock has created all the Duke3D weapons and the Expander does expand enemies, the freeze ray does freeze'em and geuss what else, the shrink ray shrinks them... and when you walk over to them just like in Duke3D the screen looks down and the foot comes out and you crush em!!
I wish you climbed under a rock and stopped posting.
I think Xaser's frail little body would crush Zap so we can't or we will be murderers!