Xim's Nuke-Um Weapons

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Xim
Posts: 2094
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Xim's Nuke-Um Weapons

Post by Xim »

Well, I made another weapons mod, this one is kinda inspired by the Duke Nukem Weapons, but it's not exactly like them, really. It's nothing too big, but I did include a couple of cool surprises. This requires the latest SVN of (G)ZDoom. I've mostly just tested it with GZDoom, though.

THE WEAPONS
Spoiler:
CHANGE LOG
Spoiler:
CREDITS
Spoiler:
SCREENSHOTS
Spoiler:
CLICK HERE TO DOWNLOAD


Also, those who want to play this mod with wads that have replacements for the Wolfenstein SS Guard, here is a patch that disables the WOLFSS replacements in my weapons MOD. You'll likely have to put this after the weapons mod and before the levels though.
Xim-No Wolf3D Stuff Patch.wad
(101 Bytes) Downloaded 571 times
Last edited by Xim on Mon Jul 14, 2014 10:25 pm, edited 18 times in total.
User avatar
Chii
Posts: 86
Joined: Sun Jan 04, 2009 10:50 am
Location: Japan

Re: Xim's Nuke-Um Weapons

Post by Chii »

I like the N64 soda launcher! but no 3D explosion :(
User avatar
Dokuro
Posts: 46
Joined: Thu Jan 31, 2008 3:12 pm
Location: Nepal

Re: Xim's Nuke-Um Weapons

Post by Dokuro »

Kick ass man! really nice and silver grenade pumper?
User avatar
Sonnyboy
Posts: 1156
Joined: Sun May 03, 2009 5:40 pm
Location: A pinch here, a dab there
Contact:

Re: Xim's Nuke-Um Weapons

Post by Sonnyboy »

They look good.

But, judging from the screenshots, I would say that the pistol is off-center.
It looks like it's aiming at the left of the screen.
User avatar
Xim
Posts: 2094
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: Xim's Nuke-Um Weapons

Post by Xim »

Sonnyboy wrote:They look good.

But, judging from the screenshots, I would say that the pistol is off-center.
It looks like it's aiming at the left of the screen.
Hmm, yeah. Well, I fixed it (hopefully well enough) and re-uploaded it.
User avatar
Sonnyboy
Posts: 1156
Joined: Sun May 03, 2009 5:40 pm
Location: A pinch here, a dab there
Contact:

Re: Xim's Nuke-Um Weapons

Post by Sonnyboy »

The link seems to be busted... maybe it's just a problem with IE, but I would like to try this.
User avatar
Xim
Posts: 2094
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: Xim's Nuke-Um Weapons

Post by Xim »

It works fine for me, so it must be IE.

<insert firefox preaching here>
User avatar
ProjectAngel
Posts: 302
Joined: Wed Feb 18, 2009 12:05 am

Re: Xim's Nuke-Um Weapons

Post by ProjectAngel »

Cool mod. :3

Might I ask what the brown grenades are supposed to do?
User avatar
Xim
Posts: 2094
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: Xim's Nuke-Um Weapons

Post by Xim »

The brown grenades are slug rounds. The projectile itself does more damage but they don't explode. They might be good to use on enemies that don't take splash damage, perhaps a demon of a certain cyber variety.
User avatar
darmuss
Posts: 94
Joined: Fri Feb 25, 2005 7:57 pm

Re: Xim's Nuke-Um Weapons

Post by darmuss »

I like it.

'One thing; it looks a bit strange that the grenades are shooting out from the middle of the screen while the weapon is located to the side.
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain
Contact:

Re: Xim's Nuke-Um Weapons

Post by Cardboard Marty »

Very awesome mod so far! I'd like to see the implementation of a certain weapon of the "freeze", "shrink", and "devastator" variety later on ;)

I do think however, that the Desert Eagle should be a bit faster. Right now, it's freakin' slow. But that's just me.
User avatar
Parthoris
Posts: 74
Joined: Wed Mar 26, 2008 2:28 pm
Location: England I mean... The Heretic Docks

Re: Xim's Nuke-Um Weapons

Post by Parthoris »

Marty Kirra wrote:Very awesome mod so far! I'd like to see the implementation of a certain weapon of the "freeze", "shrink", and "devastator" variety later on ;)

I do think however, that the Desert Eagle should be a bit faster. Right now, it's freakin' slow. But that's just me.
You seriously been under a rock, Voltlock has created all the Duke3D weapons and the Expander does expand enemies, the freeze ray does freeze'em and geuss what else, the shrink ray shrinks them... and when you walk over to them just like in Duke3D the screen looks down and the foot comes out and you crush em!! I don't know how he did that but its very good! Its made for Skulltag but a few deleteions of MINIGUN etc in the Decorate source and you'll have a ZDoom version :3:
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: Xim's Nuke-Um Weapons

Post by Xaser »

And?
zap610
Posts: 449
Joined: Sun Feb 20, 2005 4:33 am

Re: Xim's Nuke-Um Weapons

Post by zap610 »

Parthoris wrote:
Marty Kirra wrote:Very awesome mod so far! I'd like to see the implementation of a certain weapon of the "freeze", "shrink", and "devastator" variety later on ;)

I do think however, that the Desert Eagle should be a bit faster. Right now, it's freakin' slow. But that's just me.
You seriously been under a rock, Voltlock has created all the Duke3D weapons and the Expander does expand enemies, the freeze ray does freeze'em and geuss what else, the shrink ray shrinks them... and when you walk over to them just like in Duke3D the screen looks down and the foot comes out and you crush em!!
I wish you climbed under a rock and stopped posting.
User avatar
Parthoris
Posts: 74
Joined: Wed Mar 26, 2008 2:28 pm
Location: England I mean... The Heretic Docks

Re: Xim's Nuke-Um Weapons

Post by Parthoris »

zap610 wrote:
Parthoris wrote:
Marty Kirra wrote:Very awesome mod so far! I'd like to see the implementation of a certain weapon of the "freeze", "shrink", and "devastator" variety later on ;)

I do think however, that the Desert Eagle should be a bit faster. Right now, it's freakin' slow. But that's just me.
You seriously been under a rock, Voltlock has created all the Duke3D weapons and the Expander does expand enemies, the freeze ray does freeze'em and geuss what else, the shrink ray shrinks them... and when you walk over to them just like in Duke3D the screen looks down and the foot comes out and you crush em!!
I wish you climbed under a rock and stopped posting.
I think Xaser's frail little body would crush Zap :( so we can't or we will be murderers!
Post Reply

Return to “Gameplay Mods”