Sangelothi Mods (Some other mod has appeared)

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Who did you pick for your first playthrough???

Maliki
9
56%
Gabriel
5
31%
Phoenix
2
13%
 
Total votes : 16

Re: Zero Mods (The Martyr) (Echo Path) (???)

Postby Sangelothi » Thu Jun 21, 2012 5:58 pm

That would be fantastic if you could help!!! I'll be sure to send you the mod sometime soon via PM :D
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Re: Zero Mods (The Martyr) (Echo Path) (???)

Postby amv2k9 » Fri Jun 22, 2012 12:47 pm

Check your PMs (if you haven't already).

EDIT: Tried my hand at a menupic.
Image
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Satanic Redux, Order & Chaos, Mutation, and Weapons of Rebellion Series Dev
 
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Re: Zero Mods (The Martyr) (Echo Path) (???)

Postby Sangelothi » Sun Jun 24, 2012 11:51 pm

Whoa...that's a really nice menupic!!! I'll be sure to add that in :D
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Re: Zero Mods (The Martyr) (Echo Path) (???)

Postby Davidos » Sat Jun 30, 2012 9:43 am

Man, I logged out for 3 years and this still busy huh? Hahahaha

So any change we'll get a release date before the last day of earth? x3
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Re: Zero Mods (The Martyr) (Echo Path) (???)

Postby amv2k9 » Sat Jun 30, 2012 3:54 pm

Tried making a new version of the logo for the titlepic.

Image

@ Sangelothi: check your PMs, if you haven't already.
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Re: Zero Mods (The Martyr) (Echo Path) (???)

Postby Sangelothi » Sun Jul 01, 2012 1:40 am

Davidos wrote:So any change we'll get a release date before the last day of earth? x3

The Martyr was to be released this past week, but amv2k9 helped the mod out a great deal and fixed the shops (a BIG thanks :mrgreen: ) this of course needed some time :) now that all the important things for The Martyr are done, a beta should be up rather soon, the only thing I can think off the top of my head that isn't included in the first beta are the rehanded sigil graphics, those will be fixed in a later version :P anything else goes along the lines of adding little extra goodies and balancing stuff out :D
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Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)

Postby Sangelothi » Tue Jul 03, 2012 12:41 am

Hi everybody...just wanted to let y'all know the first beta is up...so uh, check the first page maybe??? :P
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Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)

Postby insightguy » Tue Jul 03, 2012 2:37 am

OH MY GOD!
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Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)

Postby ArchXeno » Tue Jul 03, 2012 7:41 am

I thought I would never live to see the day
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Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)

Postby Enjay » Tue Jul 03, 2012 8:34 am

Very nice. This has a good range of interesting weapons and it brings a more aggressive feeling to Strife. It's also very cool that it is a strife mod. It's a shame, but understandable, that so many of the enemies have an obvious Doom base to them but that's only a minor gripe.
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Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)

Postby Se7eNytes » Tue Jul 03, 2012 6:04 pm

Fun to play, the weapons feel really good to use. Something I noticed so far is that Feris' "I'm out of bullets" conversation lets you fill up on ammo without him saying you've had enough - meaning you won't need to buy ammo.
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Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)

Postby Sangelothi » Tue Jul 03, 2012 11:19 pm

doh :bang: Feris gives the player the satchel currently (amv2k9 told me about this too :roll: ) this was meant to be a placeholder and will be fixed in the next version, thanks!!! :mrgreen:
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Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)

Postby amv2k9 » Thu Jul 05, 2012 4:34 pm

Se7eNytes wrote:Fun to play, the weapons feel really good to use. Something I noticed so far is that Feris' "I'm out of bullets" conversation lets you fill up on ammo without him saying you've had enough - meaning you won't need to buy ammo.
Yeah, the problem is that Strife's native actor that handles ammo filling checks for ammo stores being below a certain %. It had to be replaced because it only gives Strife vanilla ammo.
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Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)

Postby Vict » Thu Jul 05, 2012 10:50 pm

Awesome mod, though player.attackoffset is a bit too low, bullets are being fired -way- below the center of the screen and makes a certain scoped weapon useless.

Just a heads up, you can raise it a bit but I think that also causes all spawning objects like ejected clips to become misaligned.

EDIT: Does Strife ever use that?... I have no idea...
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Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)

Postby Sangelothi » Fri Jul 06, 2012 1:53 am

if this will fix the view height issue, then I don't mind having to align the projectiles again :D
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