by Blade3327 » Thu Nov 19, 2009 7:43 pm
1) They're not ripped models; they're ripped sprites. Yes, I am using the ones from EDGE. As for whether they'll look better, you be the judge. I'll say this -- the scaling for the monsters in the EDGE mod was WAY off. I have fixed that, so the monsters are much more accurate (size-wize) and proportionate to eachother. Now I could use actual models; it's been done. Programming-wise, I'm nowhere near ready for something like that, and I want to keep what makes it Doomish. Not too much Doom, not too much Quake, with some nice GZDoom perks. Otherwise, this mod would be trivial to play.
2) Hmm... interesting question. This'll be a free-roaming mod, though. It's not exactly about levels. Picture, I dunno... Strife, I guess. Only more outdoor stuff, along with castles, bases, etc. I'm still getting my bearings with the maps, so they might not look jaw-droppingly gorgeous at first, but this is based on Quake's gritty, jagged style (not overly jagged, lol). In addition, you'll be seeing some Quake-esque ACS messages, and other little nuggets of fun...