[Hexen] Serpent: Resurrection [New version 09/2017]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Ed the Bat
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Re: [Hexen] Serpent: Resurrection [New version 12/2014]
I sincerely hope they include converting the RPG system to a library, so that editing it won't require every single map to be recompiled/
- Xeotroid
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Re: [Hexen] Serpent: Resurrection [New version 12/2014]
Can't wait to get to play this!
- The Ultimate DooMer
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Re: [Hexen] Serpent: Resurrection [New version 12/2014]
It takes me all of 2 mins to recompile (assuming SLumpED doesn't randomly crash). It's not worth re-writing the code (getting the message stuff to work was stressful enough) for no real gain.Ed the Bat wrote:I sincerely hope they include converting the RPG system to a library, so that editing it won't require every single map to be recompiled/
What I'm doing is adding more characters - just finished testing one, with another two planned. (it was actually you that gave me the idea, but it also keeps things fresh)
You already can play it...these are just planned additionsXeotroid wrote:Can't wait to get to play this!
Last edited by The Ultimate DooMer on Sat Jan 24, 2015 6:19 pm, edited 1 time in total.
- Ed the Bat
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Re: [Hexen] Serpent: Resurrection [New version 12/2014]
And it takes me all of two minutes to change the word "include" to "import", and save 50 megabytes by not needing new versions of the maps.The Ultimate DooMer wrote:It takes me all of 2 mins to recompile (assuming SLumpED doesn't randomly crash). It's not worth re-writing the code (getting the message stuff to work was stressful enough) for no real gain.
Re: [Hexen] Serpent: Resurrection [New version 12/2014]
Hi, Can any one here help me make my heretic rpg wad in hexen style further?
http://forum.zdoom.org/viewtopic.php?f=19&t=47645
http://forum.zdoom.org/viewtopic.php?f=19&t=47645
- Ozymandias81
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Re: [Hexen] Serpent: Resurrection [New version 12/2014]
@The Ultimate Doomer
That's for sure, this is my favourite mod for Hexen since its 1st release. I hope we will work together on some mods in the future, I'm planning to do an Ultima Underworld TC for Hexen but I will surely need assistance, expecially for the bartering & RPG systems. Also, what do you think to add this song at the title screen? It's from Ultima IX: Ascension.
Here's the link:https://www.dropbox.com/s/c1asma880cfgw ... e.rar?dl=0
LINK REMOVED
That's for sure, this is my favourite mod for Hexen since its 1st release. I hope we will work together on some mods in the future, I'm planning to do an Ultima Underworld TC for Hexen but I will surely need assistance, expecially for the bartering & RPG systems. Also, what do you think to add this song at the title screen? It's from Ultima IX: Ascension.
Here's the link:https://www.dropbox.com/s/c1asma880cfgw ... e.rar?dl=0
LINK REMOVED
Last edited by Ozymandias81 on Sun Feb 22, 2015 3:24 pm, edited 2 times in total.
- Ozymandias81
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Re: [Hexen] Serpent: Resurrection [New version 12/2014]
Hi Ultimate Doomer, while playing for the second time this wonderful PWad for Hexen, I've encountered one HUD + start map glitches. Here you are:
HUD Glitch: icons seems to not appear correctly while using the Paladin (I have a ring + 3 flasks) [BIG IMAGES!]
After all, stay well and continue your precious job for Hexen!
HUD Glitch: icons seems to not appear correctly while using the Paladin (I have a ring + 3 flasks) [BIG IMAGES!]
Spoiler:MAP01 Glitch: these torches goes up & down while using "smarter" adjust sprite options... [BIG IMAGES!]
Spoiler:I think you can change them using "trim canvas" or something else with GIMP et similae, also if you feel confident I can send to you through PM cauldrons, torches & flames with cinders on them (see like my project Gore for Doom2 on GZDoom) + some sweet random dialogues while roaming inside Lystern Harbour using USDF.
After all, stay well and continue your precious job for Hexen!
- Ozymandias81
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Re: [Hexen] Serpent: Resurrection [New version 12/2014]
Also if you need some good banner for your project, take a look at this (made with GIMP!):
Hope you'll use it! Have a nice day!
Hope you'll use it! Have a nice day!
- Ozymandias81
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Re: [Hexen] Serpent: Resurrection [New version 12/2014]
Sorry, it was only a bug of GZDoom SVN... now everything seems fine.Ozymandias81 wrote:Hi Ultimate Doomer, while playing for the second time this wonderful PWad for Hexen, I've encountered one HUD + start map glitches. Here you are:
HUD Glitch: icons seems to not appear correctly while using the Paladin (I have a ring + 3 flasks) [BIG IMAGES!]Spoiler:MAP01 Glitch: these torches goes up & down while using "smarter" adjust sprite options... [BIG IMAGES!]Spoiler:I think you can change them using "trim canvas" or something else with GIMP et similae, also if you feel confident I can send to you through PM cauldrons, torches & flames with cinders on them (see like my project Gore for Doom2 on GZDoom) + some sweet random dialogues while roaming inside Lystern Harbour using USDF.
After all, stay well and continue your precious job for Hexen!
- The Ultimate DooMer
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Re: [Hexen] Serpent: Resurrection [New version 12/2014]
Hence why I'd much rather stick with a tried and tested version
- Ozymandias81
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Re: [Hexen] Serpent: Resurrection [New version 12/2014]
BTW torches glitch remains.The Ultimate DooMer wrote:Hence why I'd much rather stick with a tried and tested version
- The Ultimate DooMer
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Re: [Hexen] Serpent: Resurrection [New version coming soon]
bump
New version coming soon, nearly everything is done...just one or two minor things and it's good to go.
What started out as a bit of messing around soon blossomed into a full-blown set of new ideas, which leads to this version introducing not 1, or 2, but 3 new characters (!) to the world - one familiar, two unfamiliar.
New version coming soon, nearly everything is done...just one or two minor things and it's good to go.
What started out as a bit of messing around soon blossomed into a full-blown set of new ideas, which leads to this version introducing not 1, or 2, but 3 new characters (!) to the world - one familiar, two unfamiliar.
Spoiler: Herian
Spoiler: Kamada
Spoiler: DarahuWhy keep working on this, you wonder...well, I just got ideas for new classes and I thought it'd be good to keep things fresh by adding some new stuff to the game.
Re: [Hexen] Serpent: Resurrection [New version coming soon]
fantastic news, 3 new characters is a pretty great excuse to give this another replay Looking forward to it!
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Re: [Hexen] Serpent: Resurrection [New version coming soon]
Hey there, sir! Thank you for updating this already-awesome mod. Good to see old games are still being played. But hey, after downloading the new version, I noticed that the newer characters weren't there (in the character creation menu), not were they listed in the serpent.txt or serpenth.txt. I downloaded from the NY and Texas servers. Maybe they still have the old version? lol
- Ozymandias81
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Re: [Hexen] Serpent: Resurrection [New version coming soon]
As the main OP says "...New version coming soon (contains 3 new characters), links to the current version below:...", so it means that he DIDN'T ADD THOSE 3 NEWLY CHARS... unfortunatelyfrostnuggets wrote:Hey there, sir! Thank you for updating this already-awesome mod. Good to see old games are still being played. But hey, after downloading the new version, I noticed that the newer characters weren't there (in the character creation menu), not were they listed in the serpent.txt or serpenth.txt. I downloaded from the NY and Texas servers. Maybe they still have the old version? lol
It's a matter of time.