[Released] Titan 1024 (GZDoom)

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Re: [WIP] Titan 1024 - Testers wanted!

Postby PFL » Fri Jul 13, 2012 10:31 pm

Didn't I tried some of this a while ago on WIP ?; I remember the chainsaw sceenshot ... Anyhow, if you need another beta player [don't figure I quite fit the tester qualification], i'm waiting still, facing my blank wide screen :|
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Re: [WIP] Titan 1024 - Testers wanted!

Postby Hellstorm Archon » Fri Jul 13, 2012 11:01 pm

I offer my testing services on UV.
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Re: [WIP] Titan 1024 - Testers wanted!

Postby Ixnatifual » Sat Jul 14, 2012 3:19 pm

PFL wrote:Didn't I tried some of this a while ago on WIP ?; I remember the chainsaw sceenshot ... Anyhow, if you need another beta player [don't figure I quite fit the tester qualification], i'm waiting still, facing my blank wide screen :|
I've never released anything to anyone before now from this map, so you can't have tried any of it. But yeah that screenshot is on WIP as well, so no wonder if you have deja vu.
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Re: [WIP] Titan 1024 - Testers wanted!

Postby ledillman » Sat Jul 14, 2012 4:51 pm

It looks pretty good dude, keep that good work :wink:
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Re: [WIP] Titan 1024 - Testers wanted!

Postby PFL » Sun Jul 15, 2012 2:55 am

Ixnatifual wrote:so no wonder if you have deja vu.


Ah! That déjà vu will be better seen with the proper french accents :-) I see I will qualify more as a normal player than any beta tester ... my guess is you already have full staff trying to find, very little
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Re: [WIP] Titan 1024 - Testers wanted!

Postby dljosef » Sun Jul 15, 2012 8:13 am

Is there still room for testing? I have plenty of free time right now.
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Re: [WIP] Titan 1024 - Testers wanted!

Postby Ixnatifual » Sun Jul 15, 2012 9:23 am

dljosef wrote:Is there still room for testing? I have plenty of free time right now.
Sure, PM me your mail address and I'll set you up with the newest version.
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Re: [Released] Titan 1024 - Testers wanted!

Postby Ixnatifual » Wed Jul 18, 2012 3:34 am

Thanks for the help with testing, everyone. Had lots of stuff to do based upon everyone's feedback. It's probably not going to get much better now, so I've released it. See the first post for information on where to get it. I hope I didn't forget to credit anyone :)
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Re: [Released] Titan 1024 (GZDoom)

Postby Gez » Thu Jul 19, 2012 2:46 pm

In MAP06, if you have the BFG and time your shot correctly, you can kill the archvile before he teleports away and frees the final caco and imp horde. :twisted:
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Re: [Released] Titan 1024 (GZDoom)

Postby scalliano » Thu Jul 19, 2012 5:30 pm

Gez wrote:In MAP06, if you have the BFG and time your shot correctly, you can kill the archvile before he teleports away and frees the final caco and imp horde. :twisted:


GOOD.

Just blasted my way through this - excellent. It was fun picking out the locales from the original, and some of the maps felt much bigger than they were. The Cyberdemon fight was probably the toughest part. Great stuff.
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Re: [Released] Titan 1024 (GZDoom)

Postby Ixnatifual » Fri Jul 20, 2012 1:45 am

Gez wrote:In MAP06, if you have the BFG and time your shot correctly, you can kill the archvile before he teleports away and frees the final caco and imp horde. :twisted:
You big meanie :(
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Re: [Released] Titan 1024 (GZDoom)

Postby Ixnatifual » Fri Jul 20, 2012 1:45 am

scalliano wrote:
Gez wrote:In MAP06, if you have the BFG and time your shot correctly, you can kill the archvile before he teleports away and frees the final caco and imp horde. :twisted:


GOOD.

Just blasted my way through this - excellent. It was fun picking out the locales from the original, and some of the maps felt much bigger than they were. The Cyberdemon fight was probably the toughest part. Great stuff.

I'm glad you liked it! :)
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Re: [Released] Titan 1024 (GZDoom)

Postby Hellstorm Archon » Wed Jul 25, 2012 3:19 pm

Well, I just finished testing this. I must say, this is actually pretty good. It's challenging, but entertaining. :)
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