[Released] Titan 1024 (GZDoom)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] Titan 1024 - Testers wanted!
Didn't I tried some of this a while ago on WIP ?; I remember the chainsaw sceenshot ... Anyhow, if you need another beta player [don't figure I quite fit the tester qualification], i'm waiting still, facing my blank wide screen
- Hellstorm Archon
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Re: [WIP] Titan 1024 - Testers wanted!
I offer my testing services on UV.
- Ixnatifual
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Re: [WIP] Titan 1024 - Testers wanted!
I've never released anything to anyone before now from this map, so you can't have tried any of it. But yeah that screenshot is on WIP as well, so no wonder if you have deja vu.PFL wrote:Didn't I tried some of this a while ago on WIP ?; I remember the chainsaw sceenshot ... Anyhow, if you need another beta player [don't figure I quite fit the tester qualification], i'm waiting still, facing my blank wide screen
Re: [WIP] Titan 1024 - Testers wanted!
It looks pretty good dude, keep that good work
Re: [WIP] Titan 1024 - Testers wanted!
Ah! That déjà vu will be better seen with the proper french accents I see I will qualify more as a normal player than any beta tester ... my guess is you already have full staff trying to find, very littleIxnatifual wrote:so no wonder if you have deja vu.
Re: [WIP] Titan 1024 - Testers wanted!
Is there still room for testing? I have plenty of free time right now.
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Re: [WIP] Titan 1024 - Testers wanted!
Sure, PM me your mail address and I'll set you up with the newest version.dljosef wrote:Is there still room for testing? I have plenty of free time right now.
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Re: [Released] Titan 1024 - Testers wanted!
Thanks for the help with testing, everyone. Had lots of stuff to do based upon everyone's feedback. It's probably not going to get much better now, so I've released it. See the first post for information on where to get it. I hope I didn't forget to credit anyone
Re: [Released] Titan 1024 (GZDoom)
In MAP06, if you have the BFG and time your shot correctly, you can kill the archvile before he teleports away and frees the final caco and imp horde.
Re: [Released] Titan 1024 (GZDoom)
GOOD.Gez wrote:In MAP06, if you have the BFG and time your shot correctly, you can kill the archvile before he teleports away and frees the final caco and imp horde.
Just blasted my way through this - excellent. It was fun picking out the locales from the original, and some of the maps felt much bigger than they were. The Cyberdemon fight was probably the toughest part. Great stuff.
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Re: [Released] Titan 1024 (GZDoom)
You big meanieGez wrote:In MAP06, if you have the BFG and time your shot correctly, you can kill the archvile before he teleports away and frees the final caco and imp horde.
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Re: [Released] Titan 1024 (GZDoom)
I'm glad you liked it!scalliano wrote:GOOD.Gez wrote:In MAP06, if you have the BFG and time your shot correctly, you can kill the archvile before he teleports away and frees the final caco and imp horde.
Just blasted my way through this - excellent. It was fun picking out the locales from the original, and some of the maps felt much bigger than they were. The Cyberdemon fight was probably the toughest part. Great stuff.
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Re: [Released] Titan 1024 (GZDoom)
Well, I just finished testing this. I must say, this is actually pretty good. It's challenging, but entertaining.