Cool mods people might have missed.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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grouchbag
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Re: Cool mods people might have missed.

Post by grouchbag »

Oh,well.Stuff like that does happen.Thanks for replying to my question.Have a good one!
atar
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Re: Cool mods people might have missed.

Post by atar »

Does anybody knows any mod with replaces/adds monsters and weapons ,In more "doomish" style i would prefer, like Scaliano's 667 shuffle? thank you in advance
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Kaal979
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Re: Cool mods people might have missed.

Post by Kaal979 »

Psychophobia (ZDoom version) and Herculines Doom Upgrade.
Vict
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Re: Cool mods people might have missed.

Post by Vict »

Silent Zorah has released an update to both his Doomzone and Quakestyle mods, they can be found here: http://zorasoft.net/doom.html

Quakestyle is one of my personal favorites, a good replacer wad that doesn't go overboard.
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KingShinra
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Re: Cool mods people might have missed.

Post by KingShinra »

I figured I would add it.

The Eriguns wad meant to be played with Demon Eclipse makes for a FANTASTIC standalone standard weapon wad. Definitely worth playing, and definitely worth stickying on the Resources forum.
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Xaser
 
 
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Re: Cool mods people might have missed.

Post by Xaser »

Hmm, the link to Eriguns is no longer in the first post of the DE thread. I might consider opening a dedicated thread for it (if given Eriance's blessing) since it's a separately maintained project.

Thanks for the kind words, too. Though that's really all Eriance's doing for the super-sprites. :P
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iSpook
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Re: Cool mods people might have missed.

Post by iSpook »

If you do that, Xaser, would you also consider making a "hell" version of that wad? For those of us who wish to kill demons with e2/e3 weapons? And yes Eriguns was quite nice.
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TheUnbeholden
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Joined: Sat Jan 22, 2011 5:12 am

Re: Cool mods people might have missed.

Post by TheUnbeholden »

Let's not forget mutiny v2
niculinux
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Re: Cool mods people might have missed.

Post by niculinux »

Also this underrtaed doom 2 old guns mod:

It offers a balanced game play with 7 different classes. Each one has diferent weapons. The primary weapon is the weapon that is only owned by that class.

Classes are:
Sniper
Engineer
Assault
Heavy
Pyro
Soldier
Scout

Video (showing all classes but engineer):



and a dedicate one to engineer:



download link: hosted at mediafire.


Seems very nice adn old-school I'd add..But seems a multiplayer dedicate mod, maybe only for skulltag? Need knowledge..
niculinux
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Re: Cool mods people might have missed.

Post by niculinux »

..and don't forget brutal arsenal for brutal doom:



I prefer it over the original! Seems to be more balanced :wub:

EDIT: Donwload links!

Mediafire

Mediafire (includes Doom HD Textures,Doom HD Minion,Open Gl Hacks Bloom Lights,The Wallpaper from this video at the beigining, Ketchup Gore Mod)

Though it seems to be still in alpha, it's totally playable!
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sonic_HD87
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Re: Cool mods people might have missed.

Post by sonic_HD87 »

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Dynamo
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Re: Cool mods people might have missed.

Post by Dynamo »

http://www.doomworld.com/vb/wads-mods/6 ... episode-1/

This is legit one of the best levelpacks I've played in ages. Highly recommended.
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wolfman
 
 
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Re: Cool mods people might have missed.

Post by wolfman »

There is a working link here.
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sonic_HD87
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Re: Cool mods people might have missed.

Post by sonic_HD87 »

wolfman wrote:
There is a working link here.
Thanks a lot. :D
osjclatchford
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Re: Cool mods people might have missed.

Post by osjclatchford »

atar wrote:Does anybody knows any mod with replaces/adds monsters and weapons ,In more "doomish" style i would prefer, like Scaliano's 667 shuffle? thank you in advance
cue shameless self-plug: http://forum.zdoom.org/viewtopic.php?f= ... ic#p667382
cheeky I know, but I only do this because this question was essentially my mission-statement when i made this mod...
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