[Demonic Uprising] New shots at p.17

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Tormentor667
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[Demonic Uprising] New shots at p.17

Post by Tormentor667 »

Image

We are looking for 3 maps!
Yep, you read it, now join us! The list is currently pretty complete, all we need are three more maps to fill the remaining slots in Episode 4 "Hell's Wake" and Episode 5 "The Astral Plane". So when you are into hellish and firy maps or into void and spacey maps, join HPack now and sign up in the development forum -> http://www.realm667.com/board/viewtopic.php?f=20&t=14

We are looking for testers, bugfixers, detailers and coders
Oh and by the way, if you want to be tester, bugfixer, detailer and coder, who is just into "I want to try this and give feedback", "I want to fix bugs and support the team", "I want to make maps more beautiful" or "I want to write some lines that do fancy stuff" you might also be very useful :) Support us, sign up, we'd be happy to have you on board :)
Spoiler: News from August, 19th 2013
Last edited by Tormentor667 on Thu Dec 25, 2014 7:56 am, edited 17 times in total.
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Shadelight
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by Shadelight »

Well, time to ditch that Hexen project I was working on and work on this. ;)
CaptainToenail
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by CaptainToenail »

Signed up, I hope my exams don't impede my progress! :x
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Tormentor667
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by Tormentor667 »

Glad to have you on board guys :)
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InsanityBringer
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by InsanityBringer »

Does the board not allow skinning? I *still* can't handle prosilver.
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StarScream
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by StarScream »

Yes, time for some awesome Heretic mapping :D

Just gotta get Insanity's Edge out of the way first...
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Tormentor667
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by Tormentor667 »

InsanityBringer wrote:Does the board not allow skinning? I *still* can't handle prosilver.
Err... don't you see the Brown standard?
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InsanityBringer
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by InsanityBringer »

It's a brown version of prosilver ;P. The colors here aren't a issue, but rather the layout, but considering that this is a free forum host, I don't think much can be done.
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.+:icytux:+.
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by .+:icytux:+. »

hmm, i would really like to sign up. its just that i got that stronghold map to do still D: (which i wouldnt want to finish :/ )
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Tormentor667
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by Tormentor667 »

@Insanity - I'll try to find a option that changes the layout.

@Icy - Well, it just started so there is lots of time for you to finish the Stronghold map AND join HPack. Your contributions to ZPack have been awesome so I definitely would miss something here :(
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.+:icytux:+.
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by .+:icytux:+. »

thanx, yea well zpack was a long time ago :P i wish to create something a little more awesome with db2 for this nao :D oh and i really started liking mapping for stuff like heretic/strife. so this is exactly what i need :3

now we need to make new heretic decorations :D that is much easier than making a texture for heretic that is supposed to be a light source :P
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Tormentor667
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by Tormentor667 »

.+:icytux:+. wrote:now we need to make new heretic decorations :D that is much easier than making a texture for heretic that is supposed to be a light source :P
Feel free to contribute things here:
http://hpackdev.phpbb8.de/resource-mana ... s-t17.html
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Shadelight
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by Shadelight »

Stickied topic for great justice!
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Tormentor667
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by Tormentor667 »

Yay, thanks ;)
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Xim
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Re: [HPack] Yes, I know, it was very obvious - SignUp!

Post by Xim »

I'm no mapper, but maybe I can help out with new weapons and enemies.
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