Back to the basics

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Neon
Posts: 31
Joined: Tue Feb 24, 2009 11:42 pm

Back to the basics

Post by Neon »

This map makes use of hexen linedef actions. Run in ZDoom or a similar port. This is a Doom2 map.

Download:

http://www.sendspace.com/file/4b9phv

79KB

Pics:

http://img164.imageshack.us/img164/6269/blah2.png

http://img142.imageshack.us/img142/8631/blah1.png

Thought I would try my hand at making a more traditional style of map. My past wads have all featured slaughter maps. I've never tried making this sort of map before so this is very experimental. Might be fun for speed runs, my best is 2:39 on UV. Difficulty levels are implemented. Feedback would be greatly appreciated. :)

Some of the problems I see: Too crowded, needs barrels, needs more doors/elevators, probably too hard. I'm not too concerned with detail but I don't want to totally neglect it either.

I had fun making this map so I'll probably make more like this in the future. They should be much better than this one though.
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Deathman101
Posts: 55
Joined: Thu Sep 25, 2008 4:28 pm

Re: Back to the basics

Post by Deathman101 »

I played this last night then I fell asleep ;D so I couldn't manage to give my opinion, so here it is. The map is fun, old styled, with plenty of mobs and moderate challenge. I did find the deco even less than my precious doom2.wad but I enjoyed it nonetheless - oh, and try to lay off on the monster closets, I can't count how many of them I triggered - or even how many I triggered by mistake while trying to kill something.
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Penguinator
Posts: 625
Joined: Mon May 22, 2006 6:55 pm
Location: Hell

Re: Back to the basics

Post by Penguinator »

I wanted to throw my computer through a fucking wall while playing this because of the difficulty on UV.

And I had a blast. Good stuff. :)
The_Funktasm
Posts: 612
Joined: Tue Mar 17, 2009 5:12 am
Location: done making ZDF free sprites

Re: Back to the basics

Post by The_Funktasm »

Penguinator wrote:I wanted to throw my computer through a fucking wall...
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