[v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [WIP] Psychic -- Trailer?

Post by wildweasel »

Lysander wrote:This looks quite good. However, I'm concerned about difficulty... this makes it look almost too easy.
Take it from one of Xaser's beta testers: it's NOT easy. By any means.
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: [WIP] Psychic -- Trailer?

Post by DoomRater »

PHSYCHIC IS SUPPOSED TO BE EASY!!!! BUT IT'S NOT EASY! PSYCHICS ARE WEAK!!! PSYCHICS ARE..... FUUUUUUCK!

Yeah, the video was done with the character pretty much having everything in the inventory. I dunno if Xaser will silence me for this but... I'm glad to say the shotguns will not dominate this weapon mod. It's about time, too!

Anyway, I dumped a little bit of stuff for them to tidy up, dunno if that'll delay the project or not but I think it'll help new players in the long run.
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: [WIP] Psychic -- Trailer?

Post by Xaser »

I must say, you guys are great at generating hype, ;)
Estopolis
Posts: 89
Joined: Wed Apr 15, 2009 11:45 pm

Re: [WIP] Psychic -- Trailer?

Post by Estopolis »

Well the shotgun in the video worked awesomely, and will probably still hold it's own compared to the other weapons.

I think the reason that shotguns tend to outshine most other weapons in Doom is it's practical uses, like easily forcing enemies into a pain state and doing a hefty amount of damage without any risk to the user, and ripping through weak enemies a lot faster than most other rapid fire hitscan weapons. Sure, Doom's Rocket Launcher can do roughly the same amount of damage as the Super Shotgun, but you risk hurting yourself in the process.

So I think it's good to hear that the shotguns won't be the best weapons, because: It confirms more than one shotgun, and there should be a reason to use other weapons in more situations.

Psychic can't come out soon enough. :(
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Re: [WIP] Psychic -- Trailer?

Post by Snarboo »

The psychic abilities are really the meat and potatoes of the mod. The weapons provide support mainly, and while some of them are strong, they pale in comparison to some of the abilities you can get and upgrade.
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: [WIP] Psychic -- Trailer?

Post by Project Shadowcat »

I like to watch them burrrrrnnnnn....
User avatar
ProjectAngel
Posts: 302
Joined: Wed Feb 18, 2009 12:05 am

Re: [WIP] Psychic -- Trailer?

Post by ProjectAngel »

This mod sounds awesome.

Makes me want to be a beta tester...
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: [WIP] Psychic -- Trailer?

Post by TypeSaucy »

same here, dude. same here.
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Re: [WIP] Psychic -- Trailer?

Post by Snarboo »

Project Dark Fox wrote:I like to watch them burrrrrnnnnn....
I'm partial to ice myself. Cheap to buy and upgrade, plus it fires out in a large, shotgun style spread. It's also funny to watch cacos plummet after freezing them. Earth is another favorite, given it can pierce multiple enemies and the powered up form makes for nice overkill. Fire is great for narrow hallways, though. In fact, there really isn't a bad ability, they all are very useful.
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: [WIP] Psychic -- Trailer?

Post by TypeSaucy »

i like the shit that vaporizes zombies, because like Xaser said "dont like corpses? me neither." :twisted:
Estopolis
Posts: 89
Joined: Wed Apr 15, 2009 11:45 pm

Re: [WIP] Psychic -- Trailer?

Post by Estopolis »

I liked the blades in the trailer, the ones that went around slicing the Mancubi.

It was neat. Ice is also cool.
User avatar
chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: [WIP] Psychic -- Trailer?

Post by chopkinsca »

Estopolis wrote:I liked the blades in the trailer

That''s the power I used most often. This mod will make you want to play through all the classic megawads all over again.
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: [WIP] Psychic -- Trailer?

Post by Project Shadowcat »

chopkinsca wrote:
Estopolis wrote:I liked the blades in the trailer

That''s the power I used most often. This mod will make you want to play through all the classic megawads all over again.
Agreed! Doom II is fun again!
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: [WIP] Psychic -- Trailer?

Post by lizardcommando »

Ah man, I wish I got to participate in the beta... :(
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: [WIP] Psychic -- Trailer?

Post by Project Shadowcat »

I should probably earn my slot in the beta here shortly. I've been slacking on my end of the project. :P
Post Reply

Return to “Gameplay Mods”