http://armory.drdteam.org/wwmods/inprog ... -altmod.7z
Things worth noting:
- This mod is designed to be an alternative take on most established Doom conventions, giving weapons decidedly different uses than usual, enemies will have their roles switched entirely, etc. Also, it is intended as an alternative to my usual style of mod: no reloading, no human enemies or robots.
- The default revolver will ricochet if you miss, automatically redirecting the bullet to the nearest target - whether it's in your line of sight or around the corner - but the ricochet will do 1/3 the damage of a direct shot.
- The Guldin silent pistol is unfinished; I intend to switch it out for a different gun replacing the Chaingun.
- The nailgun, replacing the super shotgun at the moment, is likely very overpowered as of now. I just wanted to get the sticks-in-walls bit working first.
- Despite having smooth animations, most weapons in this PK3 file only consist of three or four frames each. The Revolver in particular only has three distinct frames: idle, muzzleflash, and recoil. All the offsetting and smoothed animation takes place in the Textures lump.
- The weapons are also higher resolution than usual: the nailgun in particular is nearly four times the size of a standard Doom weapon sprite. Again, all thanks to the Textures lump.