Insanity's Edge Complete

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StarScream
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Insanity's Edge Complete

Post by StarScream »

Image


EDIT: Version 1.1 is done!
http://files.filefront.com/13834956

This is a small side project of mine that I have been working on for a while now, so I finally decided to create a topic about it. Here is some info, backstory, and screenshots.

This is a 1 map mod for zdoom/gzdoom (Gzdoom prefered, as there is some glitchy portals when you play with zdoom, not to mention additive translucent Textures)
The map is rather long, and not to difficult, with enough ammo to get you through.
Also with a final boss fight at the end.

Here is a bit of the backstory:

This mod is set after the first demon invasion, and so the UAC is back to their normal experiments with teleportation. But this time the UAC is also working on the Demon Annihilation Resonator Type 2K, which was designed to wipe out demons by just being near them. Knowing the UAC, they screwed up again and demons came back from hell. And if things could not get any worse, the Demon Annihilation Resonator Type 2K has disapeared just a few days before. But this time the demons are acting different. They aren't killing for fun, they are killing for a diferent reason.

To survive.


You are Sergeant Shaun Rumsey, a marine on a UAC base on earth that was recently attack by the forces of hell, after finding a large hell portal in the mines. Marines fought bravley, but were outnumberded and slaughtered. As far as you know, you are the only one left on this base, and it is amazing you are still alive. Maybe you have better skills than you first thought. You see a shotgun in front of you, and hope that no demons will come teleporting in once you pick it up.

And now some screens:
Spoiler:
Might put up some more screens later.
Spoiler:
Last edited by StarScream on Sun May 31, 2009 7:11 pm, edited 5 times in total.
Moti
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Re: [WIP] Insanity's Edge

Post by Moti »

I hope the gameplay in this map won't fall flat like it did in Darkness Falls.
Other than that, loving the screenshots. Keep it up. ;)
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SoulCrow
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Re: [WIP] Insanity's Edge

Post by SoulCrow »

Looks good!
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Remmirath
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Re: [WIP] Insanity's Edge

Post by Remmirath »

Nice work, Starscream.

I may only suggest you to be careful with the usage of STARTAN panels (i'm referring to the 2nd screenie). Use some trims to align them perfectly, and not make them to be cut off like a wallpaper.
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Captain Ventris
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Re: [WIP] Insanity's Edge

Post by Captain Ventris »

StarScream wrote:You see a shotgun in front of you, and hope that no demons will come teleporting in once you pick it up.
I laughed. I know EXACTLY what's going to happen. XD

I REALLY love your level design aesthetic - great looking, unique stuff. Just pay close attention to gameplay, which is, and I would believe many would agree, somewhat more difficult to get a hold of. Good luck!
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Cutmanmike
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Re: [WIP] Insanity's Edge

Post by Cutmanmike »

Yay! I'm not the only one who uses cool-text.com ;)
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Duducrazy
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Re: [WIP] Insanity's Edge

Post by Duducrazy »

at first i thought it was something about a Le Parkour mod.
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Dreadopp
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Re: [WIP] Insanity's Edge

Post by Dreadopp »

The screen shots look very good. Keep at it. :)
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StarScream
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Re: [WIP] Insanity's Edge: Looking for Beta testers

Post by StarScream »

@ Moti: Yes, Im hoping that this maps gameplay is alot better. In that case I should get some beta testers.
@ Captain Ventris: Just a litlle hint was all that was required, it seems :wink:

Anyway here are some shots I couldn't be bothered uploading before:
Spoiler:
Im now looking for some beta testers, About 3 will do.
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Remmirath
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Re: [WIP] Insanity's Edge: Looking For Beta Testers

Post by Remmirath »

I'm offering as a betatester. :)
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esselfortium
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Re: [WIP] Insanity's Edge: Looking For Beta Testers

Post by esselfortium »

I like the first shot in the OP, but the second shot is a clusterfuck of weird texturing, a cluttery-looking arrangement of detail (not "too much detail", but rather, poorly-laid-out detail), way too much stuff on the floor, and just a general mess. :\
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Phobus
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Re: [WIP] Insanity's Edge: Looking For Beta Testers

Post by Phobus »

Texturing with the recoloured GRAY4 wall needs a bit of rethinking, as that currently looks pretty naff. Otherwise it looks good enough for me :P
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SoulCrow
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Re: [WIP] Insanity's Edge: Looking For Beta Testers

Post by SoulCrow »

Yep, I'll betatest.
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Rachael
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Re: [WIP] Insanity's Edge: Looking For Beta Testers

Post by Rachael »

I'll beta test as well. ^^
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StarScream
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Re: [WIP] Insanity's Edge

Post by StarScream »

Okay SoulPriestess, BoldEnglishman, and Morpheus are now beta testers. No more beta testers are needed.

@ Eesselfortium: I guess I could work with the room a bit more, see if I can get a better result.
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