ÆoD (6.06.02 (03-14-16))

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Re: ÆoD (6.06.01 (04-20-15))

Post by atar »

I " summon" thecaeodspellbook through the console, but i cant pick it up!.... Any way to fix this, or simply to have as a starting weapon the spellbook with the rise spell? ( its sure spices up the game)...😁
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TheBadHustlex
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Re: ÆoD (6.06.01 (04-20-15))

Post by TheBadHustlex »

The spellbook is not how spells work any more.
They are usable wwith bound keys.
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Re: ÆoD (6.06.01 (04-20-15))

Post by atar »

Thank you for your reply but how i can obtain the spellbook with the raise spell?
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DBThanatos
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Re: ÆoD (6.06.01 (04-20-15))

Post by DBThanatos »

I thought perhaps someone would be interested in hearing me bable about crap while playing AEoD 6.06.01 + GoingDown

https://www.youtube.com/playlist?list=P ... RmWzJlHkgk
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Kappes Buur
 
 
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Re: ÆoD (6.06.01 (04-20-15))

Post by Kappes Buur »

Where can I find the sprites for PLSE in Actor GluonTrailV2 of WepClass9.txt ?
They seem to be awol from AEoD v6.06.
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Re: ÆoD (6.06.01 (04-20-15))

Post by DBThanatos »

My apologies Kappes. I rarely visit the forums or even look around here. Perhaps I should follow this thread.

For what I understand you already figured it out. If not, I will have a look when I get home, as I cant remember from the top of my head.
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ReX
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Re: ÆoD (6.06.01 (04-20-15))

Post by ReX »

These questions pertain to the Half-Life enemy named the Nihilanth:
  • 1. The DECORATE code show: SeeSound "". I'm not clear on why there is no sound for when the enemy sees the player.
    2. In the DECORATE code for the VoltShotParticle, reference is made to "X027 P 0 A_Jump(180,1)". The thing is, I can't find any sprites in the X027 series beyond K0. If it ought to have been X024 P, then the problem is that the X024 series ends at K0.
    3. SNDINFO has the following definition:

    Code: Select all

    $random nihilant/idle_sight
    {
    	nihilant/v_slave
    	nihilant/v_alone
    	nihilant/v_decieve
    	nihilant/v_man
    	nihilant/v_truth
    	nihilant/v_cantwin
    	nihilant/v_nowdie
    	nihilant/v_last
    }
    nihilant/v_slave		"sounds/nihilanth/HLL_vox1.wav"
    nihilant/v_alone		"sounds/nihilanth/HLL_vox2.wav"
    nihilant/v_decieve		"sounds/nihilanth/HLL_vox3.wav"
    nihilant/v_man			"sounds/nihilanth/HLL_vox4.wav"
    nihilant/v_truth		"sounds/nihilanth/HLL_vox5.wav"
    nihilant/v_cantwin		"sounds/nihilanth/HLL_vox6.wav"
    nihilant/v_nowdie		"sounds/nihilanth/HLL_vox7.wav"
    nihilant/v_last			"sounds/nihilanth/HLL_vox8.wav"
    
    
    I'm not sure how this is translated into the DECORATE behavior. The sounds are included in the pk3, but the Nihilanth doesn't use any of those sounds. The property "idle-sight" suggests that the Nihilanth is making those sounds even when it hasn't detected the player, correct? So then, how to effectively implement this?
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Re: ÆoD (6.06.01 (04-20-15))

Post by king karl »

Hi i wanted to make sure i was running the most recent version of this because i cant seem to figure out any way to get that black pentagram thingy

could you give me a few console commands that would ONLY work for the newest version such as spawning the latest enemies?

also i tried to give myself all weapons and got a lot of really interesting ones i have never seen before such as the "popcorn gun" which i cannot find in the game no matter how long i try where on earth does that thing come from?
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TheBadHustlex
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Re: ÆoD (6.06.01 (04-20-15))

Post by TheBadHustlex »

Did you turn on joke-mode for the popcorngun on?
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Re: ÆoD (6.06.01 (04-20-15))

Post by Major Cooke »

Kappes Buur wrote:Where can I find the sprites for PLSE in Actor GluonTrailV2 of WepClass9.txt ?
They seem to be awol from AEoD v6.06.
PlasmaBall. Gotcha there, didn't I? :P
king karl wrote:also i tried to give myself all weapons and got a lot of really interesting ones i have never seen before such as the "popcorn gun" which i cannot find in the game no matter how long i try where on earth does that thing come from?
Indeed, a few weapons are joke mode only. You're going to have to play with it on in order to get it legitimately. Some of them are quite powerful, to help promote playing with joke mode in fact.
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Re: ÆoD (6.06.01 (04-20-15))

Post by Major Cooke »

Spoiler: Happy holidays everyone!
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Re: ÆoD (6.06.01 (04-20-15))

Post by ArchXeno »

That's pretty rad, looking forward to it!
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Re: ÆoD (6.06.01 (04-20-15))

Post by Sgt. Shivers »

That is a very cool system!
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Re: ÆoD (6.06.01 (04-20-15))

Post by Major Cooke »

Thanks! Plus a promise fulfilled, one involving the enlightenment staff.
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Re: ÆoD (6.06.01 (04-20-15))

Post by atar »

Happy new year all! Excellent job! Is it possible to have the spell book (raise , chaos, defile, charm) again? That will be excellent!
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