ÆoD (6.06.02 (03-14-16))

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fickbowt
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Joined: Tue Jun 10, 2014 7:05 am

Re: ÆoD (patch 6.02 (01-22-12))

Post by fickbowt »

So the download link doesn't work... so I went off and got a copy somewhere else... but that copy doesn't seem to work... so um... FAIL.
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TheBadHustlex
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Re: ÆoD (patch 6.02 (01-22-12))

Post by TheBadHustlex »

I've noticed an interesting thing.

There's tons of unused sprites in 6.0. They're probably supposed to act as resources for other modders, right...?
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Captain J
 
 
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Captain J »

you mean team fortress 'n portal stuff? they are coming from secret game mode. and some...red 'n yellow boxes that made out of yellow 'n red spiky balls things are unused by now.
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TheBadHustlex
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Re: ÆoD (patch 6.02 (01-22-12))

Post by TheBadHustlex »

I know the secret mode, but mainly a lot of Weapon-Sprites seem to be unused. I couldn't find any coding for these or this thing, for example.

Maybe I didn't search well enough, but I just couldn't find those weapons-codes anywhere.
Jewel724
Posts: 3
Joined: Fri Jul 25, 2014 11:16 am

Re: ÆoD (patch 6.02 (01-22-12))

Post by Jewel724 »

Does anyone have a working download link for the main part of this mod? I only have the coding part, and the first link is broken. If anyone knows what I should do, please tell me because I would love to play this.
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Major Cooke
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Major Cooke »

https://drive.google.com/file/d/0B7Shb- ... sp=sharing

Unzip the contents in here to find everything that you need.

Has everything included.

As for all those unused sprites, those will be cleaned out relatively soon. They're not doing anything for us now, and I think it's about high time we got rid of all that wasn't being used.
Brutalcoco

Re: ÆoD (patch 6.02 (01-22-12))

Post by Brutalcoco »

hey DBT,do you have AEoD ver 5?
I want it because I played doom is Android doom source port.
but not working ver 6.
I waiting your answer.
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TheBadHustlex
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Re: ÆoD (patch 6.02 (01-22-12))

Post by TheBadHustlex »

I've encountered a weird glitch:
Sometimes, when I play, some sprites (mostly at the end of the level) turn into black squares. They still work like regular objects, though.
But in every level where that happened, the intermission-screen was screwed (the background-image was a blurry mishmash of garbage), and sometimes, the game crashes after that.

That has happended with GZDoom 1.9-pre from DRDTeam, but also with 1.8.02.
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Ethril
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Ethril »

TheBadHustlex wrote:I've encountered a weird glitch:
Sometimes, when I play, some sprites (mostly at the end of the level) turn into black squares. They still work like regular objects, though.
But in every level where that happened, the intermission-screen was screwed (the background-image was a blurry mishmash of garbage), and sometimes, the game crashes after that.

That has happended with GZDoom 1.9-pre from DRDTeam, but also with 1.8.02.
If I had to guess I'd say that's an out-of-memory problem. Or your GPU combusting.
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ÑóẊîöʼn
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Joined: Mon May 23, 2011 4:31 am

Re: ÆoD (patch 6.02 (01-22-12))

Post by ÑóẊîöʼn »

When I tried downloading AEoD6.zip.exe, Avira warned me that it contained "TR/Crypt.XPACK.Gen". Does this mean that the download has something in it that shouldn't be there?

...Actually, when I went to the download page again, there was a link to the much larger non-executable file AEoD6.zip which I am now downloading (albeit slowly). I must have clicked on the wrong link or something, but I can't see it now. What the fuck are Sendspace playing at?
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ÑóẊîöʼn
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Re: ÆoD (patch 6.02 (01-22-12))

Post by ÑóẊîöʼn »

Sorry to double post, but when I tried running AEoD I got this error:

Code: Select all

Execution could not continue.

Script error, "AEoD.pk3:aeod6hud.wad:SBARINFO" line 24:
Expected integer constant but got 'default' instead.
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Sgt. Shivers
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Sgt. Shivers »

What version of ZDoom are you using?
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ÑóẊîöʼn
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Re: ÆoD (patch 6.02 (01-22-12))

Post by ÑóẊîöʼn »

Sgt. Shivers wrote:What version of ZDoom are you using?
I've used GZdoom versions g1.8.2 and G1.9pre-828-g60ff6c5, both give me the same error.
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Sgt. Shivers
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Re: ÆoD (patch 6.02 (01-22-12))

Post by Sgt. Shivers »

http://devbuilds.drdteam.org/gzdoom/ Try grabbing the latest one from here.
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ÑóẊîöʼn
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Re: ÆoD (patch 6.02 (01-22-12))

Post by ÑóẊîöʼn »

I tried the two most recent ones at the top and it still gives the same error. :(
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