Nice work team for this awesome mod!But i would like your advice.I don't know if i'm the only one who faces crashes (not just the game but all the system crashes,so i have to reset it).I'm using the AEoD-EffectChoker.pk3 and the AEoDfx.pk3 too with the basic files.Has something to do with this?Any proposition?Thnx in advance and sorry for my english.Keep up the good job!
It's been quite some time (months) since I had a crash, a complete engine crash. However, I dont use the effect choker. Still, the worst that could happen is (g)zdoom crashing, but the whole system? That's something weird and unlikely to be caused by aeod.
atar wrote:I try to fix it using the XWE editor but when i try to run it the error message "Script error, "AEoDdat.pk3:TEXTURES" line 1:
Texture definition expected, found 'PK' " appears.
There's no way I could know what happened there, and to be honest, that's the exact reason why I discourage users from editing the mod
. I dont know why cooke posted that
(since on the aeod forums I deleted the same link for the reasons Im about to mention), but I, in no way think that we should make users open up the files and edit stuff, considering that you change the smallest thing (i.e. a typo) and the mod just wont start. If that's done, is under your own risk. Of course, if you're an experienced user, you'll have no issue, but I dont think is a good idea that whoever wants to just play
is forced to do that.
This drop stuff an inconvenience indeed, and at this point Im making a new "patch" (that being a new version of AEoDdat.pk3) to fix this. But in the meantime, the real (less "user unfriendly") solution, is to open up the console, and type:
- Code: Select all • Expand view
bind X "puke 800"
where "X" is the key you want to drop the weapon.