ÆoD (6.06.02 (03-14-16))

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Wade009
Posts: 17
Joined: Mon Jun 29, 2009 10:10 pm

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by Wade009 »

DBThanatos wrote:In both of your questions, the answer have been posted already. For the 2nd, the answer is even in this same page.

Check carefully the 1st post in the whole thread and you might find something of interest.
ax if I had not realized the mini patch acs, with this I can now use the "summon" without putting that horrible pink and cansion, dbthanatos thank you very much, and it served me apologize if I read it before, but that since I'm Mexican and I speak Spanish latin, barely read English, hehe, greetings
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by Major Cooke »

Ethril wrote:Has anyone really been far even as decided to use even go want to do look more like?
...you pushed the history eraser button... Way to go. :P
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by Gez »

He is very passionate about that issue, he also made three threads about it on the DRD Team forum.
User avatar
phi108
Posts: 976
Joined: Sat Dec 01, 2007 6:28 pm

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by phi108 »

Ethril wrote:Has anyone really been far even as decided to use even go want to do look more like?
Yes, AEOD already has been made to look more like other games than doom, they have gone really far in that regard. Many other mods have gone far in making Doom look like something else, though not everyone is as supportive of such a divergence from vanilla.

Ummm, did understand what you I ask to be more question, or did you ask even of what they explanations to gave to have been now?
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by Ethril »

phi108 wrote:Yes, AEOD already has been made to look more like other games than doom, they have gone really far in that regard. Many other mods have gone far in making Doom look like something else, though not everyone is as supportive of such a divergence from vanilla.

Ummm, did understand what you I ask to be more question, or did you ask even of what they explanations to gave to have been now?
You lost me. :-?
ArchXeno
Posts: 192
Joined: Sat Jan 09, 2010 4:33 pm

[No] ÆoD (new patch v5.28: 10/10/2010)

Post by ArchXeno »

phi108 wrote:
Ethril wrote:Has anyone really been far even as decided to use even go want to do look more like?
Yes, AEOD already has been made to look more like other games than doom, they have gone really far in that regard. Many other mods have gone far in making Doom look like something else, though not everyone is as supportive of such a divergence from vanilla.

Ummm, did understand what you I ask to be more question, or did you ask even of what they explanations to gave to have been now?
http://images.encyclopediadramatica.com ... _4chan.jpg
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by Major Cooke »

Ethril wrote:
phi108 wrote:Ummm, did understand what you I ask to be more question, or did you ask even of what they explanations to gave to have been now?
You lost me. :-?
He was using your own words against you.
Gez wrote:He is very passionate about that issue, he also made three threads about it on the DRD Team forum.
Uh oh.
User avatar
OmegaJ4
Posts: 83
Joined: Wed Apr 11, 2007 2:18 pm
Location: Playing Doom

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by OmegaJ4 »

I've run into some odd problem. In the customise controls menu, there's an option to drop weapons, but no option to toggle weapon slot limits. Though if I try to drop a weapon to swap it from something else. It'll still say "Slot # Full".
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by Major Cooke »

Yeah... we know. For some reason it managed to escape unnoticed and I had fixed the damn thing too.

Here is the fixed MENUDEF.AED, just copy the stuff and paste over the stuff in the current MENUDEF.AED lump.

In case if you're wondering what that stuff is about statistics, it's just for changing your coloring above the max 200 health for the huds (i.e. making your health turn red when you reach 100, yellow if 199, green if 300, blue if higher than green, etc) along with ammo.
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by Major Cooke »

...not to mention this might help.
User avatar
PoOKY
Posts: 24
Joined: Sun Mar 28, 2010 7:58 am
Location: France

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by PoOKY »

Help, I have this message when launching the game...
Execution could not continue.

Script error, "AEoDdat.pk3:decorate/wepclass3.aed" line 130:
Expected ')', got ','.
_____

Ok i have just made some tests:
- it works with AEoDdat.pk3 v503
- it does not work with AEoDdat.pk3 v525
- it does not work with AEoDdat.pk3 v528
Last edited by PoOKY on Fri Oct 29, 2010 11:00 am, edited 1 time in total.
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by Gez »

Update your ZDoom/GZDoom version to the latest SVN build and try again.

That error message tells you it expected a parameter list to end here (the ')' it expected) but instead there was a comma separator for another parameter (the ',' it got). This happens whenever a new optional parameter is added to a function, and a mod using it is loaded with an old version without this feature.
User avatar
PoOKY
Posts: 24
Joined: Sun Mar 28, 2010 7:58 am
Location: France

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by PoOKY »

Now it works. Thanks a lot for your help.
gbchaosmaster

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by gbchaosmaster »

Hello, I have the same problem as OmegaJ4. Fixed MENUDEF.AED like Major Cooke said, checked everything for updates, still have the problem. :(
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ÆoD (new patch v5.28: 10/10/2010)

Post by Major Cooke »

Keep in mind, menudef does NOT alter your currently bound keys. You'll have to go in and rebind the key as it's probably still bound to the old dropweap command.
Locked

Return to “Abandoned/Dead Projects”