ÆoD (6.06.02 (03-14-16))
Re: ÆoD (new patch v5.28: 10/10/2010)
There's still nothing there since every control are all set except for the strife ones in mine (I'm running patch v5.28).
In fact the Aeons of Death controls section have completely disappeared since I checked the previous versions their all there unlike the latest patch.
In fact the Aeons of Death controls section have completely disappeared since I checked the previous versions their all there unlike the latest patch.
- DBThanatos
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
- Contact:
Re: ÆoD (new patch v5.28: 10/10/2010)
DBThanatos wrote:DBThanatos wrote:I guess you should be checking the Customize Controls screen more carefully.
Spoiler:
Re: ÆoD (new patch v5.28: 10/10/2010)
Okay, I have solved the weapon slot problem but I ran into another problem....everytime I try to select a character, it just automatically switches back to "Random" almost every time I exit out of the player options.
Re: ÆoD (new patch v5.28: 10/10/2010)
Are you running at least the Oct 10th revision of Zdoom's SVN?
- Major Cooke
- Posts: 8170
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: ÆoD (new patch v5.28: 10/10/2010)
DBThanatos wrote:Spoiler:
Take note of DBT's current zdoom SVN version. This'll be the last time I say it. You need that or greater.
Re: ÆoD (new patch v5.28: 10/10/2010)
I have the same problem with choosing the character class, and I'm using the GZDoom revision released yesterday.Vict wrote:Are you running at least the Oct 10th revision of Zdoom's SVN?
- Major Cooke
- Posts: 8170
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: ÆoD (new patch v5.28: 10/10/2010)
I just figured out why too... I hadn't seen the revision which said that the parsing of character selections is to be placed under the mapinfo lump from now on.
Re: ÆoD (new patch v5.28: 10/10/2010)
It wasn't really intended but it's kinda nice because you never know who you're going to be next and the gameplay is modified each time (more so than usual obviously).
- Major Cooke
- Posts: 8170
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: ÆoD (new patch v5.28: 10/10/2010)
Actually it didn't work as well as I thought... I have no idea how to use the new system, so in order to prevent me from breaking it even further I modified it so it displays all the classes when you go to start a single player game. That fixed it for me (commenting out the NOMENU flag in keyconf for your guys' version)
- DBThanatos
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
- Contact:
Re: ÆoD (new patch v5.28: 10/10/2010)
That's just trueBoldEnglishman wrote:It wasn't really intended but it's kinda nice because you never know who you're going to be next and the gameplay is modified each time (more so than usual obviously).
However
Actually, this seems to be a gzdoom bug, since it doesnt happen on zdoom.Major Cooke wrote:I just figured out why too... I hadn't seen the revision which said that the parsing of character selections is to be placed under the mapinfo lump from now on.
- Major Cooke
- Posts: 8170
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: ÆoD (new patch v5.28: 10/10/2010)
I fixed it by removing the NOMENU flag under the keyconf and now it magically works again... It allows class selection at least when you go to start a new game. *sigh*
Re: ÆoD (new patch v5.28: 10/10/2010)
The random character option always being selected? Happens to me in Zdoom, latest SVN.DBThanatos wrote:Actually, this seems to be a gzdoom bug, since it doesnt happen on zdoom.
- DBThanatos
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
- Contact:
Re: ÆoD (new patch v5.28: 10/10/2010)
Strangely true. In revision 2915(2920) this didnt happen. Recurring bug?
EDIT: or not? Apparently it happens also in that revision... weird. Anyway, I reported the bug already.
EDIT: or not? Apparently it happens also in that revision... weird. Anyway, I reported the bug already.
-
- Posts: 19
- Joined: Wed Aug 04, 2010 1:05 am
Re: ÆoD (new patch v5.28: 10/10/2010)
hey DBThanatos i tried to figure out how you got quake 2 enemies on AEoD but i can't extract the AEoD.pk3 file but i can extract files from AEoDdat.pk3 but all the files have .AED at the end of them and i can't look at them or edit them at all. so can you please help.
Re: ÆoD (new patch v5.28: 10/10/2010)
Can't really say much here except that I'm missing from the credits for the recurring static smoke sprites and rotating torch flames. :P