[WIP] Unnamed Project

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Renegade
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[WIP] Unnamed Project

Post by Renegade »

Hello ZDoom Community!

I've been working on this map on and off for quite a while now, and I'd like to get some feedback. I originally intended this project to be like 'Simplicity' by Agent Spork (the first non-iD Software WAD I'd ever played), thus the name Unnamed Project (yes that is it's name).

In the Beta 0.20.0 version I've made a few gameplay and visual tweaks to MAP01, and added a reloading pistol and shotgun. I've also added a Custom HUD to go with these weapons. Please make sure you visit the controls screen to set a reload button. Please note that the HUD does not always account for different aspect ratios, but for the most part it should adjust for widescreen resolutions. If anyone cares to take a screenshot of the WAD and include their screen resolution, that would be great. You can see the ChangeLog below, or in the info directory of the .pk3 file.

Constructive Critisism is much appreciated!

ZDoom 2.2.0 required. (GZDoom untested.)
Single Player only.
.pk3 format. (4.32 MB)
Download:
Spoiler: Credits
Spoiler: ChangeLog
Last edited by Renegade on Fri Feb 20, 2009 5:38 pm, edited 7 times in total.
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Orangewaggs
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Re: [WIP] Unnamed Project

Post by Orangewaggs »

the link doesnt work
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Renegade
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Re: [WIP] Unnamed Project

Post by Renegade »

Are you sure? I just tested it and it worked fine. Posted an alternate download link anyways.
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Penguinator
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Re: [WIP] Unnamed Project

Post by Penguinator »

Downloading from Savefile now.

I can confirm that your website's link does not work; It gives a 404 error.

EDIT: I only had time for a few minutes of play on this, I'll play through it thoroughly and post what I think of it tomorrow.
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Unknown_Assassin
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Re: [WIP] Unnamed Project

Post by Unknown_Assassin »

His website seems to work for me. :?
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Penguinator
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Re: [WIP] Unnamed Project

Post by Penguinator »

Well, I played through the level, and I have to say it was rather fun and nice to look at. I'm not quite sure if I liked the monsters constantly teleporting in on you, but it didn't bother quite bother me. I liked how you made sure the player couldn't be telefragged, also. My only real critique of the level was the archvile at the end; I think a Baron and/or Hell Knight(s) would be much more appropriate on at least Trainee difficulty. Giving the player a SuperShotgun would be an alternative.

I liked it, good work. :)
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Renegade
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Re: [WIP] Unnamed Project

Post by Renegade »

Hi all.

Thanks Penguinator. I have changed that battle at the end for the lower difficulties as you suggested.

UPDATE
Beta Version 0.20.0
Please check the first post for details.

Thanks again for the feedback.
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