Total Chaos - New cave screenshot/wallpaper

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Total Chaos - New cave screenshot/wallpaper

Postby Wad'a'Holic » Sun Aug 17, 2008 11:08 pm

Hey there,
This isn't the first announcement of this project. I recently announced it back on the Skulltag forums back in the beginning of August 2008.
I have decided to make this mod both a Skulltag and a GZDoom project

Image

The mod is still in Alpha stages
As the project has only started I do not have many screenshots to reveal. Total Chaos was originally created to be a Doom Legacy project 3 years ago, however the engine didn't pull off the result I was looking for. The storyline remains similar. A town was evacuated a decade ago after a large explosion killed thousonds. Even though the zone is safe for entry, search teams have never returned from the town. You play the role of a film student who decides to document the abandoned town for a school project. Shortly after arriving, your friends suddenly disappear. You wake up after blacking out, alone, with no memory of previous events. All you have is a video camera with an hours worth of tape remaining. It is soon clear that you have exactly an hour to collect evidience of what is going down in this town. The mod is a horror/puzzle so there isn't much shooting involved. Your courage is your weapon.

Total Chaos uses the OpenGL engine to pull off many of its detail and lighting effects.
Heres a list of some of the features in Total Chaos:

- Support for giant landscapes and forests (including a vegitation system)
- Advanced particle systems including cloud and atmosphere effects
- Mimiced HDR and Lightbeam effects which include animation and direction shifting acording to the source
- Large libraries of 3D models and hi-resolution textures provided by CGTextures.com

Thank you for your attention.
Last edited by Wad'a'Holic on Tue Nov 24, 2009 1:41 am, edited 3 times in total.
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Re: Total Chaos (with screenshots)

Postby wildweasel » Mon Aug 18, 2008 2:34 am

Wad'a'Holic wrote:Total Chaos was originally created to be a Doom Legacy project 3 years ago

Wad'a'Holic also wrote:but this project has only begun

Not to sound like a pedantic, but could you make up your mind? =P

And while the screenshots look good, I sure hope you spend more time on gameplay than you do layering additive lines on top of each other. Sorry if I sound like I'm bitching about it, but I'm in a bit of a bitter mood lately.
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Re: Total Chaos (with screenshots)

Postby BoldEnglishman » Mon Aug 18, 2008 6:18 am

In the screenshot with the neon lights... everything is falling apart or dimly lit, yet the neon lights are shining brightly... almost untouched. Judging by the rest of the screenshot, the neon lights probably wouldn't even have any power at all.

Other than that... looks very good and I am eagerly waiting for any updates :)
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Re: Total Chaos (with screenshots)

Postby Wad'a'Holic » Wed Feb 25, 2009 8:28 am

Bump, Gameplay footage:


NOTE: This also works for GZDoom.
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Re: Total Chaos - Gameplay footage released

Postby Duducrazy » Wed Feb 25, 2009 8:55 am

the video reminds me of Silent Hill. you know, all those brown places, screams, etc.
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Re: Total Chaos - Gameplay footage released

Postby Nash » Wed Feb 25, 2009 8:59 am

Yup, the rusted look does look a lot like Silent Hill...
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Re: Total Chaos - Gameplay footage released

Postby CaptainToenail » Wed Feb 25, 2009 9:10 am

Heh awesome, might be a bit of a lagfest though with all those mirrors behind the translucent textures :?
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Re: Total Chaos - Gameplay footage released

Postby Imp Hunter » Wed Feb 25, 2009 10:02 am

HOLY SHIIT...this is really Doom? o_o
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Re: Total Chaos - Gameplay footage released

Postby CaptainBighead » Wed Feb 25, 2009 10:18 am

I was wondering when this was gonna be made for Gzdoom...

I like how you made the player speed slower. Its like you actually made it realistic. But the player bob... looks stupid. It just does. Anyway, I hope you get good progress on this cuz it will sure be a great wad. Someone is finally stepping to the advanced side. :mrgreen:
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Re: Total Chaos - Gameplay footage released

Postby Unknown_Assassin » Thu Feb 26, 2009 10:36 pm

Awesome job. :shock: The heavy breathing sound from the player + narrow hallways + lights dieing down creates that special spooky atmosphere. Hopefully this wad is not going to be too laggy.
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Re: Total Chaos - Gameplay footage released

Postby Tormentor667 » Fri Feb 27, 2009 3:37 am

Awesome shots but... where did you get your textures from?
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Re: Total Chaos - Gameplay footage released

Postby CaptainBighead » Fri Feb 27, 2009 10:11 am

Im gonna save him the trouble... The textures were from this site: http://www.cgtextures.com/
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Re: Total Chaos - Gameplay footage released

Postby BoldEnglishman » Fri Feb 27, 2009 11:42 am

Looks good, I'll definetly be looking out for this when it's released.
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Re: Total Chaos - Gameplay footage released

Postby Tormentor667 » Fri Feb 27, 2009 12:01 pm

Thx, pretty good stuff there
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Re: Total Chaos - Gameplay footage released

Postby daimon » Fri Feb 27, 2009 12:09 pm

Image
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