A remake of an old Doom Legacy wad, DoomWars. The player is given several Summon Spells, allowing you to summon minions of whatever faction they are playing. Alt-Fire to switch through the monsters available with each summoner.
Intended for use in an open map. Each type of Monster costs a different amount of mana, and stronger units also cost some "Hero mana", which regenerates very slowly. Splitting things between two different types allows for the possibility of actually saving up enough for a Hero Unit.
Mana and Health automatically regenerate. The Player has 300 health, and has superior jumping abilities, allowing you to vault over all monsters but seriously huge ones. The Virus class is different. It has only 200 health, but flies!
Each side has unique upgrades, and a special player-ability to aid their monsters.
Air units can be summoned mid-air if the player aims upward.
Some monsters are considered Ghosts, so some ranged attacks can't hurt them! They are displayed in the summoners as greyscale.
Note that to play this, you need both the ZDoom Wars Files download, and one or more of the Faction Downloads. The Complete Package has all current material in one, but it's download size can be intimidating.
Spoiler: "Screenshots- Version 0.85
You are encouraged to submit your own factions, gameplay modules, or maps.
Main Package: v0.85
http://www.sendspace.com/file/merkf1
ZDoom Wars Files: v0.85
http://www.sendspace.com/file/nn4o9v
ZDoom Wars Faction Modules
Doom Faction: v0.85
http://www.sendspace.com/file/j8187y
Heretic Faction: v0.85
http://www.sendspace.com/file/tdgj02
Hexen Faction: v0.85
http://www.sendspace.com/file/w4wd5z
Strife Faction: v0.85
http://www.sendspace.com/file/p4xvdf
ChexQuest Faction: v0.85
http://www.sendspace.com/file/btnvgt
Virus Faction: v0.85
http://www.sendspace.com/file/kuo233
ZDoom Wars Gameplay Modules
Gameplay Modules can only be used if you load ALL ZDoom Wars Factions, unless you edit the KEYCONF to remove classes you do not need.
Tech Tree System: v0.85
http://www.sendspace.com/file/4c3sdo
Adds a Tech Tree system, by which you must unlock more powerful monsters as you battle. Bind a key to display your tech tree!
Commands:
Not yet available.
Allows the player to issue certain commands to their monsters! CHARGE!!!
Artifacts:
Not yet available.
Causes monsters to sometimes drop artifact items that give special powers to their enemies!
Experience:
Not yet available.
Allows veteran monsters to become more skilled as they fight. Hero Units are not affected by this.
Heroes:
Not yet available.
Allows Hero Units to gain special abilities and skill depending on the foes they face. Heroes deliver epic finishing moves, awesome death sequences, and all other manner of epic-ness.
ZDoom Wars One-Man-Armies: (NO LONGER SUPPORTED)
Lich King, by Bouncy:
http://www.kingofflames.sepwich.com/Bou ... chKing.zip
ZDoom Wars Maps:
Weird Bases, by Xutawoo:
Map Name: 1v101
http://www.kingofflames.sepwich.com/Bouncy/zdwars/Weird%20Bases.zip
Type: 1v1. OMA's are not suited to this map. Simple, hectic action. The rock area in the middle lowers to reveal deadly lava!
Mikmaps, by Mik57:
Map Names: TDM01 - TDM04
http://www.kingofflames.sepwich.com/Bouncy/zdwars/Mikmaps.zip
Type: TDM. OMA's are not suited to all of these maps, but Doomcity could do well. 4 maps come in this pack.
Tech Monolith, by Mik57:
Map Name: TDM05
http://www.sendspace.com/file/f6g4ea
TYPE: TDM, Offense vs. Defense. OMA's can play this map, though a large one may not fit in all the halls and niches. Gargantuan, with a massive fortress and layers of defenses. A wall stops ground forces from engaging for a couple minutes at the start of the battle, allowing the defending player to man his towers and such. By far the most epic ZDoom Wars map to date by ten fold. It's friggin' HUGE!
At some point, I intend to make little strategy guides for each Faction.
Running ZDoom Wars:
You need to download both a faction, and the file "ZDoom Wars Wad". You must always run ZDoom Wars Files as the first wad, or else the Factions will not work.
Troubleshooting:
The most common bug between versions of ZDoom Wars is that some sides will stop being able to switch weapons. I am honestly not sure why this occurs. To remedy the situation, try deleting the Zdoom Wars Weapon Binds from your ZDoom Config file, and then trying again.
The Wiki Page:
ZDoom Wiki Page
Feedback is welcome! Making maps with this in mind is even more welcome!
Future Faction Hopefuls:
HacX- Courtesy of the HacX renovation project now going on.
Spaceman- A personal project of Tapika's. I have only seen a single, cartoony looking screenshot that smacks of a TC as evidence of his work.
Space Coffin- If more people help with mapping, peoplethought said he may make more monsters, which may be needed to make a decent Faction. Also, there will need to be a very powerful enemy in the wad, though most of them sound pretty strong, so there may be enough firepower there to compensate.
Doom 64- Courtesy of the Doom 64 resource pack a guy on the ST forums is working on.
Doom 3 Reincarnation of Evil- When it's done, of course. Which will be a while.


