Captain Toenail and I have been working on this for the past year or so.
It's a large Quake-based mod for ZDoom, GZDoom and Skulltag continuing the Strogg storyline. We hope to have squad-based multiplayer gameplay, like in Quake 4, high-detail/great-gameplay/ACS-ridden maps, several high-quality (and low-lag) visual effects, FULL multiplayer game mode support (competitive modes included), and we'll be releasing resource wads with almost everything this mod has when it's finished, so people can create their own sub-mods.
The story is that after the Strogg Nexus was destroyed, the Strogg are still alive and kicking. They have plenty of other tricks up their sleeves, but have to resort to more conventional means of communication since the Nexus was just a telepathic link between Strogg. This is just a series of miscellaneous missions, so as not to step on the toes of other mods and games to come.
The gameplay in cooperative and team game modes should be very different. A few subtle changes have made a large impact, so teammates'll likely have to rely on each other if they want to do their best. I, for one, am really looking forward to TLMS and TPOSS.
Before you start up the "Real original, you just stole stuff from other games", we only take credit for things we've done ourselves and for porting the other game's content over; it took a lot of work making monsters and weapons act how they do in Quakes 2 and 4 (though they're still not completely right); and there are a few of our own innovations in here, too, not to mention the plethora of new maps and continuation of the series. We aren't pretending the monsters or weapons are by us. If you still don't like it, then you don't have to play it.
If you want screenshots, a map is already done, and will soon be released as a demo. This won't die quickly, like a lot of no-screenshot projects, as we've already finished all the monsters and weapons.
This mod features:
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-At least 6 Quake 4 style mission units with multiple maps in each unit.
-47 monsters from the Quake series (Strogg story-line only. No Shamblers :p).
-13 weapons from Quakes 2 and 4, and an extra one for Deathmatch.
-3 player classes. Soldier, medic and tech.
-KDiZD-style terrain sounds (clang when you fall onto a metal floor, for example).
-Over one-thousand textures from Quakes 2 and 4 (mostly cortousy of AfterGlow's Q2Tex.wad).
-Several ambient sounds from Quakes 2 and 4 and music from Quake 4.
-Quake 4-style objective displays.
-Quake 2-style gibs.
-Squad-based gameplay, hopefully.
Map units:
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Unit 1: Destroy Strogg Data Pumps (Ghastly_dragon)
Unit 2: Destroy Stroggification Facility (Captain Toenail)
Unit 3 (No mapper)
Unit 4 (No mapper)
Unit 5 (No mapper)
Unit 6 (No mapper)
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The mappers :p
A CTF and a deathmatch mod for Skulltag is already planned for after this is finished, by the way.
Demo 2 released.
Download links:
http://www.zshare.net/download/16681084386c8d37/
http://www.megaupload.com/?d=DV5FEJJ5
Changes:
- Map unlagged, so it can be played online with less network traffic
- Map fully deathmatch compatible (small bug with the deathmatch ACS script was fixed)
- Map difficulty adjusted for single player, without making it easier for multiplayer
- Light, Shotgun, Machinegun, Laser and Ripper Guards and Sentien re-ripped for better detail.
- Chaingun spin-up reworked so it fires slowly while spinning up.
- Humming sound added to railgun (the more subtle Quake 2 sound).
- Gauntlet-giving ACS script added in LoadACS for deathmatch modes.
- A few monsters have their health reduced
- Team-colored projectiles partially added (decorate-side, not ACS-side.)