[MD] Mapper's Delight: a Visual Terrain Editor

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bagheadspidey
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[MD] Mapper's Delight: a Visual Terrain Editor

Post by bagheadspidey »

Those of you who have been following the "terrain thingy" discussion over in the wssd thread already know what this is.

The project is still in development, alpha windows builds will be available soon for testing. For now, some more screenshots :wink:
Spoiler: filters make interesting landscapes easy
The interesting thing about the filters is they are fully reversible - the master copy is always stored with no filters applied.

Of course, you could edit this terrain to suit your liking. Clicking raises the terrain, shift-clicking lowers it. The amount of terrain raised or lowered depends on your brush.

Currently working on: autotexturing

here's the content of the default autotexture config file. Very subject to change.
Spoiler: texture config file
Questions? Comments? Cuss words?
Please direct them here.
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Kate
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by Kate »

Interesting.
Gez
 
 
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by Gez »

Yup, potentially very useful.
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Shadelight
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by Shadelight »

This looks awesome, I can't wait to be able to use it. :)
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Maelstrom
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by Maelstrom »

Thats looks bloody amazing, cant wait to try it out a bit :D
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Cutmanmike
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by Cutmanmike »

Nothing would bring on the hype more than an example screenshot ;)
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jallamann
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by jallamann »

I am jallamann and I demand a screenshot of ZDoom and this doohickey's work together.
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Ixnatifual
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by Ixnatifual »

Looks very nice.
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corysykes
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by corysykes »

Need Now!!! :D
looks very nice i would love to have a play with it
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Enjay
 
 
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by Enjay »

Cutmanmike wrote:Nothing would bring on the hype more than an example screenshot ;)
I'm guessing that the map from this thread has something to do with it:

http://forum.zdoom.org/viewtopic.php?f=3&t=17258
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by Butts »

thats cool.
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Nash
 
 
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by Nash »

This is the most awesome thing EVER! Finally, creating sloped terrain for ZDoom maps can be easy!
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bagheadspidey
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by bagheadspidey »

Thanks, guys. As soon as the next set of features are in I'll have some sample maps for you to play with.
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Jimmy
 
 
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by Jimmy »

awesome awesome awesome AWESOME :)

This'd be great for a ZDoom RTS level generator - if such a mod existed. :D
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Cutmanmike
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Re: [MD] Mapper's Delight: a Visual Terrain Editor

Post by Cutmanmike »

jimmy91 wrote:awesome awesome awesome AWESOME :)

This'd be great for a ZDoom RTS level generator - if such a mod existed. :D

I was thinking that but for a doom scorched earth/tanks
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