Full GZDoom Skybox Set

For in-development or completed ZDoom projects
Forum rules
Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
Please read the full rules for more details.

Full GZDoom Skybox Set

Postby phi108 » Thu Mar 27, 2008 3:18 pm

EDIT: Individual pack links updated

First of all, I didn't work on any of these skyboxes. I just felt like GZDoom users could use a set of skyboxes that can replace the original skies.
After a search, I have these skies to show, and it's up to you to decide whether or not the accolmlish their goal. A few aren't too much like the originals, but I think they all look awesome.

These are 6-sided, 32-bit, 512x512 skyboxes that replace the skies for Doom1, Doom2, TNT, and Plut, depending on the pack loaded.
You can put them all in the autoload of the INI, like this:

[Doom1.autoload]
Path=SkyboxesD1.wad

[Doom2.autoload]
Path=SkyboxesD2.wad

[plutonia.autoload]
Path=SkyboxesPLUT.wad

[tnt.autoload]
Path=SkyboxesTNT.wad

There are a couple of problems, though. When a new wad is loaded that replaces SkyX in the texturex, the skybox is still displayed. This can be fixed by manually loading the skybox whenever you want it, or removing it from the INI whenever you don't.
Also, the skyboxes in GZDoom aren't precached. So when you come into view of a sector that shows the sky, there is a skip as the sky is loaded. Also, when you go to a new level with the same sky, the skybox has to be loaded all over again.

Credits (those who did all the work):

D1S1: Problem Child, by The Mighty Pete
D1S2: Emerald Summit, by The Mighty Pete
D1S3: from Skybox Texture Pack 2 by Hazel.H
D1S4: Doom1 Sky 4 from the JDEP, by Slide
D2S1: Doom2 Sky 1 from the JDEP
D2S2: Nuked City skybox by Justin Fisher, from "Gunmetal" by Mad Genius Software
D2S3: Valley of the Dead, by The Mighty Pete
TNT1: Jaj Lake 2, by Jose "Jaj" Arcediano
TNT2: TNT Sky 2 from the JDEP
TNT3: from Sorbets Skybox Pack, by Sorbet
PLUT1: Plutonia Sky 1 from the JDEP
PLUT2: Jaj Sundown, by Jose "Jaj" Arcediano, and I converted it to red, and now it's much more ugly...
PLUT3: Mercury, by The Mighty Pete, converted to red, since the mountains were purple

Here are the downloads:

FULL PACK: http://rapidshare.com/files/103799855/S ... k.zip.html

EDIT: Downloads updated:
D1: http://files.drdteam.org/index.php/file ... oxesd1.zip
D2: http://files.drdteam.org/index.php/file ... oxesd2.zip
TNT: http://files.drdteam.org/index.php/file ... xestnt.zip
Plut: http://files.drdteam.org/index.php/file ... esplut.zip

And now... anyone have better ones?

EDIT: D1S1, D1S2, D2S2, and TNT1 below...
Attachments
Skies.PNG
Skies.PNG (146.39 KiB) Viewed 10254 times
Last edited by phi108 on Tue Dec 07, 2010 6:02 pm, edited 2 times in total.
User avatar
phi108
Magical Error?
 
Joined: 01 Dec 2007

Re: Full GZDoom Skybox Set

Postby Reilsss » Thu Mar 27, 2008 8:19 pm

thats awesome! I was wondering sinces I came here if ZDoom can handle skyboxes like Doomsday and oter ports can. Its definitly a try worth!
User avatar
Reilsss
AEoD Developer Team member
 
Joined: 06 Mar 2008
Location: Germany

Re: Full GZDoom Skybox Set

Postby phi108 » Fri Mar 28, 2008 9:50 am

These skyboxes work automatically in GZDoom, in ZDoom you have to manually build on to any maps to get the skyboxes to show.
Build a 512x512x512 setor, put a skybox viewpoint halfway up, name the textures of the sides the same names as the PNG lumps (D1S1_N, D1S1_E), and name the floors the top and bottom PNGs (D1S1_B, D1S1_T), and put the light level at 255, and make sure the sector is on a 512x512 grid from with the origin (0,0) of the map.

EDIT: I found on GZDoom forums a bug report about skybox precaching, and in september 2007, Graf said "fixed".

So has it rebroken? Is it a specific hardware problem? And did the previous fix address the same skybox in two levels, loading again?
User avatar
phi108
Magical Error?
 
Joined: 01 Dec 2007

Re: Full GZDoom Skybox Set

Postby Sodaholic » Fri Mar 28, 2008 4:38 pm

About the skyboxes themselves, IMO they don't look enough like the originals.
Sodaholic
Banned User
 
Joined: 03 Nov 2007

Re: Full GZDoom Skybox Set

Postby Maelstrom » Sat Mar 29, 2008 5:15 am

These are just awesome thats the only word i have for it :O
User avatar
Maelstrom
 
Joined: 25 Feb 2008
Location: Australia, Canberra

Re: Full GZDoom Skybox Set

Postby Onslaught Six » Sun Mar 30, 2008 4:29 pm

Any way you can consolodate these into one download? I'm lazy.
Onslaught Six
Oozing of Onslaughttitude
 
Joined: 11 Dec 2005
Location: Hell.

Re: Full GZDoom Skybox Set

Postby Snarboo » Sun Mar 30, 2008 11:02 pm

I was just about to ask where I could find a nice set of skyboxes and these fall right in my lap. :D
User avatar
Snarboo
Cool Frog
 
Joined: 29 Nov 2005

Re: Full GZDoom Skybox Set

Postby phi108 » Mon Mar 31, 2008 9:26 am

I forgot that multiple rapidshare downloads can be annoying, so here's one file, 23.2 MB: http://rapidshare.com/files/103799855/S ... k.zip.html
The zip has the 4 wads in it, so dont load this zip itself.
User avatar
phi108
Magical Error?
 
Joined: 01 Dec 2007

Re: Full GZDoom Skybox Set

Postby Onslaught Six » Mon Mar 31, 2008 10:32 pm

Ah! Sweet.
Onslaught Six
Oozing of Onslaughttitude
 
Joined: 11 Dec 2005
Location: Hell.

Re: Full GZDoom Skybox Set

Postby PrimeviL » Tue Apr 01, 2008 2:51 am

Thank's a lot for this great pack, it looks very nice ingame :]
Last edited by PrimeviL on Fri Apr 11, 2008 10:22 am, edited 1 time in total.
PrimeviL
 
Joined: 01 Apr 2008
Location: France

Re: Full GZDoom Skybox Set

Postby Mechadon » Tue Apr 01, 2008 5:11 am

Fancy stuff! These should come in handy in the future, I hope :)
User avatar
Mechadon
Vivat Acedia
 
Joined: 03 May 2007

Re: Full GZDoom Skybox Set

Postby Remmirath » Sun Apr 06, 2008 10:11 am

Awesome skies pack! They're not fully resemblant to the original ones, but they're great... :D
User avatar
Remmirath
And Pierce...Well, who gives a fuck about Pierce?
 
Joined: 23 Dec 2007
Location: Here

Re: Full GZDoom Skybox Set

Postby Quadruplesword » Mon Jul 21, 2008 10:04 pm

About the D1S1 skybox. It seems really out of place. I mean, the sky is blue and you're on a moon orbiting Mars! The sky should be a color resembling the original. And D2S1 also is a tad out of place. It looks like the starport is in the middle of a mountain range but it seems more like it should be in a big city. Other than that, great skyboxes! They look awesome.
User avatar
Quadruplesword
 
Joined: 19 Jul 2008
Location: Off hunting demons

Re: Full GZDoom Skybox Set

Postby Lexus Alyus » Wed Jul 23, 2008 2:20 am

The sky used in the full version of Doom looks nothing like a moon orbiting mars. This annoys me because the test sky for E1 looked much better (black sky with the brown crater edges). Why did id change this? I always used to think that E1 took place in a rain forest or something :D.

Great skyboxes, I'll be downloading them later on when I have more time :). Like others have said though, they don't resemble the original skies much (apart from the city one)...

:ugeek:
User avatar
Lexus Alyus
I may be back...
 
Joined: 15 Jul 2003
Location: Nottingham, UK

Re: Full GZDoom Skybox Set

Postby Imp Hunter » Wed Jul 23, 2008 7:24 am

Excelent! 8-)
User avatar
Imp Hunter
I put on my raep smile.
 
Joined: 05 Jul 2008
Location: Brazil (Hell)

Next

Return to Projects

Who is online

Users browsing this forum: Batandy, Bing [Bot], daeiavel, demo_the_man, FDARI, Funky Gnoll, insightguy, MrNight, VGA, wolf00 and 13 guests