[WIP] JtRSpeed - Retaken. Page 11.

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Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)

Post by Juan "JacKThERiPPeR »

Nightmare Doom wrote:Couple of suggestions...

Can you add more more Arch-Vile class enemies rather than Azazel?
I'm sure I'll find some, because without the aoemonk and the Bloodsoul it remains a bit silly with Azazel.
Can you make make this mod skulltag compatible? (like playing as other skulltag player sprites rather than the forced blue marine)
Any suggestions for that?
Do you mind of adding everysingle monster from the beastry including the ones from the contributions thread?
I don't mind about it. :) The only thing is that this mod should quite differ from AEoD, but still differing from AEoD is quite stupid on the monster scene.
Nightmare Doom
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)

Post by Nightmare Doom »

Another suggestion I might add is to make the original Doom demons available in the classes including everysingle monster from Hexen, Heretic, and Strife.

Not only that, what about adding everysingle weapons from the Hexen, Heretic, Strife games and even making all the Doom weapons available?
Any suggestions for that?
I actually mean that the player skin forces you being a blue marine rather playing as other skins in Skulltag.
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Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)

Post by Juan "JacKThERiPPeR »

Oh. Maybe I need to fix those things about the skins. It's because the marine doesn't have anything about skins. (Maybe)

Hexen, Strife and Heretic? Hm. There is a problem though, the cacodemon sprites are replaced by the Lich's ones. But that's a minor case.
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)

Post by CaptainToenail »

There is a problem though, the cacodemon sprites are replaced by the Lich's ones. But that's a minor case.
rename the iron Lich sprites LICH
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Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)

Post by Juan "JacKThERiPPeR »

Done and done.
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Re: [WIP] JtRSpeed: The Tribute to AEoD (TEST on DOOM CONNECTOR)

Post by Juan "JacKThERiPPeR »

New update.
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Re: [WIP] JtRSpeed: The Tribute to AEoD (TEST on DOOM CONNECTOR)

Post by dennisj1 »

Can someone upload this on a faster server. The main server is S-L-O-W!!
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Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (TEST on DOOM CONNECTOR)

Post by Juan "JacKThERiPPeR »

Updated link.
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Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (TEST on DOOM CONNECTOR)

Post by Juan "JacKThERiPPeR »

There's an ST server up for compatibility tests.
It's called JtRSPeed server from Canada.
Just try it from Doom Connector. In IDE it has several issues with the IWAD.
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Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (TEST on DOOM CONNECTOR)

Post by Juan "JacKThERiPPeR »

I saw actually how much monsters were already in AEoD. So, any ideas for original monsters could be nice.

This is a proof that this project isn't dead.
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Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (TEST on DOOM CONNECTOR)

Post by Juan "JacKThERiPPeR »

JtRSpeed's Official Website needs illustrators for it's pages! Read page 1 for more info.
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Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD - We Need Illustrators!

Post by Juan "JacKThERiPPeR »

Well, I'm afraid to announce that the gold and sellers system will NOT be added to JtRSpeed. Due to it's problems with multiplayer compatibility. It's actually impossible to make the sellers work on Skulltag and so, and the gold is just a pain in the ass.
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Re: [WIP] JtRSpeed: The Tribute to AEoD - We Need Illustrators!

Post by .+:icytux:+. »

its not impossible. take a look at stronghold, it works there.
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Re: [WIP] JtRSpeed: The Tribute to AEoD - We Need Illustrators!

Post by Juan "JacKThERiPPeR »

Yes, but recreating the selling system unless instead of KSSC you use a very, very complex ACS is sure a pain.
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Re: [WIP] JtRSpeed: The Tribute to AEoD - We Need Illustrators!

Post by Juan "JacKThERiPPeR »

Well, good news. For celebrating a bit-late July 4th, I post here Beta 4 and a brand new video. Enjoy:
http://www.badongo.com/file/10219057

VIDEO:
Spoiler:
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