[WIP] JtRSpeed - Retaken. Page 11.

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[WIP] JtRSpeed - Retaken. Page 11.

Postby Juan "JacKThERiPPeR » Wed Mar 26, 2008 5:21 pm

THIS PROJECT HAS BEEN RETAKEN.

So well, the link to the SVN is this:
JtRSpeed SVN
Use a client like TortoiseSVN to get it.

Old Thread:
Spoiler:
Last edited by Juan "JacKThERiPPeR on Tue Sep 30, 2008 8:07 am, edited 33 times in total.
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Juan "JacKThERiPPeR » Wed Apr 02, 2008 9:00 am

Bump. Somebody there? :/
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby CaptainToenail » Wed Apr 02, 2008 9:05 am

Can you include the Cyber monkey from DUMM 2 Super (some random wad from DoomWadStation)
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Remmirath » Wed Apr 02, 2008 10:59 am

Hey, i've noticed you've used a Rail Chaingun. If you've taken it from my mod, i'm really happy! :D :D
Feel free to take the blaster, too, if you want... :wink:
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Juan "JacKThERiPPeR » Thu Apr 03, 2008 10:28 am

The blaster is also already in.

About the cyber monkey... eugh, I know what DUUM 2 Super is about. And is nothing interesting for me. Besides, I've included a YouTube monster that actually is a TV with Chris Crocker, the Angry German Kid and the MAH BOY.
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby dljosef » Thu Apr 03, 2008 11:48 am

I watched the trailer, myself. I thought this mod looked pretty interesting for a tribute to AEOD.

I only have one suggestion for now, though: Make each boss drop something special for defeating them.
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Nightmare Doom » Thu Apr 03, 2008 3:29 pm

What is this, a jokewad version of AEoD?
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Juan "JacKThERiPPeR » Sat Apr 05, 2008 4:21 am

Nightmare Doom wrote:What is this, a jokewad version of AEoD?


I dunno. But those monsters are something that came to my head, I don't know why.
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Juan "JacKThERiPPeR » Tue Apr 22, 2008 12:53 pm

This project is not dead obviously. I'm adding things to the mod regularly, like some Bestiary monsters or some other mods' weapons. I also need to credit the Bestiary staff (Eriance, T667, etc.), the author of ZBlood and somethings I don't remember for their stuff.
But moving on, I have to make original monsters still.
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Nightmare Doom » Wed Apr 23, 2008 5:33 pm

I think you could easily go to Tormentor's site and grab every monster from the beastry (maybe except for the Spirit Imp which is a GZDoom only monster unless your making this only for GZDoom/SKulltag) including the rejected ones from the "[CONTRIBUTIONS] The Community Beastiary (no discussion here)". Also, is the Muntant Hitler included on there aswell? I think you could also use monsters from older "monster resource" wads aswell.

I think you could also wait a little while until Eriance releases a newer version of the "Demon Eclipse" that has newer monsters/weapons included on there if you seen the concept art...
Last edited by Nightmare Doom on Wed Apr 23, 2008 5:48 pm, edited 2 times in total.
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Unknown_Assassin » Wed Apr 23, 2008 5:46 pm

Nightmare Doom wrote:I think you could easily go to Tormentor's site and grab every monster from the beastry (maybe except for the Spirit Imp which is a GZDoom only monster


You can delete the ANIMDEFS, and it will work for ZDoom.
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Nightmare Doom » Wed Apr 23, 2008 5:47 pm

Unknown_Assassin wrote:
Nightmare Doom wrote:I think you could easily go to Tormentor's site and grab every monster from the beastry (maybe except for the Spirit Imp which is a GZDoom only monster


You can delete the ANIMDEFS, and it will work for ZDoom.


Well...never mind then. I guess the Spirit Imp can still be used...
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Captain Ventris » Wed Apr 23, 2008 8:01 pm

Haha, you should put in the Ninja Imps from Untitled.
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Snarboo » Thu Apr 24, 2008 8:05 am

I noticed a monster from Witchaven in the trailer! Did you use the Witchaven monster resource that I posted ages ago? :D
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Re: [WIP] JtRSpeed: The Tribute to AEoD (needs resources)

Postby Juan "JacKThERiPPeR » Thu Apr 24, 2008 8:27 am

@Snarboo: I don't know where I did grab it, but I remember it was a direct rip from the game itself.
@Ventris: Wad or no candy.
@Nightmare Doom: Hey, thanks! I didn't remember I made Mutant Hitler... in fact, it's gonna be in. :D
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