LilWhiteMouse wrote:2 rock slides/2 sequence charges - It's a bug on my part. I defined the sequence charges as keys, so only one shows up in your inventory even if you pick up another. I'll have to define it differently.
I went back and re-played it, but this time I blasted one rock slide after I picked up the first charge, then the second rock slide after I picked up the second charge. It worked fine under this sequence.
AT-STs attack just fine for me.
I still don't get them to attack me. (Or more precisely, I don't take any damage from them.) I'm using ZDooM v2.2.0 (R748). (Just to be sure we're talking about the same thing, are AT-STs the "walking legs" - Mechs that have no body? Or are those AT-ATs?)
Ignoring range, the fusion cutter is probably the most damaging weapon the player has though.
Is that what you've named Weapon 1? I thought the fusion cutter was the weapon with multiple barrels (sort of like Pan's flute).
Now a few issues to report:
1. I get this message on some maps: P_StartScript: Unknown Script 101.
2. On Map92 I get this message: P_StartScript: Unknown Script 119. (I noticed this after picking up the Lambda Navigation Card.)
3. I have played 8 maps but can't proceed further because I don't have the requisite keys or access. Here is a sketchy layout:
a. Start on Map02, enter Map20, enter Map35, enter Map42, need the Shuttle's Navigation Card to proceed.
b. Return to Map 20, enter Map53, enter Map 61, need the Blue Key Card to proceed.
c. Return to Map 53, enter Map84, enter Map92, need the Red Key Card to proceed.
I believe I have used every possible exit on each map. (Maps 35 and 84 only appear to have one exit each. Map35 leads to Map42, and Map84 leads to Map92.) If I get desperate enough I may extract those maps from the zip and view them in an editor. But that would be cheating, wouldn't it?
4. Some of the maps could use a bit more health.