IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits

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przndoom
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IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits

Post by przndoom »

DooM 3 Weapon MoD (yeah chainsaw in the vid screwd up cuz of the other 2 wads...when i ran it alone its normal..i wanted to be a lil fansy!!!) enjoy :chainsaw2:

<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/pFqk7aukaOQ"> </param> <embed src="http://www.youtube.com/v/pFqk7aukaOQ" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>


http://www.youtube.com/v/pFqk7aukaOQ


i just uploaded it !!!

:cheers:
Last edited by przndoom on Sat Jun 07, 2008 10:36 am, edited 4 times in total.
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Tenement Funster
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Re: IT HAS BEGUN!

Post by Tenement Funster »

Haha, what's up with that ginormous chainsaw?

Anyway, this is lookin' pretty darn good. Were the maps in the video part of the mod, and if so are they optional to allow us to use the weapons on any level we wish?
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

yeah the chainsaw is small but i used 3 diff mods so it screwd it up..when i run the mod by itself its normal...iono why it did that oh well

doomres the map
then doom2ba the monsters

and finaly our mod

we havnt install the our kind of monsters yet

it still got some bugs to fix and we still working on it...just w preview of what i got!
Nightmare Doom
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Re: IT HAS BEGUN!

Post by Nightmare Doom »

one suggestion...

can you rip the super shotgun from Resurrection of Evil?
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

yes im planning to add the SSG
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DOOMERO-21
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Re: IT HAS BEGUN!

Post by DOOMERO-21 »

ssg, well is posible with screenshot, press screenshot button any time, shot!, reload, and the presentation movement!!

more and more sprite results a very good animation effects!!
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

DOOMERO-21 wrote:ssg, well is posible with screenshot, press screenshot button any time, shot!, reload, and the presentation movement!!

more and more sprite results a very good animation effects!!
you did a damn well job so far so yeah i tried and i have my own sprites on the other weps but i wa lazy to finish them besides the MG

haha

yeah ill show another vid when its in the final stage a preview teaser!


we need a map though anyone intreseted??
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Project Shadowcat
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Re: IT HAS BEGUN!

Post by Project Shadowcat »

DOOMERO-21 wrote:more and more sprite results a very good animation effects!!
And also bloated file-size.
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

isnt all TC bloated??
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Xaser
 
 
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Re: IT HAS BEGUN!

Post by Xaser »

Why is that response so genius? :P

I agree fully! TCs are an unnecessary extravagance! *hastily hides Zen under a table*
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

Tc look at every detail they can to make it perfect...now this TC right now is just Weapons..items is next them monsters ( the hard part) and map the hardest cuz he havnt thought of creating our own maps! haha

well ill look in to it and see som programs...it should be like doom 3 maps...how many levels it has?

27 ...well thats a doozy!

ill see maybe we can get a 4th memeber to make the map ( or the map team) i got some wads that have good patches n texture for the map of doom 3 but i dont have the tools XD

thank god someone uploaded all the 27 maps gameplay in youtube...that can be uses as a reference :D

so exited i cant wait for this to be done
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Project Shadowcat
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Re: IT HAS BEGUN!

Post by Project Shadowcat »

przndoom wrote:isnt all TC bloated??
No. I wouldn't mind if you had sacrificed half of the frames of those weapons or more -- this is Doom, not the latest game out on the market. :P

By the way, my own TC -- without music -- is running at less than 10mb. Gameplay > graphics. (It's why we still play Doom in the first place.)
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

yeah i know but i do it like every sec thats abot 10 frames not that much

hahaha

all the TC i played doom64 ect are like 46 mb !
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Re: IT HAS BEGUN!

Post by Project Shadowcat »

przndoom wrote:all the TC i played doom64 ect are like 46 mb !
Because some folks don't know the meaning of efficiency. For instance, Doom2.wad is only 14mb.
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

true..well this wad is a bit less than 7 MB...

i think its an improvment since the last update:
http://www.youtube.com/watch?v=qK4iXCWXOes

what you thinK?
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