PlayStation Doom TC
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: PlayStation Doom TC
Congratulations! You won the Super Bump Achievement and 0 points!
Re: PlayStation Doom TC
Huh.. I thought it was worth -800. *checks manual*
Re: PlayStation Doom TC
I've been playing this mod with the Doom 64 stuff, modified with those new reload/recoil animations. It's awesome .
- Orangewaggs
- Posts: 395
- Joined: Sat Dec 01, 2007 9:03 pm
Re: PlayStation Doom TC
You think you could send me a copy of that my way?Xim wrote:I've been playing this mod with the Doom 64 stuff, modified with those new reload/recoil animations. It's awesome .
Re: PlayStation Doom TC
Answer: You can't. Well you can. But the creator is a turd and did the ENTIRE HUD in ACS, so it only works for player 1, but in a netgame, it does not work at all.Gnapek wrote:How to play multiplayer? (PlayStation Doom TC) ??
Re: PlayStation Doom TC
It can be done in Skulltag. You'll just get Doom's normal HUD.Mikk- wrote:Answer: You can't. Well you can. But the creator is a turd and did the ENTIRE HUD in ACS, so it only works for player 1, but in a netgame, it does not work at all.Gnapek wrote:How to play multiplayer? (PlayStation Doom TC) ??
I've converted the HUD to SBARINFO though, might release it at some point.
- InsanityBringer
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Re: PlayStation Doom TC
There's nothing wrong with ACS-only status bars (aside from the fact that they can cause conflicts -- but that will never happen in this case). They can even be made multiplayer compatible.Mikk- wrote:Answer: You can't. Well you can. But the creator is a turd and did the ENTIRE HUD in ACS, so it only works for player 1, but in a netgame, it does not work at all.
Re: PlayStation Doom TC
While all of that being true, the creator did not make this HUD compatible for Multiplayer. I just tested on a LAN server, and all I got was a large black rectangle with a [player-coloured square] in the center.InsanityBringer wrote: There's nothing wrong with ACS-only status bars (aside from the fact that they can cause conflicts -- but that will never happen in this case). They can even be made multiplayer compatible.
Re: PlayStation Doom TC
any way to get a separate wad with the sound effects so they can be played with the original levels and other mods? Maybe the ambient sounds too?
- wildweasel
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Re: PlayStation Doom TC
Open it in XWE or SLADE3 and delete everything but the sound effects.Legend wrote:any way to get a separate wad with the sound effects so they can be played with the original levels and other mods? Maybe the ambient sounds too?
Re: PlayStation Doom TC
Or SLumpEd, don't forget SLumpEd
- NeuralStunner
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Re: PlayStation Doom TC
Slade3 = The new SLumpEd.
Re: PlayStation Doom TC
will the tc be including that secret night club map?
Re: PlayStation Doom TC
Errrm..
It was completed a LONG time ago, but yeah, if i remember well, it has club doom.
It was completed a LONG time ago, but yeah, if i remember well, it has club doom.
Re: PlayStation Doom TC
I only need to leave the sound files? I don't need to keep any mapinfo or acs scripts?wildweasel wrote:Open it in XWE or SLADE3 and delete everything but the sound effects.Legend wrote:any way to get a separate wad with the sound effects so they can be played with the original levels and other mods? Maybe the ambient sounds too?