PlayStation Doom TC
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: PlayStation Doom TC
I uploaded a new video to YouTube...now in HD!
http://www.youtube.com/watch?v=6g5GNGb8ddk&fmt=22
http://www.youtube.com/watch?v=6g5GNGb8ddk&fmt=22
Re: PlayStation Doom TC
Any plans to cover PSX Final Doom as well?
Re: PlayStation Doom TC
I would really like to, but the tool I used to convert the levels doesn't work for Final Doom (at least I haven't figured out how to).Footman wrote:Any plans to cover PSX Final Doom as well?
Re: PlayStation Doom TC
yeah some skilled coder needed to work on the source...
- BaronOfStuff
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- Joined: Thu Feb 05, 2009 6:14 pm
Re: PlayStation Doom TC
A cover of PSX Final Doom would be the icing on an already epic cake.
In the meantime, two things:
A) Barons Of Hell and Hellknights refuse to fight each other; this shouldn't be, as in the PSX game itself they'll happily tear each other apart if provoked.
B) I'm in the middle of a playthrough using this TC:
http://www.youtube.com/watch?v=4-UgH5SZkyg
Just over halfway through Ultimate Doom so far, 100% kills/secrets on every map (I've always deemed 'Items' as an achievement to pursue when not limited to 10 minutes per stage )
In the meantime, two things:
A) Barons Of Hell and Hellknights refuse to fight each other; this shouldn't be, as in the PSX game itself they'll happily tear each other apart if provoked.
B) I'm in the middle of a playthrough using this TC:
http://www.youtube.com/watch?v=4-UgH5SZkyg
Just over halfway through Ultimate Doom so far, 100% kills/secrets on every map (I've always deemed 'Items' as an achievement to pursue when not limited to 10 minutes per stage )
- Cutmanmike
- Posts: 11335
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Re: PlayStation Doom TC
Really? I can't remember. Is there a good level to test this on?BaronOfStuff wrote:A) Barons Of Hell and Hellknights refuse to fight each other; this shouldn't be, as in the PSX game itself they'll happily tear each other apart if provoked.
- BaronOfStuff
- Posts: 3
- Joined: Thu Feb 05, 2009 6:14 pm
Re: PlayStation Doom TC
I can think of two (on UV difficulty):Cutmanmike wrote:Really? I can't remember. Is there a good level to test this on?
Pandemonium - The yard before the blue door has a couple of Hellknights, and the corridor next to this has a lone Baron. Luring them into a crossfire is easy.
Tricks And Traps - Get the yellow key (kill all the Barons and Cyberdemon), then go down the hallway containing the Chainsaw. Lead the Baron into the starting 'hub', then go through the yellow door and grab the red key. Kill the imps, but leave the Knights. Lure them into the path of any Baron fireballs.
Re: PlayStation Doom TC
Keep in mind that PSX Doom was meant to be played on standard definition TV''s, consequently the values were tweaked to suit only the luma range these TV's were normally capable of (inherently brighter) not that of computer monitors from more than a decade after.fenderc01 wrote:I used Kaiser's PSXMAKE program which extracts all of the brightness and color values from the PlayStation CD, so those are the values I used.
Re: PlayStation Doom TC
In future versions is to add more enemies, because the original version lacks the Hell Knight and Arachnotron in Ultimate Doom (only available in phase one), even if the Doom 2, which lack Pain Elemental, although it is very rare. Only 3 Cyberdemons and 2 The Spider Mastermind's the whole game, very even. In the PSX Final Doom, I remember very well that only exists in Mancubus Level 9 and the Baron of Hell only in Level 14. So does not. Pain Elemental out that some in the middle of the game (is not enough levels appear) and Cacodemon. Who wants to take a given, I found the Final Doom, but is in alpha. Tá ai: - LINK CUT -
Now today, I used Google to translate.
Cutman edit: Please don't link to sites with illegal IWAD downloads.
Now today, I used Google to translate.
Cutman edit: Please don't link to sites with illegal IWAD downloads.
-
- Posts: 612
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Re: PlayStation Doom TC
What the fuck? There's IWAD downloads there!Nightside wrote:In future versions is to add more enemies, because the original version lacks the Hell Knight and Arachnotron in Ultimate Doom (only available in phase one), even if the Doom 2, which lack Pain Elemental, although it is very rare. Only 3 Cyberdemons and 2 The Spider Mastermind's the whole game, very even. In the PSX Final Doom, I remember very well that only exists in Mancubus Level 9 and the Baron of Hell only in Level 14. So does not. Pain Elemental out that some in the middle of the game (is not enough levels appear) and Cacodemon. Who wants to take a given, I found the Final Doom, but is in alpha. Tá ai: - LINK CUT -
Now today, I used Google to translate.
Cutman edit: Aw come on don't quote posts with naughty links
- Captain Ventris
- Posts: 4605
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Re: PlayStation Doom TC
Use the Report Post Button, Funktasm.
At least the thread he bumped was good, right?
At least the thread he bumped was good, right?
Re: PlayStation Doom TC
I downloaded a bunch of WAD here. Not understand the placement, which only wanted to help ...
- Captain Ventris
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- Location: San Antonio, TX
Re: PlayStation Doom TC
The site you linked to contained downloads for the Commercial Doom games, which is illegal.
- DoomguyMario
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Re: PlayStation Doom TC
This is amazing!
I realy love this mod...
I realy love this mod...