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Kinsie
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lock please

Post by Kinsie »

Last edited by Kinsie on Tue Mar 31, 2009 7:01 am, edited 4 times in total.
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Cheeseball
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Re: Ooh, what's this, then? A present? For you?

Post by Cheeseball »

Argh, can't freaken download it because SendSpace is being a fag.
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Enjay
 
 
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Re: Ooh, what's this, then? A present? For you?

Post by Enjay »

There is some really nice stuff in here. Good fun. I love the corpses that go flying when you whack them hard with a rocket or something.
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XutaWoo
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Re: Ooh, what's this, then? A present? For you?

Post by XutaWoo »

One emoticon says it all:

:surprise:
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Enjay
 
 
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Re: Ooh, what's this, then? A present? For you?

Post by Enjay »

Purely out of interest, why did you stick the zip/pk3 inside a rar?

zip size = 9,998,039 bytes
zip plus the rar = 10,000,548 bytes

Not that a few bytes makes much difference to anything really, it just struck me as a bit pointless.
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Jimmy
 
 
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Re: Ooh, what's this, then? A present? For you?

Post by Jimmy »

The rar had three other txt files in it as well.

Anyway, this is too awesome. Blasting defenseless hobos into an instant-kill invisible ceiling with high-explosive grenades FTFW!! :shock:
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Enjay
 
 
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Re: Ooh, what's this, then? A present? For you?

Post by Enjay »

So it did. My bad.

Zip + additional text added: 10,000,751 bytes

It's still a bit odd and pointless to zip then rar the files, especially as the zip could have been played directly but the rar has to be un-rared before you play.

Anyway, I'm off to pick apart the DECORATE. I need to know how those flying corpses were done. :biggrin:
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bagheadspidey
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Re: Ooh, what's this, then? A present? For you?

Post by bagheadspidey »

Fun stuff. I wouldn't exactly call those hobos defenseless though - one hit on manly and half your life is gone =/

I assume from the readme that there are no exits?
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XutaWoo
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Re: Ooh, what's this, then? A present? For you?

Post by XutaWoo »

I just updated to 622, and now when I die, it crashes whenever the map restarts or I go to another map. Is there anyway to fix this?
dennisj1
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Re: Ooh, what's this, then? A present? For you?

Post by dennisj1 »

Go back to an older SVN. Better report the crash, too (Night of the Homeless/r622 crash) I'm using r590 and it don't crash)
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Kinsie
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Re: Ooh, what's this, then? A present? For you?

Post by Kinsie »

Yeah, I probably could have not RARred the PK3, but ah well. Habits die hard.
I assume from the readme that there are no exits?
Not in the current maps, no. It's purely a score attack.

I could see exits being added to a map with no hassle though. Just give the player a bunch of points for surviving, move him somewhere safe, and hit script 101.
I just updated to 622, and now when I die, it crashes whenever the map restarts or I go to another map. Is there anyway to fix this?
This might have to do with some branching code that never worked for some reason.

Code: Select all

	if(Score[0] >= 2000) {
		Teleport_NewMap (99, 0, 0); }
	Exit_Normal(0);
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TheDarkArchon
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Re: Ooh, what's this, then? A present? For you?

Post by TheDarkArchon »

Teleport's need a tic to work with so by the time the Teleport was executed, the Exit was already done.

In other news: FUCKYESYODONTKNOWHOWLONGIVEWAITEDFORTHIS
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Nash
 
 
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Re: Ooh, what's this, then? A present? For you?

Post by Nash »

Kinsie wrote:This might have to do with some branching code that never worked for some reason.

Code: Select all

	if(Score[0] >= 2000) {
		Teleport_NewMap (99, 0, 0); }
	Exit_Normal(0);
Graf Zahl, in [url=http://forum.zdoom.org/viewtopic.php?f=3&t=15374&start=0&st=0&sk=t&sd=a]your thread[/url] wrote:... and yet again a lot of useless suggestions although the one that is correct has already been made:
Nash wrote:Would adding an else before Exit_Normal() help?

Exit triggers don't end the map! They just set an event that makes the map end itself the next tic. In this case the Exit_Normal overrides the other one because both are executed.
;(

EDIT: Mirrors, please
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Kinsie
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Re: Ooh, what's this, then? A present? For you?

Post by Kinsie »

Well, I'm dumb.

I'll probably update soon with a fix for that around the time I get off my ass and do more on the credits map.
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Project Shadowcat
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Re: Ooh, what's this, then? A present? For you?

Post by Project Shadowcat »

Nash wrote:Mirrors, please
I'll have one ready by later tonight or early morning tomorrow.
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