You're holding yourself back.amv2k9 wrote:sane
What can I say, I like making projects that don't require six months of intensive production before I have something playable.Vaecrius wrote:You're holding yourself back.amv2k9 wrote:sane
Here's one I constantly think of doing and even gathered resourced to start it once. 28 Days Later doom. If you've seen the movie you know what to expect but if not, basicly it would be a zombie infestation.
The gameplay would be that you're randomly spawned into a huge city or town, maybe even connected via hubs. There's no monsters at the start so you're just walking around this empty city. After a while zombies would start randomly spawning (I have a system planned for this using some a_checksight trickery). Some would chase after you right away, some would walk around aimlessly until they see you and some would just stand still. They'd be fast (like in 28 days later), the same speed as the player. Ammo would be limited and you'd have a "sprint" bar so you can't just avoid them all day. The aim of the game would be to find the helicopter which is also randomly spawned in the huge city in certain areas.
Okay now here's the killer: the maps. I can't map for taters and i'd want it to look as "realistic" as it could in Doom. Alot of work would need to be done. Also here's another reason why: sprites. For the life of me I can't think of any sprinting zombie sprties.
BigProjectAlone wrote:Ready to play D00M 64 monsters/weapons/items/textures replacement for D00M 1
FOR SKULLTAG.. i've test it with zdoom online but the scale don't resize..
any other link? doesn't work well for me
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