ZDoom project ideas you have

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Carbine Dioxide
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Re: ZDoom project ideas you have

Post by Carbine Dioxide »

I thought it was a nice game, though I don't think it would fit that well into Doom (this isn't the thread for that either).

How about Banjo Kazooie Doom?
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Clownman
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Re: ZDoom project ideas you have

Post by Clownman »

DoomKrakken wrote:(facepalm)

That game was terrible.
Which game are you talking about? Just curious.
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DoomKrakken
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Re: ZDoom project ideas you have

Post by DoomKrakken »

Konker's Bad Fur Day...

Singing poop put the final nail in the coffin.
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wildweasel
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Re: ZDoom project ideas you have

Post by wildweasel »

DoomKrakken wrote:Konker's Bad Fur Day...

Singing poop put the final nail in the coffin.
Sounds to me like you're just not the intended audience. But again, this isn't the thread, take it to Off-Topic if you want to continue that.
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DoomKrakken
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Re: ZDoom project ideas you have

Post by DoomKrakken »

Yeah... I'm not. I like violence and gore in my games... not sentient excrement.
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Carbine Dioxide
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Re: ZDoom project ideas you have

Post by Carbine Dioxide »

Hatred Doom, except you're killing a bunch of innocent demons.
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edward850
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Re: ZDoom project ideas you have

Post by edward850 »

Carbine Dioxide wrote:Hatred Doom, except you're killing a bunch of innocent demons.
Well, ignoring how tasteless that is, lets review the following:
demon
/ˈdiːmən/
noun
an evil spirit or devil, especially one thought to possess a person or act as a tormentor in hell.
"Innocent demon" is kind of an impossible statement. An oxymoron, as it were.
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DoomKrakken
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Re: ZDoom project ideas you have

Post by DoomKrakken »

Ah, but are the monsters of Doom true demons?

I would hate it if you needed to kill innocent creatures. It sounds like the nasty first ingredient to starting off something horrible...

I couldn't find this "Hatred Doom" anywhere... what is it?
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wildweasel
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Re: ZDoom project ideas you have

Post by wildweasel »

I suspect he's actually referring to adapting the controversial "Hatred" into Doom.
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DoomKrakken
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Re: ZDoom project ideas you have

Post by DoomKrakken »

Oh.

Found it.

Wow... I say this only for a few ideas, and only for a few... but man, this idea is stupid. Like the game Hatred itself, I only see some nihilist killing innocents (and then cops and soldiers) just because he hates them. Why can't we stick with mechanics where killing is honorable and justified? I seriously cannot believe how low humanity has stooped in the video game industry. Maybe I'm the only one here (I don't know, correct me if I'm wrong), but making innocents into shooting targets is a dangerous way to go. Besides, it's no fun to kill enemies unless they are capable of fighting back and strike first, or if you're just some psycho who relishes in the demise of the innocent.

It's like CHS all over again...
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Somagu
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Re: ZDoom project ideas you have

Post by Somagu »

DoomKrakken wrote:It's like CHS all over again...
Please do not compare a game, no matter the content, to an actual mass shooting.
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comet1337
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Re: ZDoom project ideas you have

Post by comet1337 »

but an isometric thirdperson mod, is a valid idea

obviously would require custom maps and some heavy camera work to get the perspective right
JamesNaruto12
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Re: ZDoom project ideas you have

Post by JamesNaruto12 »

If possible I would like to have a juggernaut mode for this game because I don't like backtracking for health/armor when you is low on it or leave some behind that once you go pass it,you can't go back for.I hear that you have to mess around with hex(don't understand it to well)to change the values of how much health/armor can give to you and what can be max out with it.

Example 1:let's say that for instance you is fully heal up and you see a soulsphere but don't need it for the moment but you get on this teleporter thats one-way only.Once you step in the teleporter you get in a tough fight that leaves you on the verge of dying and there is no health around to get you back on you feet but you know that you left a soulsphere back in the stage but have no way of getting it because the teleporter was one-way only.

Example 2:by lowering what blue armors,soulspheres and megaspheres give you won't to be able to stock pile on health unless you is reloading everytime you is take damage.
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DoomKrakken
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Re: ZDoom project ideas you have

Post by DoomKrakken »

Somagu wrote:
DoomKrakken wrote:It's like CHS all over again...
Please do not compare a game, no matter the content, to an actual mass shooting.
NO, no... I wasn't comparing a game to a mass shooting! I'm trying to say... if Doom inspired people to turn a school into a shooting gallery, then what do you think might happen when there's a game about mass shooting, with the objective to kill actual innocent people, just for the hell of it? I'm saying that would be like CHS all over again.
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wildweasel
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Re: ZDoom project ideas you have

Post by wildweasel »

It's just never a good idea to talk about that in a Doom forum, regardless of your intentions. Besides, yet again, this isn't the thread for that.
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