ZDoom project ideas you have
Re: ZDoom project ideas you have
Hello Everybody!
First I'm a newbie and this is my first Doom project.
I'm moding Wolfenstein 3D too, but now I want to do something special = Moding Doom.
My ideas is:
- Episode 4 easier
- Intermission screens for Episode 4 and 5
- New soundtracks
- New weapons, monsters
- New Episode
I'm interested what do you think and what's your opinion about this project.
First I'm a newbie and this is my first Doom project.
I'm moding Wolfenstein 3D too, but now I want to do something special = Moding Doom.
My ideas is:
- Episode 4 easier
- Intermission screens for Episode 4 and 5
- New soundtracks
- New weapons, monsters
- New Episode
I'm interested what do you think and what's your opinion about this project.
- Attachments
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- Episode 5 Start point.
- zdoom 2016-08-21 13-47-52-04.jpg (53.91 KiB) Viewed 1355 times
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- Episode 4 Intermission screen
- zdoom 2016-08-21 13-50-14-02.jpg (68.62 KiB) Viewed 1355 times
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- New episode on menu screen.
- zdoom 2016-08-21 13-47-47-72.jpg (76.15 KiB) Viewed 1355 times
Re: ZDoom project ideas you have
Request help!
I need a help. How to make a boss? I mean a flying monster.
I need a help. How to make a boss? I mean a flying monster.
- monkeybtm6
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Re: ZDoom project ideas you have
It may be a little too ambitious for a doom wad, but i was always interested in a sort of monster hunter inspired wad, boss fight focused, hub level to do your shopping and crafting, gaining materials to make better gear, Co-op focused.
Re: ZDoom project ideas you have
Oh sorry. I want it in my project (see the top of this page). It appears in episode 4 replacing the spider mastermind.
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Re: ZDoom project ideas you have
One weapon mod idea I have is a Mass Effect 2 weapon wad. ME3 had more weapons sure, but I think ME2's size is a good starting point and would be easier to do.
Re: ZDoom project ideas you have
I can't seem to keep away from modding this game lately. Back in the day, I made a wonky first person shooter of Splatterhouse in Game Maker, using Splatterhouse assets to make it look as authentic as possible. Here's the first level:
And here's the remake in the Doom engine, courtesy of DoomBuilder2 and Decorate:
I'd like to finish it, but who knows if I will. Posted it here since I don't really know if it's enough to warrant its own thread.
And here's the remake in the Doom engine, courtesy of DoomBuilder2 and Decorate:
I'd like to finish it, but who knows if I will. Posted it here since I don't really know if it's enough to warrant its own thread.
- Captain J
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Re: ZDoom project ideas you have
Funny, because Skelegant posted the doom mod video about the same subject before!
Re: ZDoom project ideas you have
Holy crap, that's news to me. Thanks for the heads up!Captain J wrote:Funny, because Skelegant posted the doom mod video about the same subject before!
- cambertian
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Re: ZDoom project ideas you have
I don't like the fact that the enemies in Doom and Doom 2 have "unfair" advantages, like homing missiles (Revenant) or explosive fire based on line-of-sight (Archvile), so I'd like to see a mod where Doomguy gets his hands on:
- A Revenant shoulder cannon that spits out a variation of that classic homing projectile (maybe using an edit of HacX's Cryogun)
- Gloves/Goggles that grant him powers similar to the Archvile (minus the resurrection, perhaps)
- BigBox141
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Re: ZDoom project ideas you have
Since Tourettes-Doom is pretty much finished, and all I'm doing now is working on small touches and fixes, I got an idea for a quite large mod.
My mod's name, is OVERLOAD. Since the mod's aim is to OVERLOAD your inventory, making it harder for you to select which ever weapon, but still have a huge variety of good weapons to use.
The estimated number of weapons I may have by the end, is an expected number of 75+ weapons.
I already have the idea planned out, and what weapons I'll be adding. Each weapon spawn will have multiple category's to it.
The Shotgun spawn will consist of:
- Pump-Shotty's
- Auto-Shotty's
- Revolvers
- SMG's
The Super Shotgun spawn will consist of:
- Double-Barrel Shotty's
- More gimmicky shotguns ( like a pump action quad barrel shotgun. )
- Heavy Auto-Pistols
The Chaingun spawn will consist of:
- Assault Rifle's
- Machine Gun's
- Multi-Barrel Auto weapons ( like chaingun's, gatling guns, minigun's, etc)
The Rocket-Launcher spawn will consist of:
- Heat-Seaking Rocket-Launchers
- Basic Rocket-Launchers
The Plasma Rifle spawn will consist of:
- Plasma Shotgun's
- Plasmatic Rocket-Launchers ( that's right. Plasmatic Rocket-Launchers )
- Plasma Rifle's
- Plasma Machine Gun's
- Plasma Multi-Barrel Auto-Weapons
The BFG9000 spawn will consist of:
- Duel Wielded BFG's ( i did this in tourettes doom. wasn't too happy with the result. I'm going to attempt to make it better. )
- Mega Multi-Barrel Auto-Weapons ( like a chaingun rocket launcher )
- Normal BFG's
Some other mechanics can consist of:
- Using a shield from one of those heretic or hexen games. I don't really know since I never played them in years. I just found a doomguy shield sprite recently on a weapon hand template forum. ( replaces chainsaw spawn )
- Using a quick plasma knife ( replaces chainsaw spawn )
- Using a quick WW-Terror style taser, but sets enemies on fire. ( replaces chainsaw spawn )
Anyone else like this idea?
My mod's name, is OVERLOAD. Since the mod's aim is to OVERLOAD your inventory, making it harder for you to select which ever weapon, but still have a huge variety of good weapons to use.
The estimated number of weapons I may have by the end, is an expected number of 75+ weapons.
I already have the idea planned out, and what weapons I'll be adding. Each weapon spawn will have multiple category's to it.
The Shotgun spawn will consist of:
- Pump-Shotty's
- Auto-Shotty's
- Revolvers
- SMG's
The Super Shotgun spawn will consist of:
- Double-Barrel Shotty's
- More gimmicky shotguns ( like a pump action quad barrel shotgun. )
- Heavy Auto-Pistols
The Chaingun spawn will consist of:
- Assault Rifle's
- Machine Gun's
- Multi-Barrel Auto weapons ( like chaingun's, gatling guns, minigun's, etc)
The Rocket-Launcher spawn will consist of:
- Heat-Seaking Rocket-Launchers
- Basic Rocket-Launchers
The Plasma Rifle spawn will consist of:
- Plasma Shotgun's
- Plasmatic Rocket-Launchers ( that's right. Plasmatic Rocket-Launchers )
- Plasma Rifle's
- Plasma Machine Gun's
- Plasma Multi-Barrel Auto-Weapons
The BFG9000 spawn will consist of:
- Duel Wielded BFG's ( i did this in tourettes doom. wasn't too happy with the result. I'm going to attempt to make it better. )
- Mega Multi-Barrel Auto-Weapons ( like a chaingun rocket launcher )
- Normal BFG's
Some other mechanics can consist of:
- Using a shield from one of those heretic or hexen games. I don't really know since I never played them in years. I just found a doomguy shield sprite recently on a weapon hand template forum. ( replaces chainsaw spawn )
- Using a quick plasma knife ( replaces chainsaw spawn )
- Using a quick WW-Terror style taser, but sets enemies on fire. ( replaces chainsaw spawn )
Anyone else like this idea?
- DoomKrakken
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Re: ZDoom project ideas you have
Ask your question in the "How Do I..." thread.MooNLighT wrote:Request help!
I need a help. How to make a boss? I mean a flying monster.
Monsters that fly require the +FLOAT and +NOGRAVITY flags, for starters...
- Deviluke Roy
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- Location: Where's my jokebook?
Re: ZDoom project ideas you have
Make the Pioneer great again. Seriously. The Pioneer is a great choice for a corny, amazingly stupid doom wad.
BTW, can you do me a favour? Mind not making his real name James Stone?
BTW, can you do me a favour? Mind not making his real name James Stone?
- Oberron
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Re: ZDoom project ideas you have
List of mechanics I plan to admister to or already admistered to this Terrorists styled mod:
-taser that sets adversaries on fire
-a 9mm handgun with a silencer attachment (disabled by default)
-an dedicated unarmed/taser button
-armour counts as protection and guns still act like getting shot without armour, like Vanilla Doom
-an dedicated inventory menu that can be activated by pressing I on your keyboard. (clothes change the first person sprites)
-an option for two playable characters each time you start a new game.
-an gripping plot which will be available soon. (Shareware Episode coming to a PC near you!)
-option to play via the new levels (by putting weapons and enemies with the new levels) or with the default levels (Play using a megawad like Fragport, a recommended choice) by using the weapons and enemies only addon
The full mod features (designed as a late 90's info gag):
-over 9 new levels per episode, thus combining over 39 levels!
-over 10 new weapons designned for some true terrorist butt-kicking!
-2 characters with their own abilities!
-featuring multiplayer on MPlayer, Wireplay and TEN by local area network and by the Internet!
-14 new enemies!
-38 new background music tracks!
Coming soon on November 1998 (True release date: Unknown)!
-taser that sets adversaries on fire
-a 9mm handgun with a silencer attachment (disabled by default)
-an dedicated unarmed/taser button
-armour counts as protection and guns still act like getting shot without armour, like Vanilla Doom
-an dedicated inventory menu that can be activated by pressing I on your keyboard. (clothes change the first person sprites)
-an option for two playable characters each time you start a new game.
-an gripping plot which will be available soon. (Shareware Episode coming to a PC near you!)
-option to play via the new levels (by putting weapons and enemies with the new levels) or with the default levels (Play using a megawad like Fragport, a recommended choice) by using the weapons and enemies only addon
The full mod features (designed as a late 90's info gag):
-over 9 new levels per episode, thus combining over 39 levels!
-over 10 new weapons designned for some true terrorist butt-kicking!
-2 characters with their own abilities!
-featuring multiplayer on MPlayer, Wireplay and TEN by local area network and by the Internet!
-14 new enemies!
-38 new background music tracks!
Coming soon on November 1998 (True release date: Unknown)!
- wildweasel
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Re: ZDoom project ideas you have
Good luck.