
Greenmarine wrote:Currently ammo boxes tend to spawn rifles, grenades and magazines. Making them spawn ammo boxes that are specific to the chaingun might be unbalancing to the amount of rifle rounds in a map - on the other hand, I've still never run dry. On the other, other hand I'm insanely conservative.
Big C wrote:Greenmarine wrote:Currently ammo boxes tend to spawn rifles, grenades and magazines. Making them spawn ammo boxes that are specific to the chaingun might be unbalancing to the amount of rifle rounds in a map - on the other hand, I've still never run dry. On the other, other hand I'm insanely conservative.
I almost never use the full-auto setting on the rifle except in a dire emergency, so no shortage here either.Anything the full-auto mode is good at in close-quarters the pump shotty is better at, save for the rifle having the grenade launcher.
This is still the case. And what you described of the chaingun was exactly what I had in mind when I decided to make it what it is.Greenmarine wrote:If I'm understanding correctly, as soon as the game thinks that you're crouching (item "iscrouching" is placed in the actor inventory), all calculations made using the "muzzle climb" (553) script are halved - which would include motion-related accuracy penalties, but Vaecrius might have removed those anyway, I'm a little bit behind the times.


The day the vileshards started resurrecting barrels
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