I don't really agree. The scope is the same size and design as the Liberator's (which is quite nice and precise in comparison to the ZM66's), and in general you don't really want to be using the scope for anything more than what's difficult to see through irons. Like, talking from one end of Doom 2 Industrial Zone to another, or across The Courtyard. Personally, I'm comfy with irons until the thing I want to shoot is only a few pixels in size. Oh, and aim with irons before swapping to the scope to prevent needless searching.Crudux Cruo wrote:Well, after playing with the marksman, after 10 levels i just got fed up with the tiny ass scope. its great for popping around corners and one shotting something, but the scope is to small. coupled with how jittery the mouse movement is, its just is impossible to really snipe well with that weapon. if it had a bigger scope i could deal with it but its just not working, sorry. my attemps to dig into the ACS and decorate code have been futile; perhaps im just not smart enough to understand the sophisticated code, but untill the scope is made larger its just not playable. other than that, I love everything about the rifle. the damage is right, the accuracy is right, the way it works is right. the scope is wrong, and thats that.
Rule of thumb: if a humanoid's head and torso is too large to fit in the scope view, it's not in the intended range of the scope.
One thing I do notice with the irons on that gun is that shooting at zombies from window to window in E1M1 only works if I aim low. http://i.imgur.com/2v6H873.jpg
I still never knew what that little yellow speck on the ammo bar is supposed to be either, but it's been there for a long time. Is it intentional?