Nash's Gore Mod
- Ryan Cordell
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
- Unknown_Assassin
- Posts: 2468
- Joined: Wed Apr 12, 2006 5:17 pm
- Location: Where dead carcasses lie
- Contact:
Originally, I had these bunch of new decals and there was some animation on them. Long thin strips of blood would slowly ooze down from the main decals. However, I was messing around with Photoshop earlier today, and I came up with a bunch of new blood decals that I really liked.
Unfortunately, this style of painting made my old decal animation ugly. So for now... it's not animated (in other words, these are merely a high res version of ZDoom's static decals).
I wouldn't want to post the animation anyway because that'll spoil the surprise!
Coming next... I'm deciding between either the new chainsaw death animations or the new XDEATH frames.
Unfortunately, this style of painting made my old decal animation ugly. So for now... it's not animated (in other words, these are merely a high res version of ZDoom's static decals).
I wouldn't want to post the animation anyway because that'll spoil the surprise!
Coming next... I'm deciding between either the new chainsaw death animations or the new XDEATH frames.
- Unknown_Assassin
- Posts: 2468
- Joined: Wed Apr 12, 2006 5:17 pm
- Location: Where dead carcasses lie
- Contact: