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Nash's Gore Mod

Posted: Fri Sep 08, 2006 8:59 pm
by Nash
http://nash.wanzafran.com/doomstuff/nashgore.zip

Work-in-progress of something I've been fooling around with.

Basically, it started out as an attempt to emulate the blood effects found in the games Blood and Shadow Warrior. While I haven't really achieved them yet (here's keeping my fingers crossed on this, this and this to be implemented), what's in now is a bunch of crazy blood and gore effects which'll do for now.

This isn't finished yet! I'll be adding and changing a lot of stuff soon because this was kind of put together hastily. It's very unorganized and most of what's in it are experiments...

Posted: Fri Sep 08, 2006 9:02 pm
by Cptschrodinger
It gets a Script error at line 9 "Expected ')' got ','

Posted: Fri Sep 08, 2006 9:04 pm
by Nash
Please use ZDoom 2.1.5...

Posted: Fri Sep 08, 2006 9:09 pm
by Cptschrodinger
Ack, stupid me loading everything in Gzdoom...

In any case, so far so good. But the blood spray looks a bit uniform. Any way you could vary it a little bit more?

Posted: Fri Sep 08, 2006 9:11 pm
by Nash
I'll draw more 3 more sets of blood sprays and have them pick 1 out of 4 sets.

Thanks for the feedback...

Posted: Fri Sep 08, 2006 9:16 pm
by edward850
ALL HAIL NASH!

nice work, you mind if I use it in my invasion wad? also, is it possable to make a skulltag version?

Posted: Fri Sep 08, 2006 9:18 pm
by Nash
It's not finished yet but yeah, you may... just credit me.

EDIT: I don't play Skulltag but I guess it won't work if Skulltag isn't up to date with ZDoom 2.1.5's source code.

Posted: Fri Sep 08, 2006 9:29 pm
by edward850
not yet XD, when 97b is out i will be wipping this mod out, and stiking it in the skins folder, for more blood!

Posted: Thu Sep 14, 2006 9:08 pm
by Xaser
Holy Hell on a Stick, I didn't happen to see this one until just now... that's just amazing, sir. It's fun as hell rocketing every little scumbag slimeball that happens to cross my path and watch 'em disentegrate. :P

Posted: Thu Sep 14, 2006 9:11 pm
by Nash
Yay attention!

In the version on my hard disk, I got rid of all the borrowed Blood sprites and drew my own. The gibbed monsters have their own set of gibbed pieces.

I'm also working on gibbable bodies. They work, except that they don't get crushed under ceilings because technically, they aren't dead bodies anymore. :/ I'm working on that one...

Posted: Thu Sep 14, 2006 10:12 pm
by edward850
use the crush state

Posted: Thu Sep 14, 2006 10:44 pm
by Nash
Nash wrote:they don't get crushed under ceilings because technically, they aren't dead bodies anymore.

Posted: Fri Sep 15, 2006 5:38 am
by Da Spadger

Posted: Fri Sep 15, 2006 6:23 am
by Nash
Ooo... messy. >=D

Posted: Fri Sep 15, 2006 6:15 pm
by edward850
i think you should add this into your next version, this way the player can get the cool looking gibs