Nash's Gore Mod

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Nash's Gore Mod

Postby Nash » Fri Sep 08, 2006 8:59 pm

http://nash.wanzafran.com/doomstuff/nashgore.zip

Work-in-progress of something I've been fooling around with.

Basically, it started out as an attempt to emulate the blood effects found in the games Blood and Shadow Warrior. While I haven't really achieved them yet (here's keeping my fingers crossed on this, this and this to be implemented), what's in now is a bunch of crazy blood and gore effects which'll do for now.

This isn't finished yet! I'll be adding and changing a lot of stuff soon because this was kind of put together hastily. It's very unorganized and most of what's in it are experiments...
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Postby Cptschrodinger » Fri Sep 08, 2006 9:02 pm

It gets a Script error at line 9 "Expected ')' got ','
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Postby Nash » Fri Sep 08, 2006 9:04 pm

Please use ZDoom 2.1.5...
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Postby Cptschrodinger » Fri Sep 08, 2006 9:09 pm

Ack, stupid me loading everything in Gzdoom...

In any case, so far so good. But the blood spray looks a bit uniform. Any way you could vary it a little bit more?
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Postby Nash » Fri Sep 08, 2006 9:11 pm

I'll draw more 3 more sets of blood sprays and have them pick 1 out of 4 sets.

Thanks for the feedback...
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Postby edward850 » Fri Sep 08, 2006 9:16 pm

ALL HAIL NASH!

nice work, you mind if I use it in my invasion wad? also, is it possable to make a skulltag version?
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Postby Nash » Fri Sep 08, 2006 9:18 pm

It's not finished yet but yeah, you may... just credit me.

EDIT: I don't play Skulltag but I guess it won't work if Skulltag isn't up to date with ZDoom 2.1.5's source code.
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Postby edward850 » Fri Sep 08, 2006 9:29 pm

not yet XD, when 97b is out i will be wipping this mod out, and stiking it in the skins folder, for more blood!
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Postby Xaser » Thu Sep 14, 2006 9:08 pm

Holy Hell on a Stick, I didn't happen to see this one until just now... that's just amazing, sir. It's fun as hell rocketing every little scumbag slimeball that happens to cross my path and watch 'em disentegrate. :P
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Postby Nash » Thu Sep 14, 2006 9:11 pm

Yay attention!

In the version on my hard disk, I got rid of all the borrowed Blood sprites and drew my own. The gibbed monsters have their own set of gibbed pieces.

I'm also working on gibbable bodies. They work, except that they don't get crushed under ceilings because technically, they aren't dead bodies anymore. :/ I'm working on that one...
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Postby edward850 » Thu Sep 14, 2006 10:12 pm

use the crush state
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Postby Nash » Thu Sep 14, 2006 10:44 pm

Nash wrote:they don't get crushed under ceilings because technically, they aren't dead bodies anymore.
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Postby Da Spadger » Fri Sep 15, 2006 5:38 am

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Postby Nash » Fri Sep 15, 2006 6:23 am

Ooo... messy. >=D
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Postby edward850 » Fri Sep 15, 2006 6:15 pm

i think you should add this into your next version, this way the player can get the cool looking gibs
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