Well, one month later, I managed to get a patch out for the DM portion!
Download :
http://static.**LINK_DISABLED**.org/wads/ssre-patchv0.19.pk3
Changelog :
- Edited the axe view-sprites, there is no longer any noticeable cut-off at the sides for the attack animations.
- Changed the axe damage to 200 ± 50 in co-op and 1000 ± 250 in deathmatch. (Insta-kill)
- Added an alternate version of the Axe that attacks faster, but does 120 ± 30 damage in co-op and 60 ± 15 in deathmatch, and boosts player speed by 50% while wielded. *
- Fixed the reload bugs for the Deagle, Colt, Single Shotgun, Tommygun. They now count down normally.
- Added a movement slow-down effect for weapons when zoomed.
- All bullet weapons now fire fast-projectiles.
- Moved all recoil functions to ACS.
- Added quaking-effects for more powerful weapons.
- Changed the Deagle damage to 16 ± 4 for co-op and 20 ± 5 for deathmatch.
- Changed the Colt damage to 3-5 ripper.
- Increased the refire delay time of the colt weapon.
- Changed the damage of the single shotgun to 16 ± 4 x 8 for co-op and 10 ± 2 x 8 for deathmatch.
- Changed the damage of the winchester shotgun to 64 ± 16 + 16 ± 4 x 3 for co-op and 40 ± 10 + 10 ± 2 x 3 for deathmatch.
- Changed the reload of the winchester shotgun to one-by-one with a magazine capacity of 8
- Added a secondary fire option to the winchester shotgun that allows toggling between fast and accurate fire modes.
- Imported lever action sounds for the winchester shotgun from Killing Floor.
- Changed the damage of the coachgun to 16 ± 4 x 14 for co-op and 10 ± 2 x 14 for deathmatch.
- Changed the damage of the sawn-off to 16 ± 4 x 24 for co-op and 10 ± 2 x 24 for deathmatch.
- Greatly widened the bullet spread of the sawn-off
- Added a secondary firing mode for the sawn-off that allows for firing the weapon one barrel at a time.
- Changed the shell capacity to 88 and 176 with backpack
- Changed the damage of the Tommygun to 16 ± 4 for co-op and 12 ± 3 for deathmatch.
- Changed the refire rate of the tommygun to 3 tics, and fixed the stuttering of the firing sound.
- Imported reload sounds of the tommygun from Killing Floor.
- Increased the magazine capacity of the tommygun to 50
- Increased the ammo capacity for rifle bullets to 450 and 900 with backpack
- Changed the damage of the Minigun to 12 ± 3 for co-op and 8 ± 2 for deathmatch. with a refire rate of 1 tic and the ammo consumption rate of 1 bullet every 2 tics.
- Fixed the minigun barrel spinning system.
- Increased the spread of the minigun fire.
- Changed the ammo capacity of HMG bullets to 500 and 999 with backpack.
- Imported the spinning sound for the minigun from Serious Sam 3.
- Changed the damage of the rocket launcher to 160 ± 40 + 80 explosion for co-op and 100 ± 25 + 50 explosion in deathmatch.
- Changed the damage of the grenade launcher to 80 ± 40 + 6~80 + 160 explosion for co-op and 50 ± 12 + 3~50 + 100 explosion for deathmatch.
- Fixed the charging system of the grenade launcher.
- Added a grenade bounce sound for projectiles.
- Smoothed out the stuttering effect of the Lasergun firing loop, averaging the refire rate of the laser gun to 4 tics.
- Changed the damage of the laser gun to 32 ± 8 for co-op and 24 ± 6 for deathmatch.
- Mixed the firing sound from Serious Sam Classic : The First Encounter and Serious Sam HD : The Second Encounter for the firing sound.
- Changed the refire rate of the ghostbuster weapon to 2 tics
- Changed the damage of the ghostbuster beam to 32 ± 8 for co-op and 20 ± 5 for deathmatch.
- Changed the type of attack for the ghostbuster beam to rail shots.
- Used Ugh Zan III's lightning gun sound and the ambient lightning sound from Serious Sam Classic for the ghostbuster beam firing sound.
- Added a secondary fire mode to the ghostbuster weapon that releases a devastator shot.
- Devastator shot does 480 ± 120 + 240 ± 60 explosion, preceeded by 4 ripper projectiles doing 16 ± 4 damage, launching 40 fast tracer projectiles, each doing 72 ± 18 damage, in a circle when the main ball explodes. In deathmatch players take half damage from the ball, 5/8 damage from the ripper projectiles and 75% damage from the tracer projectiles. Each shot uses 40 electric ammo, and damage is comparable to a well-placed BFG shot.
- Sounds for the devastator shot is taken from royalty-free SFX sites, and it also borrows assets from Doom 2.
- Made a unique pickup sprite edited from the rocket launcher pickup sprite.
- Changed the ammo capacity of electricity charges to 640 and 1280 with a backpack.
- Changed the sniper behaviour to be more in line with a railgun, doing 288 ± 72 damage in co-op and 180 ± 45 damage in deathmatch.
- Cannon damage is fixed, it no longer does 1000-8000 ripper damage. It now does ripper damage based on the speed of the projectile, doing around 24-344 damage every tic that it is ripping through an enemy. When it stops, it explodes, dealing 320 damage. Players take quarter damage from this weapon in deathmatch.
- Reduced Forward-Back movement speed of players by 12%, making it closer to the strafing movement speed and making SR-45 the optimal strafe-running style.
- Increased jump height to 64 map units.
- Adjusted the player.attackzoffset value so that projectiles fire out of players chests as opposed to their crotches.
- Changed armor protection amount to absorb 67% damage.
- Changed the Serious Damage powerup so that it buffs damage by 3x as opposed to 2x.
- Added a regen sphere that regens 5 health every second up to 100.
- Added a guardsphere that reduces damage taken by 2/3.
- Added a randomizer that replaces the lasergun pickup, and has a 1/3 chance of giving the player a ghostbuster weapon instead.
- Added a randomizer that replaces the serious damage powerup and gives the player either a serious damage, regeneration sphere or guard sphere powerup. (Placeholder until more powerups are officially added by batandy.)
- Speeded up the firing rate of shotguns while in deathmatch or team game modes.
To use the basic axe, take the included player decorate file, comment out 'Player.StartItem "SSRESuperAxe",1', decomment 'Player.StartItem "SSREAxe",1' and package the new file as '<DesiredName>.pk3'. Be sure to upload it to
http://www.**LINK_DISABLED**.com/wads/ if you want other players to join your server with this option.
I have a test server up with this patch running at
183.178.37.2:10667 be sure to add
http://www.**LINK_DISABLED**.org/wads/ to your wadseeker list.