[Wolfenstein: Blade of Agony] v3.1 released (p204)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WolfenDoom] Blade of Agony (more spoilers page 51)
Is it a nazi facility? It's great cause it looks like something The Empire from Star Wars would do, and they are based off nazis
Re: [WolfenDoom] Blade of Agony (more spoilers page 51)
That brings some memories
Spoiler:
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)
Oh yes, how I love that tune
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)
Nodody Steals Our Chicks, And Lives.
btw it heavily reminds me of astrostein.
btw it heavily reminds me of astrostein.
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)
Oh, I love it!
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)
It shouldCaptain J wrote:btw it heavily reminds me of astrostein.
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)
This is some "heavy development" alpha footage from "WolfenDoom - Blade of Agony" showcasing first areas of its secret mission "Operation: Astrostein". If you have played Laz Rojas' original work, you might already know what this is all about so I am not going to spoil all of it.
Spoiler: Alpha Footage from "Operation: Astrostein"
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Re: [WolfenDoom] Blade of Agony (Astrostein p53)
fascinating...and yet logically expected, but i don't think that combat knife and grenades are powered by a phaser energy or something, right? or are they warps themselves into oblivion when they dies?
and yes, i really want to see their normal and physically fatal deaths.
and yes, i really want to see their normal and physically fatal deaths.
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Re: [WolfenDoom] Blade of Agony (Astrostein p53)
Well, you won't have a knife or a grenade later, that's why I said it's heavy Alpha Footage. It's just there to demonstrate what you will expect in terms of look and feel.
And to get some ideas of course 
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Re: [WolfenDoom] Blade of Agony (Astrostein p53)
ah, alpha footage, right. then what kind of weapon he'll have at the first place? a laser pistol?
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Re: [WolfenDoom] Blade of Agony (Astrostein p53)
Kill all Moon-Hitler clones!
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Re: [WolfenDoom] Blade of Agony (Astrostein p53)
Operation: Astrostein seems pretty fantastic. One question on the part on the moon with spacesuit: how did you get the effect of the vacuum of the space?
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Re: [WolfenDoom] Blade of Agony (Astrostein p53)
I used the "Sound Environment" thing tagged 255 255 for underwater reverb
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Re: [WolfenDoom] Blade of Agony (Astrostein p53)
I'm diggin' what you've done with the place! Also like King Graham and Cedric's cameo - though I'm a little surprised, I'd have thought that'd be a cameo Roger Wilco would fill...
Re: [WolfenDoom] Blade of Agony (Astrostein p53)
Wow, the Astrostein level looks a lot like the moon chapter from The New Order. Also, I see what you did there in 0:17.
Combat-wise, how many kinds of weapons are going to be in this level alone? Is it going to be like the arsenal from the original game, or is it going to have some twists like reloading and fancy laser projectile effects?
Combat-wise, how many kinds of weapons are going to be in this level alone? Is it going to be like the arsenal from the original game, or is it going to have some twists like reloading and fancy laser projectile effects?

