I agree.ArcheKruz wrote: On the other hand, if it's 1st person, and takes a second like the fatalities in Serious Sam 3, it would be a LOT better.
Brütal Doom v0.18
Re: Brütal Doom v0.18
- Captain J
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Re: Brütal Doom v0.18
much better...Sergeant_Mark_IV wrote:What about this? Any better?

and do you have any mind about change the upper barrel?
just for uniting everything.
Re: Brütal Doom v0.18
Read up.Blazko wrote:one thing that interests me: why brütal doom, why not brutal doom? "ü" is used in german language (you know the Übercharging in TF2?), has it something to do with it? (id software used the nazi symbols and german names - dr betruger (actually "betrüger") - quite some times to symbolize the evil)
Re: Brütal Doom v0.18
Interesting. Now I am going to rename myself into "Blazkö". Or rather "Bläzkö"? Hmmm, decissions, decissions...Gez wrote:Read up.Blazko wrote:one thing that interests me: why brütal doom, why not brutal doom? "ü" is used in german language (you know the Übercharging in TF2?), has it something to do with it? (id software used the nazi symbols and german names - dr betruger (actually "betrüger") - quite some times to symbolize the evil)
I have added Brütal Doom into the Wikipedia-article; At the end of the last list in the article
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Re: Brütal Doom v0.18
As far as I know, Brutal Doom is not a band or a musical group of any sort.Blazko wrote:I have added Brütal Doom into the Wikipedia-article; At the end of the last list in the article
Re: Brütal Doom v0.18
[wiki]Classes:PowerFrightener[/wiki] Probably.Blazko wrote:i understand. it just does not look good for me when imps are hitting you with fireballs and do no harm. a solution could be that while performing a fatality you are so terrible that monsters are having fear of you and run away rather than keep attacking you. could such an ai change be done?
Re: Brütal Doom v0.18
I know, but nevertheless I have added it. The videogames Guitar Hero and Brütal Legend are also in this list. "As far as I know..." - smartass.Blue Shadow wrote:As far as I know, Brutal Doom is not a band or a musical group of any sort.Blazko wrote:I have added Brütal Doom into the Wikipedia-article; At the end of the last list in the article
Last edited by Blazko on Mon Apr 22, 2013 6:47 am, edited 2 times in total.
Re: Brütal Doom v0.18
Sounds good, maybe worth a try. Dont know what sergeant thinks about it. Is it possible to have that effect only for certain (weaker) monsters? Badasses like barons, archviles and revenants might not be so impressed by your rage and thus keep attacking you even while performing a fatality. So the player would avoid performing fatalities while such monsters are near.Blox wrote:[wiki]Classes:PowerFrightener[/wiki] Probably.Blazko wrote:i understand. it just does not look good for me when imps are hitting you with fireballs and do no harm. a solution could be that while performing a fatality you are so terrible that monsters are having fear of you and run away rather than keep attacking you. could such an ai change be done?
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Re: Brütal Doom v0.18
This indeed sound interesting. Would be cool if we can test this feature.Blazko wrote:Sounds good, maybe worth a try. Dont know what sergeant thinks about it. Is it possible to have that effect only for certain (weaker) monsters? Badasses like barons, archviles and revenants might not be so impressed by your rage and thus keep attacking you even while performing a fatality. So the player would avoid performing fatalities while such monsters are near.Blox wrote:[wiki]Classes:PowerFrightener[/wiki] Probably.Blazko wrote:i understand. it just does not look good for me when imps are hitting you with fireballs and do no harm. a solution could be that while performing a fatality you are so terrible that monsters are having fear of you and run away rather than keep attacking you. could such an ai change be done?
Re: Brütal Doom v0.18
Better so?Blazko wrote:I know, but nevertheless I have added it. The videogames Guitar Hero and Brütal Legend are also in this list. "As far as I know..." - smartass.Blue Shadow wrote:As far as I know, Brutal Doom is not a band or a musical group of any sort.Blazko wrote:I have added Brütal Doom into the Wikipedia-article; At the end of the last list in the article
http://en.wikipedia.org/wiki/Metal_umla ... Videogames
- Max Dickings
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Re: Brütal Doom v0.18
http://www.youtube.com/watch?v=o17T6RgAtewBlazko wrote:can you tell me where to get this episode 1 remake?Max Dickings wrote:I'm happy with either launcher.
/hits refresh on Brutal Doom's moddb page/
/hits refresh on Brutal Doom's moddb page/
/hits refresh on Brutal Doom's moddb page/
Gah, I cannot wait for v19!!![]()
I almost want to stop playing through Sgt's episode 1 remake (that I only discovered yesterday - Shame on me!) so I can enjoy it more in v19.
Almost.
http://www.mediafire.com/?r9af369llszf33n#!
I'm kinda new to this, but it was fairly complicated to get working. I'm pretty sure I actually had to disable the high-res texture pack along with removing a couple of code files from the skulltag actors & data files. It'll result in a few "!" errors but only once and a while, you'll rarely see them.
- Sergeant_Mark_IV
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Re: Brütal Doom v0.18
http://www.moddb.com/mods/recurring-nightmareBlazko wrote:can you tell me where to get this episode 1 remake?
Oh, thanks for the clarificationGez wrote:Mind your H!
Earth with an H at the end is our planet, a type of soil, and one of the four classical elements.
Heart with an H at the beginning is an organ that beats in our chests to pump blood throughout the body.
Hearth with H's at both beginning and end is the fireplace in one's home, sweet home. Eating a hearth isn't advised; it's mostly made of bricks.

The initial idea was to make the player loose health when attacked during a rip and tear sequence, but it caused CTD bugs. But I found a way to make them work on Brutal HeXen. Gonna give a try at it later. Maybe I can speed up the fatalities so the player don't spend too much time grounded taking attacks from everywhere, yeah maybe this can work.Blazko wrote:What I do not like about rip and tear is the fakt the other monsters cannot harm you while performing it on another monster. that is not logical. Can it be done so that they do harm you? it would obviously make rip and tear weaker, thus to balance this it could give a greater health boost.
No. Have been discussed before.Chainsaw Fatalities
Would look great on singleplayer, but would totally break the multiplayer.Frighten powerup
Re: Brütal Doom v0.18
Hello everyone.
I'd like to say a few things about this mod. First of all, I think it's so good I consider Brutal Doom as the new "official" version of Doom to be played.
Said that, I agree with ArcheKruz: I don't like specially fatalities. But if you want to keep them and to solve the "no-harm-during-fatalities" issue, what about this: you could "freeze" all the other monsters and add a dark or blur effect on the background, simulating a sort of bullet time. This means time is not running out meanwhile you are performing the fatality. If you have seen any anime, you know what I'm talking about.
About other things, i think the assault rifle is way too powerful. I know there are other wads besides Ultimate Doom, Doom 2, TNT and Evilution, with harder levels, and this makes balancing really tricky, but I'd like to have a little less fire rate. Not much, just the a little less.
One last thing. i don't understand why the BFG sprite has been changed. I think I like better the previous one.
I'd like to say a few things about this mod. First of all, I think it's so good I consider Brutal Doom as the new "official" version of Doom to be played.
Said that, I agree with ArcheKruz: I don't like specially fatalities. But if you want to keep them and to solve the "no-harm-during-fatalities" issue, what about this: you could "freeze" all the other monsters and add a dark or blur effect on the background, simulating a sort of bullet time. This means time is not running out meanwhile you are performing the fatality. If you have seen any anime, you know what I'm talking about.
About other things, i think the assault rifle is way too powerful. I know there are other wads besides Ultimate Doom, Doom 2, TNT and Evilution, with harder levels, and this makes balancing really tricky, but I'd like to have a little less fire rate. Not much, just the a little less.
One last thing. i don't understand why the BFG sprite has been changed. I think I like better the previous one.
- Sergeant_Mark_IV
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Re: Brütal Doom v0.18
V19 Test 1 is up.
http://www.mediafire.com/?n5hx8ncz871bwjt
Changelog:
- Sticky gibs added.
- Fixed a bug causing bodies to not be crushed.
- Removed vertical recoil for minigun's primary fire.
- Fixed a bug causing the minigun to spend one bullet without actually firing anything at the start of the fire state.
- New smoke effects.
- Better sprites for smashed brain pieces.
- New sprites for the Rocket Launcher.
- Improved blood decals.
- Fixed a bug causing barrels to dont cause damage when exploding over a liquid surface.
- Improved Lost Soul's death.
- Fixed dynamic lights for some projectiles.
- When a burning zombie runs into an explosive barrel, the barrel will always explode.
- The flying bodies of zombies and imps killed by explosives will now cause area damage.
http://www.mediafire.com/?n5hx8ncz871bwjt
Changelog:
- Sticky gibs added.
- Fixed a bug causing bodies to not be crushed.
- Removed vertical recoil for minigun's primary fire.
- Fixed a bug causing the minigun to spend one bullet without actually firing anything at the start of the fire state.
- New smoke effects.
- Better sprites for smashed brain pieces.
- New sprites for the Rocket Launcher.
- Improved blood decals.
- Fixed a bug causing barrels to dont cause damage when exploding over a liquid surface.
- Improved Lost Soul's death.
- Fixed dynamic lights for some projectiles.
- When a burning zombie runs into an explosive barrel, the barrel will always explode.
- The flying bodies of zombies and imps killed by explosives will now cause area damage.
- Max Dickings
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Re: Brütal Doom v0.18
:O
I'm stuck at work until 10 and v19 is already up? It's the waiting that kills me D:
So excited though!
I'm stuck at work until 10 and v19 is already up? It's the waiting that kills me D:
So excited though!