Brütal Doom v0.18

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Blazko
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Re: Brütal Doom v0.18

Post by Blazko »

ArcheKruz wrote: On the other hand, if it's 1st person, and takes a second like the fatalities in Serious Sam 3, it would be a LOT better.
I agree.
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Captain J
 
 
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Re: Brütal Doom v0.18

Post by Captain J »

Sergeant_Mark_IV wrote:What about this? Any better?
much better...:D
and do you have any mind about change the upper barrel?
just for uniting everything.
Gez
 
 
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Re: Brütal Doom v0.18

Post by Gez »

Blazko wrote:one thing that interests me: why brütal doom, why not brutal doom? "ü" is used in german language (you know the Übercharging in TF2?), has it something to do with it? (id software used the nazi symbols and german names - dr betruger (actually "betrüger") - quite some times to symbolize the evil)
Read up.
Blazko
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Re: Brütal Doom v0.18

Post by Blazko »

Gez wrote:
Blazko wrote:one thing that interests me: why brütal doom, why not brutal doom? "ü" is used in german language (you know the Übercharging in TF2?), has it something to do with it? (id software used the nazi symbols and german names - dr betruger (actually "betrüger") - quite some times to symbolize the evil)
Read up.
Interesting. Now I am going to rename myself into "Blazkö". Or rather "Bläzkö"? Hmmm, decissions, decissions...
I have added Brütal Doom into the Wikipedia-article; At the end of the last list in the article
Blue Shadow
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Re: Brütal Doom v0.18

Post by Blue Shadow »

Blazko wrote:I have added Brütal Doom into the Wikipedia-article; At the end of the last list in the article
As far as I know, Brutal Doom is not a band or a musical group of any sort.
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Blox
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Re: Brütal Doom v0.18

Post by Blox »

Blazko wrote:i understand. it just does not look good for me when imps are hitting you with fireballs and do no harm. a solution could be that while performing a fatality you are so terrible that monsters are having fear of you and run away rather than keep attacking you. could such an ai change be done?
[wiki]Classes:PowerFrightener[/wiki] Probably.
Blazko
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Re: Brütal Doom v0.18

Post by Blazko »

Blue Shadow wrote:
Blazko wrote:I have added Brütal Doom into the Wikipedia-article; At the end of the last list in the article
As far as I know, Brutal Doom is not a band or a musical group of any sort.
I know, but nevertheless I have added it. The videogames Guitar Hero and Brütal Legend are also in this list. "As far as I know..." - smartass.
Last edited by Blazko on Mon Apr 22, 2013 6:47 am, edited 2 times in total.
Blazko
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Re: Brütal Doom v0.18

Post by Blazko »

Blox wrote:
Blazko wrote:i understand. it just does not look good for me when imps are hitting you with fireballs and do no harm. a solution could be that while performing a fatality you are so terrible that monsters are having fear of you and run away rather than keep attacking you. could such an ai change be done?
[wiki]Classes:PowerFrightener[/wiki] Probably.
Sounds good, maybe worth a try. Dont know what sergeant thinks about it. Is it possible to have that effect only for certain (weaker) monsters? Badasses like barons, archviles and revenants might not be so impressed by your rage and thus keep attacking you even while performing a fatality. So the player would avoid performing fatalities while such monsters are near.
PaskaTykki
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Re: Brütal Doom v0.18

Post by PaskaTykki »

Blazko wrote:
Blox wrote:
Blazko wrote:i understand. it just does not look good for me when imps are hitting you with fireballs and do no harm. a solution could be that while performing a fatality you are so terrible that monsters are having fear of you and run away rather than keep attacking you. could such an ai change be done?
[wiki]Classes:PowerFrightener[/wiki] Probably.
Sounds good, maybe worth a try. Dont know what sergeant thinks about it. Is it possible to have that effect only for certain (weaker) monsters? Badasses like barons, archviles and revenants might not be so impressed by your rage and thus keep attacking you even while performing a fatality. So the player would avoid performing fatalities while such monsters are near.
This indeed sound interesting. Would be cool if we can test this feature.
Blazko
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Re: Brütal Doom v0.18

Post by Blazko »

Blazko wrote:
Blue Shadow wrote:
Blazko wrote:I have added Brütal Doom into the Wikipedia-article; At the end of the last list in the article
As far as I know, Brutal Doom is not a band or a musical group of any sort.
I know, but nevertheless I have added it. The videogames Guitar Hero and Brütal Legend are also in this list. "As far as I know..." - smartass.
Better so?
http://en.wikipedia.org/wiki/Metal_umla ... Videogames
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Max Dickings
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Re: Brütal Doom v0.18

Post by Max Dickings »

Blazko wrote:
Max Dickings wrote:I'm happy with either launcher.

/hits refresh on Brutal Doom's moddb page/
/hits refresh on Brutal Doom's moddb page/
/hits refresh on Brutal Doom's moddb page/

Gah, I cannot wait for v19!! :wub:

I almost want to stop playing through Sgt's episode 1 remake (that I only discovered yesterday - Shame on me!) so I can enjoy it more in v19.

Almost.
can you tell me where to get this episode 1 remake?
http://www.youtube.com/watch?v=o17T6RgAtew
http://www.mediafire.com/?r9af369llszf33n#!

I'm kinda new to this, but it was fairly complicated to get working. I'm pretty sure I actually had to disable the high-res texture pack along with removing a couple of code files from the skulltag actors & data files. It'll result in a few "!" errors but only once and a while, you'll rarely see them.
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Sergeant_Mark_IV
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Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

Blazko wrote:can you tell me where to get this episode 1 remake?
http://www.moddb.com/mods/recurring-nightmare


Gez wrote:Mind your H!
Earth with an H at the end is our planet, a type of soil, and one of the four classical elements.
Heart with an H at the beginning is an organ that beats in our chests to pump blood throughout the body.
Hearth with H's at both beginning and end is the fireplace in one's home, sweet home. Eating a hearth isn't advised; it's mostly made of bricks.
Oh, thanks for the clarification :P
Blazko wrote:What I do not like about rip and tear is the fakt the other monsters cannot harm you while performing it on another monster. that is not logical. Can it be done so that they do harm you? it would obviously make rip and tear weaker, thus to balance this it could give a greater health boost.
The initial idea was to make the player loose health when attacked during a rip and tear sequence, but it caused CTD bugs. But I found a way to make them work on Brutal HeXen. Gonna give a try at it later. Maybe I can speed up the fatalities so the player don't spend too much time grounded taking attacks from everywhere, yeah maybe this can work.

Chainsaw Fatalities
No. Have been discussed before.
Frighten powerup
Would look great on singleplayer, but would totally break the multiplayer.
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Hotze
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Re: Brütal Doom v0.18

Post by Hotze »

Hello everyone.

I'd like to say a few things about this mod. First of all, I think it's so good I consider Brutal Doom as the new "official" version of Doom to be played.
Said that, I agree with ArcheKruz: I don't like specially fatalities. But if you want to keep them and to solve the "no-harm-during-fatalities" issue, what about this: you could "freeze" all the other monsters and add a dark or blur effect on the background, simulating a sort of bullet time. This means time is not running out meanwhile you are performing the fatality. If you have seen any anime, you know what I'm talking about.
About other things, i think the assault rifle is way too powerful. I know there are other wads besides Ultimate Doom, Doom 2, TNT and Evilution, with harder levels, and this makes balancing really tricky, but I'd like to have a little less fire rate. Not much, just the a little less.
One last thing. i don't understand why the BFG sprite has been changed. I think I like better the previous one.
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Sergeant_Mark_IV
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Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

V19 Test 1 is up.
http://www.mediafire.com/?n5hx8ncz871bwjt

Changelog:
- Sticky gibs added.
- Fixed a bug causing bodies to not be crushed.
- Removed vertical recoil for minigun's primary fire.
- Fixed a bug causing the minigun to spend one bullet without actually firing anything at the start of the fire state.
- New smoke effects.
- Better sprites for smashed brain pieces.
- New sprites for the Rocket Launcher.
- Improved blood decals.
- Fixed a bug causing barrels to dont cause damage when exploding over a liquid surface.
- Improved Lost Soul's death.
- Fixed dynamic lights for some projectiles.
- When a burning zombie runs into an explosive barrel, the barrel will always explode.
- The flying bodies of zombies and imps killed by explosives will now cause area damage.
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Max Dickings
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Re: Brütal Doom v0.18

Post by Max Dickings »

:O

I'm stuck at work until 10 and v19 is already up? It's the waiting that kills me D:

So excited though!
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