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yes! its OSJC_MONSTAS8 for trailblazer!
OK so nothing too exciting but I've meant to do this for ages now!
what I've done is modify the monstas package to fit in with tb and made a couple of minor alterations to weapons to get the effects I wanted.
What does it do? those familiar with the OSJC oldskool mod need no introduction but if you do see here:
Spoiler:
ok quite a bit actually. its based around nash's gore mod (included) but does much more than that alone...
+/- all monstas have alternative death and gib anims.
bosses (cyber and sm) have much more dramatic death sequences.
boss brain is tougher (come on now, don't moan about this you know how easy it is with these weapons AND freelook)
all blood-colours are correct
the machetterang causes some rather dynamic deaths to zombies,imps and pinkies now!
enemy projectiles are visually improved.(smoke camerashake etc...)
some new monsters (nothing major, fret not. it will remain +/- as you remember, just minor things like pistol and machinegun zombimen variants, marine chaingunner variant, altered revenant behaviour etc... see oldskool mod for full info)
cacos, painelementals, aracnos and masterminds have creature specific gibs for even more splatteryness!
fleshrend shotguns now live up to their name. try it out on zombies imps and pinkies up-close and see for yourself.
primary fire on the chromejustice burns zombies and imps.
also features some other bits from the oldskool mod I found I was missing when playing (destroyable pillars, some random trees and some nicer water textures)because why not?
oh and heres a visual preview of some of the stuff you can expect to see now:
for credits see oldskool mod because I'm lazy and this is (all in) a work of several months/years...
in order that this run properly I'd advise the run order as nashgore, then trailblazer then finally monstas. enjoy!
...Oh, I don't need to point out that this is a doom ONLY add-on right?
*EDIT*
this now fully supports v1.2d of trailblazer. it most likely will NOT work with earlier versions...
Last edited by osjclatchford on Fri Jan 22, 2016 12:36 pm, edited 4 times in total.
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1402:
Parent type 'NashGore_Gib1' not found in BRUIS_Gib1
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1412:
Parent type 'NashGore_Gib2' not found in BRUIS_Gib2
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1423:
Parent type 'NashGore_Gib3' not found in BRUIS_Gib3
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1434:
Parent type 'NashGore_Gib4' not found in BRUIS_Gib4
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1892:
Parent type 'NashGore_Gib1' not found in Spectregib1
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1915:
Parent type 'NashGore_Gib2' not found in Spectregib2
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1938:
Parent type 'NashGore_Gib3' not found in Spectregib3
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1961:
Parent type 'NashGore_Gib4' not found in Spectregib4
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1984:
Parent type 'NashGore_Gib5' not found in Spectregib5
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 2007:
Parent type 'NashGore_Gib7' not found in Spectregib7
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 2030:
Parent type 'NashGore_Gib8' not found in Spectregib8
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 2053:
Parent type 'NashGore_Gib11' not found in Spectregib11
Execution could not continue.
12 errors while parsing DECORATE scripts
Keep in mind, this is during the recommended load order, and it sorta shows up no matter which order I attempt.
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1402:
Parent type 'NashGore_Gib1' not found in BRUIS_Gib1
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1412:
Parent type 'NashGore_Gib2' not found in BRUIS_Gib2
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1423:
Parent type 'NashGore_Gib3' not found in BRUIS_Gib3
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1434:
Parent type 'NashGore_Gib4' not found in BRUIS_Gib4
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1892:
Parent type 'NashGore_Gib1' not found in Spectregib1
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1915:
Parent type 'NashGore_Gib2' not found in Spectregib2
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1938:
Parent type 'NashGore_Gib3' not found in Spectregib3
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1961:
Parent type 'NashGore_Gib4' not found in Spectregib4
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 1984:
Parent type 'NashGore_Gib5' not found in Spectregib5
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 2007:
Parent type 'NashGore_Gib7' not found in Spectregib7
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 2030:
Parent type 'NashGore_Gib8' not found in Spectregib8
Script error, "OSJC_MONSTAS_TB.pk3:decorate.txt" line 2053:
Parent type 'NashGore_Gib11' not found in Spectregib11
Execution could not continue.
12 errors while parsing DECORATE scripts
Keep in mind, this is during the recommended load order, and it sorta shows up no matter which order I attempt.
I can see from the code you're not running nashgore.wad first... monstas won't run without it...
UPDATE!
ok, its been updated to fix the error where zombieman machineguns were silent and the patriarch's 'nades are more gib-tastic now!
I've still based it on the v1.1 as before, as it seems to work ok as it is and I'm waiting for that new version with all the extra extraness from pillowblaster anyhow.
also I did dl the v1.2d, with the intent to rejig this with that version specifically in mind, and for the life of me could not work out how to unpack it (it seems to have no file extention I recognize at all. wtf is .7z? ) , answers on that would be nice or a version in zip format would be even nicer...