How does it not look like the D4 SSG?VriskaSerket wrote:As awesome as this is, the only thing that I'd like to comment on is the super shotgun's sprite. It's not bad at all, but it doesn't really look like the D4 SSG...
Other than that and the strange gore, everything in this is pretty much the definition of perfect.
D4D - Announcement in 1st post (Jan 4th 2017)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- iSpook
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I dont like Dual Guns, only pistols are reasonable, but, all dual? not please. Adds an option please.
Dual BFG?
More important in the mod is the verticality: double jump, ledge grab.
Double Jump and Parkmore mutators. Esentials for Doom 4 experience

Dual BFG?

More important in the mod is the verticality: double jump, ledge grab.
Double Jump and Parkmore mutators. Esentials for Doom 4 experience


Re: D4D - Join the Discord Server
Well, Doom Slayer should be able to also dual wield Repeaters, HARs, SSGs (but they should be slow to reload), Plasmaguns, Lightning Guns and Hellshots. He has a powered armour after all. On the other hand, Rocket Launcher, Chaingun, Gauss Cannon and BFG are way too big in size for this (weight is not really a problem, as he can fire an almost 50 kg minigun, but those guns are simply to big to use single-handed), and Combat Shotgun needs pumping. I agree that two Rocket Launchers is too much.
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Hey, why stop at 2 super shotguns?
(video by PillowBlaster)
(video by PillowBlaster)
Last edited by catoidi on Sun Jul 10, 2016 4:45 pm, edited 1 time in total.
Re: D4D - Join the Discord Server
SSSSSSG? I believe that would be a "ExaShotgun". Or, alternatively, maybe a "Dreadnought" Shotgun, because you would absolutely had nothing to fear with it.
Either way, I love it
Either way, I love it

- Doomguy5th
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Re: D4D - Join the Discord Server
In response to the dual wielding ideas: I am 99% sure that DBThanos and Major Cookie want to make a balanced mod, not some crazy and overkill mod that makes you go berserk with such weaponry (and even if they did, they would probably do it in an addon, like what they stated with the dual SSGs).
EDIT:
EDIT:
GZDoom 1.10 SVNs could work too right? Or do GZDoom 2.2 sub versions get more updates than 1.10?shotfan wrote:There is a trick to bypass OpenGl 3.0 requirement. Try to run this new GZDoom version at least once, successfully or not. A .ini file should become created in the directory where you have this GZdoom version. Open it and search for "vid_renderer" line. Set it to 0 to force software mode. It works for me. No new fancy graphic effects, but the program runs.
- VriskaSerket
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Re: D4D - Join the Discord Server
The SSG looks very similar to it, yes, but the other weapons are identical to the actual things, not just similar.iSpook wrote:How does it not look like the D4 SSG?VriskaSerket wrote:As awesome as this is, the only thing that I'd like to comment on is the super shotgun's sprite. It's not bad at all, but it doesn't really look like the D4 SSG...
Other than that and the strange gore, everything in this is pretty much the definition of perfect.
I'm not trying to be a picky douche, I'm just saying that it's strange that the other guns are 100% accurate (probably rips, I assume?) while the SSG looks like it's been made from scratch.
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As a beta tester, am I allowed to upload videos of the mod like with the actual Doom beta? 

- DBThanatos
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That's a big NOMJ79 wrote:As a beta tester, am I allowed to upload videos of the mod like with the actual Doom beta?
Re: D4D - Join the Discord Server
I do not think they are rips, just sprites modeled after Doom 4 original weapons (the actual rips are in Zion). Also, about SSG, you are not being a douche at all - this SSG is noticeably different from the one in Doom 4. It is more blackish and lacks ornaments (I suspect they in particular would be really highly time consuming to recreate, so I am not blaming the author at all).VriskaSerket wrote:The SSG looks very similar to it, yes, but the other weapons are identical to the actual things, not just similar.iSpook wrote:How does it not look like the D4 SSG?VriskaSerket wrote:As awesome as this is, the only thing that I'd like to comment on is the super shotgun's sprite. It's not bad at all, but it doesn't really look like the D4 SSG...
Other than that and the strange gore, everything in this is pretty much the definition of perfect.
I'm not trying to be a picky douche, I'm just saying that it's strange that the other guns are 100% accurate (probably rips, I assume?) while the SSG looks like it's been made from scratch.
- Doomguy141
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Man I can not wait to play it, probably a mod I will spend a lot of time on...well that when I don't have to work on ZION but yea, I missed the beta testing well only 7 more days to go.
- VriskaSerket
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I'd like to help but I've yet to learn how to propery doom-ify things.shotfan wrote: I do not think they are rips, just sprites modeled after Doom 4 original weapons (the actual rips are in Zion). Also, about SSG, you are not being a douche at all - this SSG is noticeably different from the one in Doom 4. It is more blackish and lacks ornaments (I suspect they in particular would be really highly time consuming to recreate, so I am not blaming the author at all).
Though I'm thinking that the D4 SSG rips could be used as a base for drawing the sprites.
Edit:
I tried mixing the current SSG with the actual D4 one. But as I said, I don't really know how to give sprites a proper Doom feel, so...

Anyways, I tried leaving the central piece with the original barrel size.
Didn't look right, so in the second (middle) one I adjusted the center piece to more or less fit the barrel size.
As an alternative, the third (right) one is the opposite: The central part is the same size as the left sprite, and I increased the barrel width instead.
- Major Cooke
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You are not allowed to utter a single word about the beta until we release.MJ79 wrote:As a beta tester, am I allowed to upload videos of the mod like with the actual Doom beta?
@Vriska, that's a pretty nice shotgun you have going there! While we're beyond the point of adding more content, I may definitely consider those for a future expansion, if we have any.
Re: D4D - Join the Discord Server
I didn't say anything.Major Cooke wrote:You are not allowed to utter a single word about the beta until we release.MJ79 wrote:As a beta tester, am I allowed to upload videos of the mod like with the actual Doom beta?

- Major Cooke
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I know. I merely wanted to clarify what DBT didn't exactly say, which is you couldn't even speak a word of the internal workings.
It's an NDA agreement. Also if you're on the beta team, why aren't you on discord?
It's an NDA agreement. Also if you're on the beta team, why aren't you on discord?