[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Nash
 
 
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Nash »

MaxED wrote:That's not that hard when you use the proper tool :)

Blender Master Race reporting in. :mrgreen:
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by MaxED »

I tried learning it. The main problem is that you have to use it constantly, otherwise, you'll forget all the keyboard shortcuts, and, since half of the actions doesn't have corresponding menu items, you are boned, screwed and toasted at the same time...
Modo, on the other hand, have THE BEST UI among 3D modeling packages (and boy I've tried many of them), probably the best modeling tools, easy to setup material and animation systems and an outstanding renderer.
I hadn't used Modo for the last year or so, launched it yesterday and made the lamp post without any problems.
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Tormentor667 »

Well, no problem if you want to train your skills with some more models for BoA - you are welcome :D
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by MaxED »

Well, I did another one:
Spoiler:
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Captain J »

Gotta love that octagonal shape, there's no need to be a high quality After all!
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Tormentor667 »

Great work MaxED, but if I add this, I need also the rest of the light sources as models for consistency :) The street lamp is one thing, the ceiling lamps are others :)
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Tormentor667 »

Image
Image
Image
Image
Image
Image
Image
Image
Image
Operation: Grabräuber is finished layoutwise!
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Post by armymen12002003 »

Wow nice job
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Post by Captain J »

Tormentor667 wrote:
Spoiler:
i bet BJ can take all those goddamn golds!

...because you know, they turns into points.

EDIT: Whoops, image fixed.
Last edited by Captain J on Mon Apr 06, 2015 11:05 am, edited 1 time in total.
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Post by Tormentor667 »

Well, you can try it :)
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Post by Naitguolf »

Ey, this proyect seems very sexy! Waiting for a release!!! :)
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Post by BFG »

those screenshots nearly made me faint :shock:
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Post by YukesVonFaust »

now, this is the real wolfendoom.
can't wait to release the beta.
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Post by Slax »

Image
MY GOD.
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Post by Nash »

Scrooge McDuck would go crazy in this map...
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