Thanks man, seriously... coming from you that's especially awesome. I really do love BDJ right now... it's been my go to since I found it, nevermind the fact that the intro kicks so much ass it hurts. You had me at "The Power of Love".johnny wrote: saegiru - HOLY SHIT that hud is FAN FUCKING TASTIC. Wow dude that is just seriously impressive, I'm so pumped BDJ is compatible with it now!! As a thank you I'll definitely whip up an energy pistol replacement. Do you want it to reload or have an overheat function? Maybe an inverse plasma rifle sort of deal where there's no overheat state but it just fires painfully slow if you spam it too much and the heat gets too high? Let me know and I'll get to it. Regarding the ADS sprites, I know exactly what you mean. Unfortunately they are as high up as they can get right now without having a big floating space beneath them, but I actually have some good news about that. Also I LOVE the random names for zombies, a la river city ransom/streets of rage/other beat em ups. That was originally my plan for the healthbars as well but I didn't know how I'd implement it. I think the temperature readings for the heads are a great idea too.
I think an energy pistol just like what you described sounds awesome... an overheat similar to the plasma, but based on how fast and long you fire it sounds just about perfect to me!
It took a bit of work to get those damned names to work right, but everything seems to work now... and if I had my own full mod it wouldn't have been so difficult. The fact that I try to keep UDV compatible with every mod I can is the hardest part, because I have to make a custom decorate for any monster I want to have an actual name and not just "Class X Entity", and as you know... almost every mod out there uses a different actor name for their monsters.
One other recommendation I would make is maybe making your difficulty levels a little harder or adding some even higher difficulties? I know I played through Doom:One on 100% damage and barely broke a sweat. I think maybe adding some speed and damage to the enemies on higher difficulties would be nice.... don't get me wrong, I definitely felt the badassery at the 100%, but I almost felt OP a bit.
Can't wait to see the new weapon sprites... and seriously I can't explain enough how much I love the combo system. I actually melee now! I never used melee in the previous versions.



